.. |
action.cpp
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Replace Play_NoTrack with playManualSound3D, and rename the latter
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2015-11-25 04:24:26 -08:00 |
action.hpp
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Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
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2013-07-31 15:46:23 +02:00 |
actionalchemy.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actionalchemy.hpp
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Issue #351: Refactoring Action class
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2012-07-27 12:00:10 +02:00 |
actionapply.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actionapply.hpp
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Fix Potion use action removing the potion even when the action is not executed (Fixes #1521)
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2014-06-17 04:05:20 +02:00 |
actiondoor.cpp
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Opening doors
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2013-04-28 14:59:15 +02:00 |
actiondoor.hpp
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Opening doors
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2013-04-28 14:59:15 +02:00 |
actioneat.cpp
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Remove redundant getId function
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2015-12-18 16:58:38 +01:00 |
actioneat.hpp
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Issue #356: Implemented ingredient eating
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2012-09-13 13:02:26 +02:00 |
actionequip.cpp
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Fix crash when onPcEquip script removes the equipped item (Fixes #3016)
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2015-11-24 22:55:17 +01:00 |
actionequip.hpp
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Issue #370: replaced custom target handling in equip action with base class implementation
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2012-09-04 15:27:10 +02:00 |
actionopen.cpp
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WindowManager refactoring
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2015-03-11 20:04:25 +01:00 |
actionopen.hpp
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
actionread.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actionread.hpp
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Issue #370: replaced custom target handling in read action with base class implementation
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2012-09-04 15:24:55 +02:00 |
actionrepair.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actionrepair.hpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
actionsoulgem.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actionsoulgem.hpp
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Added soulgem dialog; made interactive message boxes not close the previous UI
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2013-03-30 15:51:07 +01:00 |
actiontake.cpp
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
actiontake.hpp
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Issue #370: replaced custom target handling in take action with base class implementation
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2012-09-04 15:34:44 +02:00 |
actiontalk.cpp
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
actiontalk.hpp
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Issue #370: replaced custom target handling in talk action with base class implementation
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2012-09-04 15:38:21 +02:00 |
actionteleport.cpp
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Do not adjust the player position when loading a savegame (Fixes #2089)
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2016-03-24 17:18:08 +01:00 |
actionteleport.hpp
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Don't teleport followers when using teleportation spells
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2015-05-22 19:57:02 +02:00 |
actiontrap.cpp
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Restore projectiles
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2015-06-01 21:41:13 +02:00 |
actiontrap.hpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
cellpreloader.cpp
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Add a time threshold to the removing of preloaded cells when the maximum cache size is reached (Bug #3273)
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2016-03-29 00:50:21 +02:00 |
cellpreloader.hpp
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Update preloading settings
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2016-02-18 17:47:10 +01:00 |
cellref.cpp
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Stolen item tracking overhaul part 2 (Fixes #2338)
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2015-02-06 01:27:16 +01:00 |
cellref.hpp
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Stolen item tracking overhaul part 2 (Fixes #2338)
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2015-02-06 01:27:16 +01:00 |
cellreflist.hpp
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Fix logic for scripting access of deleted objects
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2015-12-17 20:34:50 +01:00 |
cells.cpp
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Fix logic for scripting access of deleted objects
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2015-12-17 20:34:50 +01:00 |
cells.hpp
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Several warning fixes
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2015-01-23 15:34:47 +01:00 |
cellstore.cpp
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Warn about cellrefs with an empty refId (Bug #3238)
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2016-03-07 22:44:03 +01:00 |
cellstore.hpp
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Add basic cell preloader class
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2016-02-07 00:14:13 +01:00 |
cellvisitors.hpp
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Rename CellStore Functor to Visitor
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2015-12-06 18:13:04 +01:00 |
class.cpp
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Move preload model list to MWClass, preload NPC head/hair
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2016-02-08 20:52:32 +01:00 |
class.hpp
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Move preload model list to MWClass, preload NPC head/hair
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2016-02-08 20:52:32 +01:00 |
containerstore.cpp
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Merge pull request #879 from jordan-ayers/bugfix/1544
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2016-01-19 15:02:51 +01:00 |
containerstore.hpp
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Adjust ContainerStore / InventoryStore to allow partial unequip of items.
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2016-01-18 19:56:35 -06:00 |
contentloader.hpp
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Missing iostream include
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2013-11-04 10:36:22 +01:00 |
customdata.cpp
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Use the const version of CustomData::as*
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2015-12-19 16:19:52 +01:00 |
customdata.hpp
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Use the const version of CustomData::as*
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2015-12-19 16:19:52 +01:00 |
esmloader.cpp
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Silence -Wreorder warnings, and remove -Wno-reorder.
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2015-05-21 22:46:44 -05:00 |
esmloader.hpp
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Reduce includes
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2015-01-10 01:00:52 +01:00 |
esmstore.cpp
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Add support for placing BodyParts in a cell (Bug #3118)
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2016-01-02 01:30:06 +01:00 |
esmstore.hpp
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Explicitly instantiate MWWorld::Store
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2015-07-09 19:22:04 +02:00 |
failedaction.cpp
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extracted MWMechanics::getPlayer()
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2015-08-21 21:12:39 +12:00 |
failedaction.hpp
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fix -Wnewline-eof warnings
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2015-03-11 10:54:45 -04:00 |
globals.cpp
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Rename to lowerCaseInPlace
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2015-12-07 22:49:15 +01:00 |
globals.hpp
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Remove NAME handling from MWWorld::Globals
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2015-07-10 00:29:40 +03:00 |
inventorystore.cpp
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Don't apply constant magic effects to dead actors (Fixes #3174)
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2016-02-01 22:30:08 +01:00 |
inventorystore.hpp
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Adjust ContainerStore / InventoryStore to allow partial unequip of items.
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2016-01-18 19:56:35 -06:00 |
livecellref.cpp
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Pass a string by reference
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2015-12-18 17:08:26 +01:00 |
livecellref.hpp
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Pass a string by reference
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2015-12-18 17:08:26 +01:00 |
localscripts.cpp
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Vanilla-compatible activate / onActivate (Fixes #1629)
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2016-02-26 13:08:35 +01:00 |
localscripts.hpp
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Vanilla-compatible activate / onActivate (Fixes #1629)
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2016-02-26 13:08:35 +01:00 |
manualref.cpp
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Add support for placing BodyParts in a cell (Bug #3118)
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2016-01-02 01:30:06 +01:00 |
manualref.hpp
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Move manualref code out of header
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2015-02-09 15:01:49 +01:00 |
nullaction.hpp
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Issue #351: Refactoring Action class
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2012-07-27 12:00:10 +02:00 |
player.cpp
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Refactor: InputManager no longer depends on Engine
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2015-11-14 03:01:24 +01:00 |
player.hpp
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Refactor: InputManager no longer depends on Engine
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2015-11-14 03:01:24 +01:00 |
projectilemanager.cpp
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Fix the projectile launch position for spells cast from objects (Fixes #3235)
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2016-03-05 15:56:54 +01:00 |
projectilemanager.hpp
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Move observer_ptr include where it belongs
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2016-01-25 21:03:33 +01:00 |
ptr.cpp
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Accept a ConstPtr in findContainer, collision script functions, getUnderwater functions
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2015-12-18 17:56:48 +01:00 |
ptr.hpp
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Accept a ConstPtr in ContainerStore::stacks
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2015-12-18 17:01:21 +01:00 |
recordcmp.hpp
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Remove some unused code, include cleanup
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2015-01-27 23:12:13 +01:00 |
refdata.cpp
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Vanilla-compatible activate / onActivate (Fixes #1629)
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2016-02-26 13:08:35 +01:00 |
refdata.hpp
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Vanilla-compatible activate / onActivate (Fixes #1629)
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2016-02-26 13:08:35 +01:00 |
scene.cpp
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Update the resource cache every frame (Bug #3273)
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2016-03-29 00:50:13 +02:00 |
scene.hpp
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Do not adjust the player position when loading a savegame (Fixes #2089)
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2016-03-24 17:18:08 +01:00 |
store.cpp
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Rename to lowerCaseInPlace
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2015-12-07 22:49:15 +01:00 |
store.hpp
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Store: be consistent about struct / class usage
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2015-12-12 22:34:59 +01:00 |
timestamp.cpp
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Correct an error in the timestamp subtracting logic (Fixes #3105)
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2015-12-26 00:26:13 +01:00 |
timestamp.hpp
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fixed warning C4099:
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2015-03-06 21:36:42 +13:00 |
weather.cpp
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Merge branch 'master' of https://github.com/OpenMW/openmw into lighting
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2016-01-15 15:46:10 +01:00 |
weather.hpp
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Move Fallback map to components/
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2016-01-11 23:10:16 +01:00 |
worldimp.cpp
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Do not adjust the player position when loading a savegame (Fixes #2089)
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2016-03-24 17:18:08 +01:00 |
worldimp.hpp
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Do not adjust the player position when loading a savegame (Fixes #2089)
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2016-03-24 17:18:08 +01:00 |