forked from mirror/openmw-tes3mp
99 lines
2.6 KiB
C++
99 lines
2.6 KiB
C++
#include "water.hpp"
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namespace MWRender {
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Water::Water (Ogre::Camera *camera, int top) : mCamera (camera), mViewport (camera->getViewport()), mSceneManager (camera->getSceneManager()), mTop(top) {
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try {
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Ogre::CompositorManager::getSingleton().addCompositor(mViewport, "Water", -1);
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Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", false);
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} catch(...) {
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}
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mIsUnderwater = false;
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mCamera->addListener(this);
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mWaterPlane = Ogre::Plane(Ogre::Vector3::UNIT_Y, mTop);
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Ogre::MeshManager::getSingleton().createPlane("water", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, mWaterPlane, 14000, 14000, 10, 10, true, 1, 3,5, Ogre::Vector3::UNIT_Z);
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mWater = mSceneManager->createEntity("water");
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mWater->setMaterialName("Examples/Water0");
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mWaterNode = mSceneManager->getRootSceneNode()->createChildSceneNode();
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mWaterNode->attachObject(mWater);
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}
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Water::~Water() {
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mCamera->removeListener(this);
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mWaterNode->detachObject(mWater);
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mSceneManager->destroyEntity(mWater);
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mSceneManager->destroySceneNode(mWaterNode);
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Ogre::MeshManager::getSingleton().remove("water");
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//Ogre::TextureManager::getSingleton().remove("refraction");
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//Ogre::TextureManager::getSingleton().remove("reflection");
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Ogre::CompositorManager::getSingleton().removeCompositorChain(mViewport);
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}
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void Water::preRenderTargetUpdate(const Ogre::RenderTargetEvent& evt) {
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mWater->setVisible(false);
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if (evt.source == mReflectionTarget) {
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mCamera->enableReflection(mWaterPlane);
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} else {
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}
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}
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void Water::postRenderTargetUpdate(const Ogre::RenderTargetEvent& evt) {
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mWater->setVisible(true);
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if (evt.source == mReflectionTarget) {
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mCamera->disableReflection();
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} else {
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}
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}
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void Water::checkUnderwater(float y) {
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if (mIsUnderwater && y > mTop) {
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try {
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Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", false);
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} catch(...) {
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}
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mIsUnderwater = false;
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}
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if (!mIsUnderwater && y < mTop) {
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try {
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Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", true);
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} catch(...) {
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}
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mIsUnderwater = true;
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}
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}
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void Water::cameraPreRenderScene(Ogre::Camera *cam) {
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Ogre::Vector3 pos = cam->getPosition();
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if (pos != mOldCameraPos) {
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mWaterNode->setPosition(pos.x, 0, pos.z);
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mOldCameraPos = pos;
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}
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}
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void Water::cameraPostRenderScene(Ogre::Camera *cam) {
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}
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void Water::cameraDestroyed(Ogre::Camera *cam) {
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}
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}
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