openmw-tes3coop/apps/openmw/mwrender/water.cpp
2012-01-20 17:59:56 -05:00

99 lines
2.6 KiB
C++

#include "water.hpp"
namespace MWRender {
Water::Water (Ogre::Camera *camera, int top) : mCamera (camera), mViewport (camera->getViewport()), mSceneManager (camera->getSceneManager()), mTop(top) {
try {
Ogre::CompositorManager::getSingleton().addCompositor(mViewport, "Water", -1);
Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", false);
} catch(...) {
}
mIsUnderwater = false;
mCamera->addListener(this);
mWaterPlane = Ogre::Plane(Ogre::Vector3::UNIT_Y, mTop);
Ogre::MeshManager::getSingleton().createPlane("water", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, mWaterPlane, 14000, 14000, 10, 10, true, 1, 3,5, Ogre::Vector3::UNIT_Z);
mWater = mSceneManager->createEntity("water");
mWater->setMaterialName("Examples/Water0");
mWaterNode = mSceneManager->getRootSceneNode()->createChildSceneNode();
mWaterNode->attachObject(mWater);
}
Water::~Water() {
mCamera->removeListener(this);
mWaterNode->detachObject(mWater);
mSceneManager->destroyEntity(mWater);
mSceneManager->destroySceneNode(mWaterNode);
Ogre::MeshManager::getSingleton().remove("water");
//Ogre::TextureManager::getSingleton().remove("refraction");
//Ogre::TextureManager::getSingleton().remove("reflection");
Ogre::CompositorManager::getSingleton().removeCompositorChain(mViewport);
}
void Water::preRenderTargetUpdate(const Ogre::RenderTargetEvent& evt) {
mWater->setVisible(false);
if (evt.source == mReflectionTarget) {
mCamera->enableReflection(mWaterPlane);
} else {
}
}
void Water::postRenderTargetUpdate(const Ogre::RenderTargetEvent& evt) {
mWater->setVisible(true);
if (evt.source == mReflectionTarget) {
mCamera->disableReflection();
} else {
}
}
void Water::checkUnderwater(float y) {
if (mIsUnderwater && y > mTop) {
try {
Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", false);
} catch(...) {
}
mIsUnderwater = false;
}
if (!mIsUnderwater && y < mTop) {
try {
Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", true);
} catch(...) {
}
mIsUnderwater = true;
}
}
void Water::cameraPreRenderScene(Ogre::Camera *cam) {
Ogre::Vector3 pos = cam->getPosition();
if (pos != mOldCameraPos) {
mWaterNode->setPosition(pos.x, 0, pos.z);
mOldCameraPos = pos;
}
}
void Water::cameraPostRenderScene(Ogre::Camera *cam) {
}
void Water::cameraDestroyed(Ogre::Camera *cam) {
}
}