forked from mirror/openmw-tes3mp
876fc482ca
git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@104 ea6a568a-9f4f-0410-981a-c910a81bb256
91 lines
2.2 KiB
C++
91 lines
2.2 KiB
C++
/*
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OpenMW - The completely unofficial reimplementation of Morrowind
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Copyright (C) 2008 Nicolay Korslund
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Email: < korslund@gmail.com >
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WWW: http://openmw.snaptoad.com/
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This file (cpp_console.cpp) is part of the OpenMW package.
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OpenMW is distributed as free software: you can redistribute it
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and/or modify it under the terms of the GNU General Public License
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version 3, as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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version 3 along with this program. If not, see
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http://www.gnu.org/licenses/ .
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*/
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class Console : public Layout
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{
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MyGUI::EditPtr command;
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MyGUI::EditPtr history;
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public:
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Console()
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: Layout("openmw_console_layout.xml")
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{
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setCoord(0,0,
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mWindow->getWidth()*2/3, mWindow->getHeight()/2);
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getWidget(command, "edit_Command");
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getWidget(history, "list_History");
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// Set up the command line combobox
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command->eventEditSelectAccept =
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newDelegate(this, &Console::acceptCommand);
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// Set up the log window
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history->setOverflowToTheLeft(true);
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history->setEditStatic(true);
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history->setVisibleVScroll(true);
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}
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void takeFocus()
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{
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// Give keyboard focus to the combo box whenever the console is
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// turned on
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MyGUI::InputManager::getInstance().setKeyFocusWidget(command);
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}
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void acceptCommand(MyGUI::EditPtr _sender)
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{
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const Ogre::UTFString &cm = command->getCaption();
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if(cm.empty()) return;
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if(cm == "big")
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history->setFontName("youtube");
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history->addText(cm + "\n");
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history->addText("this is a fake output result\n");
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command->setCaption("");
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}
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};
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Console *cons;
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extern "C" void gui_toggleConsole()
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{
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if(consoleMode)
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{
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leaveGui();
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if(cons)
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cons->setVisible(false);
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}
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else
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{
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enterGui();
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if(cons)
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{
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cons->setVisible(true);
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cons->takeFocus();
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}
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}
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consoleMode = !consoleMode;
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}
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