openmw-tes3coop/apps/openmw
scrawl 8bf1149cec Fix activation not working sometimes
The current player cell was only being updated when the reference was not empty, causing it
to incorrectly detect a cell change the first time something was activated in a newly visited cell, immediately closing the opened dialogue again.
2013-04-21 21:24:48 +02:00
..
mwbase Add initial player inventory when new game is started 2013-04-15 02:56:23 +02:00
mwclass Auto calculate attributes if there are not specified in the NPC record 2013-04-18 23:51:43 +02:00
mwdialogue Fix consecutive dialogue choices 2013-04-19 17:57:22 +02:00
mwgui Fix activation not working sometimes 2013-04-21 21:24:48 +02:00
mwinput fix for turning animations playing when in vanity mode 2013-04-09 19:24:41 +01:00
mwmechanics Merge remote-tracking branch 'gus/AI' 2013-04-18 22:17:49 +02:00
mwrender hotfix for CharacterPreview destructor 2013-04-19 14:41:26 +02:00
mwscript Merge remote-tracking branch 'zini/master' into nifogre 2013-04-06 10:35:01 -07:00
mwsound Fix startRandomTitle 2013-04-04 15:10:27 +02:00
mwworld Workaround for ambiguous "Chargen_plank" ID in chargen script (one at -22,16 and one at -2,-9) 2013-04-18 16:46:32 +02:00
CMakeLists.txt add cmake fix for compiling with binutils >= 2.23 which requires explicit linking for dl<friends> and Xt 2013-04-17 12:04:05 +02:00
config.hpp.cmake another minor correction (fixing the previous one) 2011-07-08 16:16:06 +02:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Add initial player inventory when new game is started 2013-04-15 02:56:23 +02:00
engine.hpp Load fallback archives listed in openmw.cfg at startup 2013-03-09 21:14:11 +01:00
main.cpp Load fallback archives listed in openmw.cfg at startup 2013-03-09 21:14:11 +01:00