openmw-tes3coop/apps/openmw/mwrender/objects.cpp
scrawl 8c268f239e Set the object node scale before inserting model
This fixes initWorldSpaceParticles not taking object scale into account. Still not taking into account object rotation or node animations. Ideally the initWorldSpaceParticles needs to run in an updateCallback.
2015-11-19 15:57:12 +01:00

266 lines
7.4 KiB
C++

#include "objects.hpp"
#include <cmath>
#include <osg/Group>
#include <osg/Geode>
#include <osg/PositionAttitudeTransform>
#include <osg/UserDataContainer>
#include <osg/Version>
#include <osgParticle/ParticleSystem>
#include <osgParticle/ParticleProcessor>
#include <components/resource/scenemanager.hpp>
#include <components/sceneutil/visitor.hpp>
#include "../mwworld/ptr.hpp"
#include "../mwworld/class.hpp"
#include "animation.hpp"
#include "npcanimation.hpp"
#include "creatureanimation.hpp"
#include "vismask.hpp"
namespace
{
/// Removes all particle systems and related nodes in a subgraph.
class RemoveParticlesVisitor : public osg::NodeVisitor
{
public:
RemoveParticlesVisitor()
: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
{ }
virtual void apply(osg::Node &node)
{
if (dynamic_cast<osgParticle::ParticleProcessor*>(&node))
mToRemove.push_back(&node);
traverse(node);
}
virtual void apply(osg::Geode& geode)
{
std::vector<osgParticle::ParticleSystem*> partsysVector;
for (unsigned int i=0; i<geode.getNumDrawables(); ++i)
{
osg::Drawable* drw = geode.getDrawable(i);
if (osgParticle::ParticleSystem* partsys = dynamic_cast<osgParticle::ParticleSystem*>(drw))
partsysVector.push_back(partsys);
}
for (std::vector<osgParticle::ParticleSystem*>::iterator it = partsysVector.begin(); it != partsysVector.end(); ++it)
geode.removeDrawable(*it);
}
#if OSG_VERSION_GREATER_OR_EQUAL(3,3,3)
virtual void apply(osg::Drawable& drw)
{
if (osgParticle::ParticleSystem* partsys = dynamic_cast<osgParticle::ParticleSystem*>(&drw))
mToRemove.push_back(partsys);
}
#endif
void remove()
{
for (std::vector<osg::ref_ptr<osg::Node> >::iterator it = mToRemove.begin(); it != mToRemove.end(); ++it)
{
// FIXME: a Drawable might have more than one parent
osg::Node* node = *it;
if (node->getNumParents())
node->getParent(0)->removeChild(node);
}
mToRemove.clear();
}
private:
std::vector<osg::ref_ptr<osg::Node> > mToRemove;
};
}
namespace MWRender
{
Objects::Objects(Resource::ResourceSystem* resourceSystem, osg::ref_ptr<osg::Group> rootNode)
: mRootNode(rootNode)
, mResourceSystem(resourceSystem)
{
}
Objects::~Objects()
{
for(PtrAnimationMap::iterator iter = mObjects.begin();iter != mObjects.end();++iter)
delete iter->second;
mObjects.clear();
for (CellMap::iterator iter = mCellSceneNodes.begin(); iter != mCellSceneNodes.end(); ++iter)
iter->second->getParent(0)->removeChild(iter->second);
mCellSceneNodes.clear();
}
void Objects::insertBegin(const MWWorld::Ptr& ptr)
{
osg::ref_ptr<osg::Group> cellnode;
CellMap::iterator found = mCellSceneNodes.find(ptr.getCell());
if (found == mCellSceneNodes.end())
{
cellnode = new osg::Group;
mRootNode->addChild(cellnode);
mCellSceneNodes[ptr.getCell()] = cellnode;
}
else
cellnode = found->second;
osg::ref_ptr<osg::PositionAttitudeTransform> insert (new osg::PositionAttitudeTransform);
cellnode->addChild(insert);
insert->getOrCreateUserDataContainer()->addUserObject(new PtrHolder(ptr));
const float *f = ptr.getRefData().getPosition().pos;
insert->setPosition(osg::Vec3(f[0], f[1], f[2]));
const float scale = ptr.getCellRef().getScale();
osg::Vec3f scaleVec(scale, scale, scale);
ptr.getClass().adjustScale(ptr, scaleVec, true);
insert->setScale(scaleVec);
ptr.getRefData().setBaseNode(insert);
}
void Objects::insertModel(const MWWorld::Ptr &ptr, const std::string &mesh, bool animated, bool allowLight)
{
insertBegin(ptr);
std::auto_ptr<ObjectAnimation> anim (new ObjectAnimation(ptr, mesh, mResourceSystem, animated, allowLight));
if (!allowLight)
{
RemoveParticlesVisitor visitor;
anim->getObjectRoot()->accept(visitor);
visitor.remove();
}
mObjects.insert(std::make_pair(ptr, anim.release()));
}
void Objects::insertCreature(const MWWorld::Ptr &ptr, const std::string &mesh, bool weaponsShields)
{
insertBegin(ptr);
ptr.getRefData().getBaseNode()->setNodeMask(Mask_Actor);
// CreatureAnimation
std::auto_ptr<Animation> anim;
if (weaponsShields)
anim.reset(new CreatureWeaponAnimation(ptr, mesh, mResourceSystem));
else
anim.reset(new CreatureAnimation(ptr, mesh, mResourceSystem));
mObjects.insert(std::make_pair(ptr, anim.release()));
}
void Objects::insertNPC(const MWWorld::Ptr &ptr)
{
insertBegin(ptr);
ptr.getRefData().getBaseNode()->setNodeMask(Mask_Actor);
std::auto_ptr<NpcAnimation> anim (new NpcAnimation(ptr, osg::ref_ptr<osg::Group>(ptr.getRefData().getBaseNode()), mResourceSystem));
mObjects.insert(std::make_pair(ptr, anim.release()));
}
bool Objects::removeObject (const MWWorld::Ptr& ptr)
{
if(!ptr.getRefData().getBaseNode())
return true;
PtrAnimationMap::iterator iter = mObjects.find(ptr);
if(iter != mObjects.end())
{
delete iter->second;
mObjects.erase(iter);
ptr.getRefData().getBaseNode()->getParent(0)->removeChild(ptr.getRefData().getBaseNode());
ptr.getRefData().setBaseNode(NULL);
return true;
}
return false;
}
void Objects::removeCell(const MWWorld::CellStore* store)
{
for(PtrAnimationMap::iterator iter = mObjects.begin();iter != mObjects.end();)
{
if(iter->first.getCell() == store)
{
delete iter->second;
mObjects.erase(iter++);
}
else
++iter;
}
CellMap::iterator cell = mCellSceneNodes.find(store);
if(cell != mCellSceneNodes.end())
{
cell->second->getParent(0)->removeChild(cell->second);
mCellSceneNodes.erase(cell);
}
}
void Objects::updatePtr(const MWWorld::Ptr &old, const MWWorld::Ptr &cur)
{
osg::Node* objectNode = cur.getRefData().getBaseNode();
if (!objectNode)
return;
MWWorld::CellStore *newCell = cur.getCell();
osg::Group* cellnode;
if(mCellSceneNodes.find(newCell) == mCellSceneNodes.end()) {
cellnode = new osg::Group;
mRootNode->addChild(cellnode);
mCellSceneNodes[newCell] = cellnode;
} else {
cellnode = mCellSceneNodes[newCell];
}
osg::UserDataContainer* userDataContainer = objectNode->getUserDataContainer();
if (userDataContainer)
for (unsigned int i=0; i<userDataContainer->getNumUserObjects(); ++i)
{
if (dynamic_cast<PtrHolder*>(userDataContainer->getUserObject(i)))
userDataContainer->setUserObject(i, new PtrHolder(cur));
}
if (objectNode->getNumParents())
objectNode->getParent(0)->removeChild(objectNode);
cellnode->addChild(objectNode);
PtrAnimationMap::iterator iter = mObjects.find(old);
if(iter != mObjects.end())
{
Animation *anim = iter->second;
mObjects.erase(iter);
anim->updatePtr(cur);
mObjects[cur] = anim;
}
}
Animation* Objects::getAnimation(const MWWorld::Ptr &ptr)
{
PtrAnimationMap::const_iterator iter = mObjects.find(ptr);
if(iter != mObjects.end())
return iter->second;
return NULL;
}
}