openmw-tes3coop/components/openmw-mp/Base
David Cernat 9102df7fde [General] Make WorldCollisionOverride also work with specific refIds
For now, this only makes it possible to enforce collision for specific refIds for placed objects.
2018-06-28 04:53:00 +03:00
..
BaseActor.hpp [General] Implement ActorDeath packet, part 1 2018-06-27 21:47:55 +03:00
BaseObject.hpp [General] Make it possible to check which placed objects have containers 2018-06-26 16:56:08 +03:00
BasePacketProcessor.hpp [General] Move AddProcessor to BasePacketProcessor 2017-06-30 20:09:05 +08:00
BasePlayer.hpp [General] Turn PlayerMap into WorldMap, now a Worldstate packet 2018-06-07 12:51:45 +03:00
BaseStructs.hpp [General] Turn GameTime into a Worldstate packet 2018-05-21 07:14:08 +03:00
BaseWorldstate.hpp [General] Make WorldCollisionOverride also work with specific refIds 2018-06-28 04:53:00 +03:00