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activespells.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
activespells.hpp
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actors.cpp
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Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat.
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2014-04-24 22:47:45 -04:00 |
actors.hpp
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Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat.
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2014-04-24 22:47:45 -04:00 |
aiactivate.cpp
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Ai pursue now controls guards pursuit of crimes
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2014-04-02 00:18:22 -04:00 |
aiactivate.hpp
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Ai pursue now controls guards pursuit of crimes
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2014-04-02 00:18:22 -04:00 |
aicombat.cpp
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Cleanup and little tweaking.
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2014-04-20 08:31:02 +10:00 |
aicombat.hpp
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Cleanup and little tweaking.
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2014-04-20 08:31:02 +10:00 |
aiescort.cpp
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Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
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2014-03-16 23:49:06 +01:00 |
aiescort.hpp
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aifollow.cpp
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Made aifollowers run when long distances (800 or 10000, depending) from what they're following.
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2014-04-23 02:57:48 -04:00 |
aifollow.hpp
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add AIfollow to summoned creatures
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2014-03-05 11:24:39 +01:00 |
aipackage.cpp
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aipackage.hpp
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Ai pursue now controls guards pursuit of crimes
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2014-04-02 00:18:22 -04:00 |
aipersue.cpp
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Crime is now checked every frame call
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2014-04-03 00:50:09 -04:00 |
aipersue.hpp
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Ai pursue now controls guards pursuit of crimes
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2014-04-02 00:18:22 -04:00 |
aisequence.cpp
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Ai pursue now controls guards pursuit of crimes
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2014-04-02 00:18:22 -04:00 |
aisequence.hpp
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Ai pursue now controls guards pursuit of crimes
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2014-04-02 00:18:22 -04:00 |
aitravel.cpp
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AiWander: make sure to walk, not run
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2014-04-26 05:01:26 +02:00 |
aitravel.hpp
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aiwander.cpp
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Remove rotation check that was freezing NPC's.
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2014-04-20 17:59:08 +10:00 |
aiwander.hpp
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Remove rotation check that was freezing NPC's.
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2014-04-20 17:59:08 +10:00 |
alchemy.cpp
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alchemy.hpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
character.cpp
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Play deathknockout/deathknockdown animations when appropriate
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2014-03-26 18:55:16 +01:00 |
character.hpp
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Play deathknockout/deathknockdown animations when appropriate
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2014-03-26 18:55:16 +01:00 |
combat.cpp
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Feature #50: Implement marksman mechanics.
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2014-03-08 06:03:45 +01:00 |
combat.hpp
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Feature #50: Implement marksman mechanics.
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2014-03-08 06:03:45 +01:00 |
creaturestats.cpp
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Minor changes
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2014-04-04 08:10:35 -04:00 |
creaturestats.hpp
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Cleaned up code, implemented crime ids
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2014-04-05 10:26:14 -04:00 |
disease.hpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
drawstate.hpp
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enchanting.cpp
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enchanting.hpp
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levelledlist.hpp
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magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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Merge remote-tracking branch 'jeffreyhaines/master'
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2014-04-25 15:29:23 +02:00 |
mechanicsmanagerimp.hpp
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Merge remote-tracking branch 'jeffreyhaines/master'
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2014-04-25 15:29:23 +02:00 |
movement.hpp
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npcstats.cpp
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Save state is handled correctly now.
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2014-04-14 18:11:04 -04:00 |
npcstats.hpp
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Cleaned up code, implemented crime ids
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2014-04-05 10:26:14 -04:00 |
objects.cpp
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objects.hpp
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obstacle.cpp
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Suppress travis warning and one more tweak.
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2014-04-20 16:49:57 +10:00 |
obstacle.hpp
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Forgot to add a guard :-(
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2014-04-18 16:45:31 +10:00 |
pathfinding.cpp
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More cleaning up.
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2014-04-18 15:19:22 +10:00 |
pathfinding.hpp
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Move PathgridGraph into separate files.
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2014-04-04 06:13:47 +11:00 |
pathgrid.cpp
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Backing off closed doors working, needs cleanup and tweaking.
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2014-04-20 08:14:54 +10:00 |
pathgrid.hpp
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Cleanup and little tweaking.
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2014-04-20 08:31:02 +10:00 |
pickpocket.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
pickpocket.hpp
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repair.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
repair.hpp
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security.cpp
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Removed mLocked, kept it as "Negative lock level means unlocked"
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2014-04-23 10:00:18 -04:00 |
security.hpp
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spellcasting.cpp
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Fixed various issues caused by late-night coding. Also added "unlock" message to unlocked doors
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2014-04-23 13:02:51 -04:00 |
spellcasting.hpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
spells.cpp
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spells.hpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
stat.cpp
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store NPC state in saved game files
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2014-02-16 15:51:45 +01:00 |
stat.hpp
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partially store creature state in saved game files (only attributes and dynamics for now)
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2014-02-16 15:56:36 +01:00 |
steering.cpp
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Fixed the rotation animation glitch.
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2014-04-20 14:27:18 +10:00 |
steering.hpp
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Fixed the rotation animation glitch.
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2014-04-20 14:27:18 +10:00 |