openmw-tes3coop/apps/openmw/mwrender/animation.cpp

176 lines
4.1 KiB
C++

#include "animation.hpp"
#include <OgreHardwarePixelBuffer.h>
#include <OgreSkeletonInstance.h>
#include <OgreEntity.h>
#include <OgreBone.h>
#include <OgreSubMesh.h>
namespace MWRender {
std::map<std::string, int> Animation::mUniqueIDs;
Animation::Animation(OEngine::Render::OgreRenderer& _rend)
: insert(NULL)
, mRend(_rend)
, time(0.0f)
, startTime(0.0f)
, stopTime(0.0f)
, animate(0)
, rindexI()
, tindexI()
, shapeNumber(0)
, shapeIndexI()
, transformations(NULL)
, textmappings(NULL)
, base(NULL)
{
}
Animation::~Animation()
{
}
void Animation::startScript(std::string groupname, int mode, int loops)
{
//If groupname is recognized set animate to true
//Set the start time and stop time
//How many times to loop
if(groupname == "all")
{
animate = loops;
time = startTime;
}
else if(textmappings)
{
std::string startName = groupname + ": loop start";
std::string stopName = groupname + ": loop stop";
bool first = false;
if(loops > 1)
{
startName = groupname + ": loop start";
stopName = groupname + ": loop stop";
for(std::map<std::string, float>::iterator iter = textmappings->begin(); iter != textmappings->end(); iter++)
{
std::string current = iter->first.substr(0, startName.size());
std::transform(current.begin(), current.end(), current.begin(), ::tolower);
std::string current2 = iter->first.substr(0, stopName.size());
std::transform(current2.begin(), current2.end(), current2.begin(), ::tolower);
if(current == startName)
{
startTime = iter->second;
animate = loops;
time = startTime;
first = true;
}
if(current2 == stopName)
{
stopTime = iter->second;
if(first)
break;
}
}
}
if(!first)
{
startName = groupname + ": start";
stopName = groupname + ": stop";
for(std::map<std::string, float>::iterator iter = textmappings->begin(); iter != textmappings->end(); iter++)
{
std::string current = iter->first.substr(0, startName.size());
std::transform(current.begin(), current.end(), current.begin(), ::tolower);
std::string current2 = iter->first.substr(0, stopName.size());
std::transform(current2.begin(), current2.end(), current2.begin(), ::tolower);
if(current == startName)
{
startTime = iter->second;
animate = loops;
time = startTime;
first = true;
}
if(current2 == stopName)
{
stopTime = iter->second;
if(first)
break;
}
}
}
}
}
void Animation::stopScript()
{
animate = 0;
}
bool Animation::timeIndex(float time, const std::vector<float> &times, int &i, int &j, float &x)
{
size_t count;
if((count=times.size()) == 0)
return false;
if(time <= times[0])
{
i = j = 0;
x = 0.0;
return true;
}
if(time >= times[count-1])
{
i = j = count - 1;
x = 0.0;
return true;
}
if(i < 0 || (size_t)i >= count)
i = 0;
float tI = times[i];
if(time > tI)
{
j = i + 1;
float tJ;
while(time >= (tJ=times[j]))
{
i = j++;
tI = tJ;
}
x = (time-tI) / (tJ-tI);
return true;
}
if(time < tI)
{
j = i - 1;
float tJ;
while(time <= (tJ=times[j]))
{
i = j--;
tI = tJ;
}
x = (time-tI) / (tJ-tI);
return true;
}
j = i;
x = 0.0;
return true;
}
void Animation::handleAnimationTransforms()
{
}
}