forked from mirror/openmw-tes3mp
- Fix indentation - Consider any kind of light, not just torch_infinite_time - Hostile NPCs should also wear lights, if they have nothing else that could use the slot (or a twohanded weapon) - Remove redundant code and don't add additional lights to the inventory - World::isDark returns false for interiors which are unaffected by weather |
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.. | ||
dialoguemanager.hpp | ||
environment.cpp | ||
environment.hpp | ||
inputmanager.hpp | ||
journal.hpp | ||
mechanicsmanager.hpp | ||
scriptmanager.hpp | ||
soundmanager.hpp | ||
windowmanager.hpp | ||
world.hpp |