forked from mirror/openmw-tes3mp
Changes compared to old (Ogre) water: - Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader - Different clipping mechanism (glClipPlane instead of a skewed viewing frustum) - Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface - Toned down light scattering, made the waterColor a bit darker at night - Fixed flipped water normals and strange resulting logic in the shader Still to do: see comments...
24 KiB
128x128px
24 KiB
128x128px
![](/teamnwah/openmw-tes3coop/raw/commit/9624d8aade018e5d617bac029273013378c930da/files/shaders/water_nm.png)