openmw-tes3coop/files/tes3mp/tes3mp-server-default.cfg
David Cernat 993cc3dfd6 [Server] Rename server "plugins"/"mods" into "modules" for clarity
The terms "plugins" and "mods" were used interchangeably to refer to collections of server scripts, which was bound to cause confusion later on, especially with client data files frequently being referred to as "plugins" and "mods" as well.

Moreover, the server configuration file now starts its manual ordering with "Module1" for consistency with the pluginlist.json (soon to be dataFileList.json) of the CoreScripts.
2017-12-02 15:39:08 +02:00

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INI

[General]
# The default localAddress of 0.0.0.0 makes the server reachable at all of its local addresses
localAddress = 0.0.0.0
port = 25565
maximumPlayers = 64
hostname = My TES3MP server
# 0 - Off, 1 - Fatal errors, 2 - General errors, 3 - Warnings, 4 - Info, 5 - Verbose, 6 - Trace
logLevel = 5
password =
[MasterServer]
enabled = true
address = master.tes3mp.com
port = 25560
rate = 1000
[Modules]
home = ~/local/openmw/tes3mp
autoSort = true
# If autoSort is disabled, then use "Module# = <name>" for manual ordering
# Module1 = Core
# Module2 = Coop