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mwbase
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Implement fleeing AI (Closes #1118)
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2016-11-16 20:15:25 +01:00 |
mwclass
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Fix shadowing warnings
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2016-10-31 00:39:31 +09:00 |
mwdialogue
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Fix shadowing warnings
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2016-10-15 00:12:46 +09:00 |
mwgui
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Fix overloaded virtual function warning
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2016-11-13 17:22:50 +01:00 |
mwinput
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Save controls state (Fixes #3598)
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2016-10-20 02:12:01 +02:00 |
mwmechanics
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Implement fleeing AI (Closes #1118)
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2016-11-16 20:15:25 +01:00 |
mwphysics
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Start trace from collision object origin
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2016-11-10 15:38:14 +01:00 |
mwrender
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Fix upside down rain particle texture
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2016-11-17 17:52:20 +01:00 |
mwscript
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Fix char -> int, fix shadowing warning
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2016-10-30 20:10:33 +01:00 |
mwsound
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Use OpenThreads instead of boost thread
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2016-10-10 18:23:06 +02:00 |
mwstate
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Save controls state (Fixes #3598)
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2016-10-20 02:12:01 +02:00 |
mwworld
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Implement fleeing AI (Closes #1118)
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2016-11-16 20:15:25 +01:00 |
android_commandLine.cpp
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Fix tab indentations in apps/ and components/
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2015-09-16 20:45:37 +02:00 |
android_commandLine.h
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
android_main.c
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enable opengl es1
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2015-12-02 22:40:04 +03:00 |
CMakeLists.txt
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Changed missing library dependencies to simple fix
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2016-11-14 00:01:22 -06:00 |
crashcatcher.cpp
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Mainly making compilable under OpenBSD.
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2016-08-06 19:00:27 +01:00 |
doc.hpp
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doc.hpp fix
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2015-06-04 01:30:16 +02:00 |
engine.cpp
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Revert "Fix the cell changed flag no longer being reset after the player dies"
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2016-10-13 17:44:03 +02:00 |
engine.hpp
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Refactor: InputManager no longer depends on Engine
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2015-11-14 03:01:24 +01:00 |
main.cpp
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Relocate escape-related code to new files escape.hpp and escape.cpp.
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2016-07-27 00:58:31 +01:00 |