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openmw-tes3coop/components/openmw-mp
David Cernat fcd31bf4a6 [General] Fix problems with the synchronization of ranged attacks
Projectile hits now send Attack packets with RANGED attacks, and their success or failure is now synchronized.

Strike enchantments no longer require a valid victim to be synchronized.

Additional debug messages have been added for attacks.
6 years ago
..
Base [General] Fix problems with the synchronization of ranged attacks 6 years ago
Controllers [General] Implement PlayerItemUse packet 6 years ago
Master [General] Reorder RW(string) arguments 7 years ago
Packets [General] Fix problems with the synchronization of ranged attacks 6 years ago
ErrorMessages.hpp [General] Move credits integrity error message to new ErrorMessages file 7 years ago
Log.cpp [General] Implement setting of enforced client log level in GameSettings 7 years ago
Log.hpp [General] Implement setting of enforced client log level in GameSettings 7 years ago
NetworkMessages.hpp [General] Implement PlayerItemUse packet 6 years ago
Utils.cpp [General] Add compareFloats to Utils 7 years ago
Utils.hpp [General] Add getVectorSize() and resetVector() to Utils 7 years ago
Version.hpp [General] Use correct credits checksum and move it to Version.hpp 7 years ago