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activator.cpp
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added foundation for esm record class hierarchy
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2010-08-03 11:14:57 +02:00 |
activator.hpp
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added foundation for esm record class hierarchy
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2010-08-03 11:14:57 +02:00 |
class.cpp
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reimplemented access to creature stats via new class interface
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2010-08-03 11:49:12 +02:00 |
class.hpp
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reimplemented access to creature stats via new class interface
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2010-08-03 11:49:12 +02:00 |
classes.cpp
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reimplemented access to creature stats via new class interface
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2010-08-03 11:49:12 +02:00 |
classes.hpp
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added foundation for esm record class hierarchy
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2010-08-03 11:14:57 +02:00 |
creature.cpp
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previous commit was missing some files
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2010-08-03 13:03:08 +02:00 |
creature.hpp
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previous commit was missing some files
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2010-08-03 13:03:08 +02:00 |
environment.hpp
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read attribute names from GMST instead of using hard-coded names (doesn't fully work yet, because of encoding issues)
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2010-07-26 11:15:38 +02:00 |
globals.cpp
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fixed global variable search to properly handle injected variables (DaysPassed)
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2010-07-21 15:01:35 +02:00 |
globals.hpp
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fixed global variable search to properly handle injected variables (DaysPassed)
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2010-07-21 15:01:35 +02:00 |
npc.cpp
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previous commit was missing some files
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2010-08-03 13:03:08 +02:00 |
npc.hpp
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previous commit was missing some files
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2010-08-03 13:03:08 +02:00 |
ptr.hpp
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reimplemented access to creature stats via new class interface
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2010-08-03 11:49:12 +02:00 |
refdata.hpp
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added first set of character and creature stats (attributes)
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2010-07-26 12:52:32 +02:00 |
world.cpp
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update attribute values in stats window
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2010-07-27 15:59:41 +02:00 |
world.hpp
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register actors in active cells with MechanicsManager
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2010-07-27 14:05:05 +02:00 |