forked from mirror/openmw-tes3mp
osgFX::Effect is awkward to use because of the lazy-definition of passes, no support for compileGLObjects, useless 'Technique' abstraction and having to define silly methods like 'effectAuthor()' Handling the multi-pass rendering inside the Drawable also avoids redundant culling tests against the same bounding box for each pass. |
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.. | ||
buffercache.cpp | ||
buffercache.hpp | ||
defs.hpp | ||
material.cpp | ||
material.hpp | ||
storage.hpp | ||
terraindrawable.cpp | ||
terraindrawable.hpp | ||
terraingrid.cpp | ||
terraingrid.hpp | ||
world.cpp | ||
world.hpp |