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buffercache.cpp
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buffercache.hpp
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chunkmanager.cpp
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Use a shader if required to display the composite map
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2017-03-14 19:27:56 +01:00 |
chunkmanager.hpp
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Remove unused includes
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2017-03-14 19:27:56 +01:00 |
compositemaprenderer.cpp
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Avoid compiling composite maps that are no longer referenced
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2017-03-14 19:27:56 +01:00 |
compositemaprenderer.hpp
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Remove unused includes
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2017-03-14 19:27:56 +01:00 |
defs.hpp
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material.cpp
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Use a shader if required to display the composite map
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2017-03-14 19:27:56 +01:00 |
material.hpp
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Remove unused code
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2017-03-14 19:27:56 +01:00 |
quadtreenode.cpp
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Remove unused code
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2017-03-14 19:27:56 +01:00 |
quadtreenode.hpp
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Add preloading implementation to QuadTreeWorld
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2017-03-14 19:27:56 +01:00 |
quadtreeworld.cpp
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Attempt to fix naming conflict on windows
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2017-03-15 17:51:00 +01:00 |
quadtreeworld.hpp
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Remove unused includes
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2017-03-14 19:27:56 +01:00 |
storage.hpp
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Add quad tree implementation (no rendering yet)
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2017-03-14 19:27:55 +01:00 |
terraindrawable.cpp
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Skip light collection for far away terrain
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2017-03-14 19:27:56 +01:00 |
terraindrawable.hpp
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Skip light collection for far away terrain
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2017-03-14 19:27:56 +01:00 |
terraingrid.cpp
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Use the View-based preloading for TerrainGrid as well
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2017-03-14 19:27:56 +01:00 |
terraingrid.hpp
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Use the View-based preloading for TerrainGrid as well
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2017-03-14 19:27:56 +01:00 |
texturemanager.cpp
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Make reportStats const
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2017-03-14 19:27:55 +01:00 |
texturemanager.hpp
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Make reportStats const
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2017-03-14 19:27:55 +01:00 |
viewdata.cpp
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Refactor ownership of terrain views
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2017-03-14 19:27:56 +01:00 |
viewdata.hpp
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Refactor ownership of terrain views
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2017-03-14 19:27:56 +01:00 |
world.cpp
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Use the View-based preloading for TerrainGrid as well
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2017-03-14 19:27:56 +01:00 |
world.hpp
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Use the View-based preloading for TerrainGrid as well
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2017-03-14 19:27:56 +01:00 |