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84 lines
1.8 KiB
C++
84 lines
1.8 KiB
C++
//
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// Created by koncord on 05.01.16.
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//
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#ifndef OPENMW_PLAYER_HPP
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#define OPENMW_PLAYER_HPP
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#include <map>
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#include <string>
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#include <chrono>
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#include <RakNetTypes.h>
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#include <components/esm/npcstats.hpp>
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#include <components/esm/cellid.hpp>
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#include <components/esm/loadnpc.hpp>
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#include <components/esm/loadcell.hpp>
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#include <components/openmw-mp/Log.hpp>
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#include <components/openmw-mp/Base/BasePlayer.hpp>
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#include <components/openmw-mp/Packets/Player/PlayerPacket.hpp>
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#include "Cell.hpp"
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#include "CellController.hpp"
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struct Player;
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typedef std::map<RakNet::RakNetGUID, Player*> TPlayers;
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typedef std::map<unsigned short, Player*> TSlots;
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class Players
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{
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public:
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static void newPlayer(RakNet::RakNetGUID guid);
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static void deletePlayer(RakNet::RakNetGUID guid);
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static Player *getPlayer(RakNet::RakNetGUID guid);
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static Player *getPlayer(unsigned short id);
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static TPlayers *getPlayers();
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static unsigned short getLastPlayerId();
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static bool doesPlayerExist(RakNet::RakNetGUID guid);
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private:
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static TPlayers players;
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static TSlots slots;
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};
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class Player : public mwmp::BasePlayer
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{
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friend class Cell;
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unsigned short id;
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public:
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enum
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{
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NOTLOADED=0,
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LOADED,
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POSTLOADED
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};
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Player(RakNet::RakNetGUID guid);
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unsigned short getId();
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void setId(unsigned short id);
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bool isHandshaked();
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int getHandshakeAttempts();
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void incrementHandshakeAttempts();
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void setHandshake();
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void setLoadState(int state);
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int getLoadState();
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virtual ~Player();
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CellController::TContainer *getCells();
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void sendToLoaded(mwmp::PlayerPacket *myPacket);
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void forEachLoaded(std::function<void(Player *pl, Player *other)> func);
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private:
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CellController::TContainer cells;
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int loadState;
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int handshakeCounter;
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};
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#endif //OPENMW_PLAYER_HPP
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