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openmw-tes3coop/apps/openmw/mwgui/tradewindow.cpp

542 lines
20 KiB
C++

#include "tradewindow.hpp"
#include <climits>
#include <MyGUI_Button.h>
#include <MyGUI_InputManager.h>
#include <MyGUI_ControllerManager.h>
/*
Start of tes3mp addition
Include additional headers for multiplayer purposes
*/
#include "../mwmp/Main.hpp"
#include "../mwmp/LocalPlayer.hpp"
/*
End of tes3mp addition
*/
#include <components/widgets/numericeditbox.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/dialoguemanager.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "inventorywindow.hpp"
#include "itemview.hpp"
#include "sortfilteritemmodel.hpp"
#include "containeritemmodel.hpp"
#include "tradeitemmodel.hpp"
#include "countdialog.hpp"
#include "controllers.hpp"
namespace
{
int getEffectiveValue (MWWorld::Ptr item, int count)
{
float price = static_cast<float>(item.getClass().getValue(item));
if (item.getClass().hasItemHealth(item))
{
price *= item.getClass().getItemHealth(item);
price /= item.getClass().getItemMaxHealth(item);
}
return static_cast<int>(price * count);
}
}
namespace MWGui
{
const float TradeWindow::sBalanceChangeInitialPause = 0.5f;
const float TradeWindow::sBalanceChangeInterval = 0.1f;
TradeWindow::TradeWindow()
: WindowBase("openmw_trade_window.layout")
, mSortModel(NULL)
, mTradeModel(NULL)
, mItemToSell(-1)
, mCurrentBalance(0)
, mCurrentMerchantOffer(0)
{
getWidget(mFilterAll, "AllButton");
getWidget(mFilterWeapon, "WeaponButton");
getWidget(mFilterApparel, "ApparelButton");
getWidget(mFilterMagic, "MagicButton");
getWidget(mFilterMisc, "MiscButton");
getWidget(mMaxSaleButton, "MaxSaleButton");
getWidget(mCancelButton, "CancelButton");
getWidget(mOfferButton, "OfferButton");
getWidget(mPlayerGold, "PlayerGold");
getWidget(mMerchantGold, "MerchantGold");
getWidget(mIncreaseButton, "IncreaseButton");
getWidget(mDecreaseButton, "DecreaseButton");
getWidget(mTotalBalance, "TotalBalance");
getWidget(mTotalBalanceLabel, "TotalBalanceLabel");
getWidget(mBottomPane, "BottomPane");
getWidget(mItemView, "ItemView");
mItemView->eventItemClicked += MyGUI::newDelegate(this, &TradeWindow::onItemSelected);
mFilterAll->setStateSelected(true);
mFilterAll->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onFilterChanged);
mFilterWeapon->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onFilterChanged);
mFilterApparel->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onFilterChanged);
mFilterMagic->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onFilterChanged);
mFilterMisc->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onFilterChanged);
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onCancelButtonClicked);
mOfferButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onOfferButtonClicked);
mMaxSaleButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onMaxSaleButtonClicked);
mIncreaseButton->eventMouseButtonPressed += MyGUI::newDelegate(this, &TradeWindow::onIncreaseButtonPressed);
mIncreaseButton->eventMouseButtonReleased += MyGUI::newDelegate(this, &TradeWindow::onBalanceButtonReleased);
mDecreaseButton->eventMouseButtonPressed += MyGUI::newDelegate(this, &TradeWindow::onDecreaseButtonPressed);
mDecreaseButton->eventMouseButtonReleased += MyGUI::newDelegate(this, &TradeWindow::onBalanceButtonReleased);
mTotalBalance->eventValueChanged += MyGUI::newDelegate(this, &TradeWindow::onBalanceValueChanged);
mTotalBalance->eventEditSelectAccept += MyGUI::newDelegate(this, &TradeWindow::onAccept);
mTotalBalance->setMinValue(INT_MIN+1); // disallow INT_MIN since abs(INT_MIN) is undefined
setCoord(400, 0, 400, 300);
}
void TradeWindow::restock()
{
// Restock items on the actor inventory
mPtr.getClass().restock(mPtr);
// Also restock any containers owned by this merchant, which are also available to buy in the trade window
std::vector<MWWorld::Ptr> itemSources;
MWBase::Environment::get().getWorld()->getContainersOwnedBy(mPtr, itemSources);
for (std::vector<MWWorld::Ptr>::iterator it = itemSources.begin(); it != itemSources.end(); ++it)
{
it->getClass().restock(*it);
}
}
void TradeWindow::setPtr(const MWWorld::Ptr& actor)
{
mPtr = actor;
mCurrentBalance = 0;
mCurrentMerchantOffer = 0;
std::vector<MWWorld::Ptr> itemSources;
MWBase::Environment::get().getWorld()->getContainersOwnedBy(actor, itemSources);
// Important: actor goes last, so that items purchased by the merchant go into his inventory
itemSources.push_back(actor);
std::vector<MWWorld::Ptr> worldItems;
MWBase::Environment::get().getWorld()->getItemsOwnedBy(actor, worldItems);
mTradeModel = new TradeItemModel(new ContainerItemModel(itemSources, worldItems), mPtr);
mSortModel = new SortFilterItemModel(mTradeModel);
mItemView->setModel (mSortModel);
mItemView->resetScrollBars();
updateLabels();
setTitle(actor.getClass().getName(actor));
onFilterChanged(mFilterAll);
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mTotalBalance);
}
void TradeWindow::onFrame(float dt)
{
checkReferenceAvailable();
}
void TradeWindow::onFilterChanged(MyGUI::Widget* _sender)
{
if (_sender == mFilterAll)
mSortModel->setCategory(SortFilterItemModel::Category_All);
else if (_sender == mFilterWeapon)
mSortModel->setCategory(SortFilterItemModel::Category_Weapon);
else if (_sender == mFilterApparel)
mSortModel->setCategory(SortFilterItemModel::Category_Apparel);
else if (_sender == mFilterMagic)
mSortModel->setCategory(SortFilterItemModel::Category_Magic);
else if (_sender == mFilterMisc)
mSortModel->setCategory(SortFilterItemModel::Category_Misc);
mFilterAll->setStateSelected(false);
mFilterWeapon->setStateSelected(false);
mFilterApparel->setStateSelected(false);
mFilterMagic->setStateSelected(false);
mFilterMisc->setStateSelected(false);
_sender->castType<MyGUI::Button>()->setStateSelected(true);
mItemView->update();
}
int TradeWindow::getMerchantServices()
{
return mPtr.getClass().getServices(mPtr);
}
bool TradeWindow::exit()
{
mTradeModel->abort();
MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getTradeModel()->abort();
return true;
}
void TradeWindow::onItemSelected (int index)
{
const ItemStack& item = mSortModel->getItem(index);
MWWorld::Ptr object = item.mBase;
int count = item.mCount;
bool shift = MyGUI::InputManager::getInstance().isShiftPressed();
if (MyGUI::InputManager::getInstance().isControlPressed())
count = 1;
if (count > 1 && !shift)
{
CountDialog* dialog = MWBase::Environment::get().getWindowManager()->getCountDialog();
std::string message = "#{sQuanityMenuMessage02}";
dialog->openCountDialog(object.getClass().getName(object), message, count);
dialog->eventOkClicked.clear();
dialog->eventOkClicked += MyGUI::newDelegate(this, &TradeWindow::sellItem);
mItemToSell = mSortModel->mapToSource(index);
}
else
{
mItemToSell = mSortModel->mapToSource(index);
sellItem (NULL, count);
}
}
void TradeWindow::sellItem(MyGUI::Widget* sender, int count)
{
const ItemStack& item = mTradeModel->getItem(mItemToSell);
std::string sound = item.mBase.getClass().getUpSoundId(item.mBase);
MWBase::Environment::get().getWindowManager()->playSound(sound);
TradeItemModel* playerTradeModel = MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getTradeModel();
if (item.mType == ItemStack::Type_Barter)
{
// this was an item borrowed to us by the player
mTradeModel->returnItemBorrowedToUs(mItemToSell, count);
playerTradeModel->returnItemBorrowedFromUs(mItemToSell, mTradeModel, count);
buyFromNpc(item.mBase, count, true);
}
else
{
// borrow item to player
playerTradeModel->borrowItemToUs(mItemToSell, mTradeModel, count);
mTradeModel->borrowItemFromUs(mItemToSell, count);
buyFromNpc(item.mBase, count, false);
}
MWBase::Environment::get().getWindowManager()->getInventoryWindow()->updateItemView();
mItemView->update();
}
void TradeWindow::borrowItem (int index, size_t count)
{
TradeItemModel* playerTradeModel = MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getTradeModel();
mTradeModel->borrowItemToUs(index, playerTradeModel, count);
mItemView->update();
sellToNpc(playerTradeModel->getItem(index).mBase, count, false);
}
void TradeWindow::returnItem (int index, size_t count)
{
TradeItemModel* playerTradeModel = MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getTradeModel();
const ItemStack& item = playerTradeModel->getItem(index);
mTradeModel->returnItemBorrowedFromUs(index, playerTradeModel, count);
mItemView->update();
sellToNpc(item.mBase, count, true);
}
void TradeWindow::addOrRemoveGold(int amount, const MWWorld::Ptr& actor)
{
MWWorld::ContainerStore& store = actor.getClass().getContainerStore(actor);
if (amount > 0)
{
store.add(MWWorld::ContainerStore::sGoldId, amount, actor);
}
else
{
store.remove(MWWorld::ContainerStore::sGoldId, - amount, actor);
}
}
void TradeWindow::onOfferButtonClicked(MyGUI::Widget* _sender)
{
TradeItemModel* playerItemModel = MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getTradeModel();
const MWWorld::Store<ESM::GameSetting> &gmst =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
// were there any items traded at all?
std::vector<ItemStack> playerBought = playerItemModel->getItemsBorrowedToUs();
std::vector<ItemStack> merchantBought = mTradeModel->getItemsBorrowedToUs();
if (playerBought.empty() && merchantBought.empty())
{
// user notification
MWBase::Environment::get().getWindowManager()->
messageBox("#{sBarterDialog11}");
return;
}
MWWorld::Ptr player = MWMechanics::getPlayer();
int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId);
// check if the player can afford this
if (mCurrentBalance < 0 && playerGold < std::abs(mCurrentBalance))
{
// user notification
MWBase::Environment::get().getWindowManager()->
messageBox("#{sBarterDialog1}");
return;
}
// check if the merchant can afford this
if (mCurrentBalance > 0 && getMerchantGold() < mCurrentBalance)
{
// user notification
MWBase::Environment::get().getWindowManager()->
messageBox("#{sBarterDialog2}");
return;
}
// check if the player is attempting to sell back an item stolen from this actor
for (std::vector<ItemStack>::iterator it = merchantBought.begin(); it != merchantBought.end(); ++it)
{
if (MWBase::Environment::get().getMechanicsManager()->isItemStolenFrom(it->mBase.getCellRef().getRefId(), mPtr))
{
std::string msg = gmst.find("sNotifyMessage49")->getString();
if (msg.find("%s") != std::string::npos)
msg.replace(msg.find("%s"), 2, it->mBase.getClass().getName(it->mBase));
MWBase::Environment::get().getWindowManager()->messageBox(msg);
MWBase::Environment::get().getMechanicsManager()->confiscateStolenItemToOwner(player, it->mBase, mPtr, it->mCount);
onCancelButtonClicked(mCancelButton);
MWBase::Environment::get().getWindowManager()->exitCurrentGuiMode();
return;
}
}
bool offerAccepted = mTrading.haggle(player, mPtr, mCurrentBalance, mCurrentMerchantOffer);
// apply disposition change if merchant is NPC
if ( mPtr.getClass().isNpc() ) {
int dispositionDelta = offerAccepted
? gmst.find("iBarterSuccessDisposition")->getInt()
: gmst.find("iBarterFailDisposition")->getInt();
MWBase::Environment::get().getDialogueManager()->applyBarterDispositionChange(dispositionDelta);
}
// display message on haggle failure
if ( !offerAccepted ) {
MWBase::Environment::get().getWindowManager()->
messageBox("#{sNotifyMessage9}");
return;
}
// make the item transfer
mTradeModel->transferItems();
playerItemModel->transferItems();
// transfer the gold
if (mCurrentBalance != 0)
{
addOrRemoveGold(mCurrentBalance, player);
mPtr.getClass().getCreatureStats(mPtr).setGoldPool(
mPtr.getClass().getCreatureStats(mPtr).getGoldPool() - mCurrentBalance );
}
/*
Start of tes3mp addition
Send an ID_PLAYER_INVENTORY packet every time a player completes a trade
*/
mwmp::Main::get().getLocalPlayer()->sendInventory();
/*
End of tes3mp addition
*/
eventTradeDone();
MWBase::Environment::get().getWindowManager()->playSound("Item Gold Up");
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Barter);
restock();
}
void TradeWindow::onAccept(MyGUI::EditBox *sender)
{
onOfferButtonClicked(sender);
}
void TradeWindow::onCancelButtonClicked(MyGUI::Widget* _sender)
{
exit();
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Barter);
}
void TradeWindow::onMaxSaleButtonClicked(MyGUI::Widget* _sender)
{
mCurrentBalance = getMerchantGold();
updateLabels();
}
void TradeWindow::addRepeatController(MyGUI::Widget *widget)
{
MyGUI::ControllerItem* item = MyGUI::ControllerManager::getInstance().createItem(Controllers::ControllerRepeatEvent::getClassTypeName());
Controllers::ControllerRepeatEvent* controller = item->castType<Controllers::ControllerRepeatEvent>();
controller->eventRepeatClick += MyGUI::newDelegate(this, &TradeWindow::onRepeatClick);
controller->setRepeat(sBalanceChangeInitialPause, sBalanceChangeInterval);
MyGUI::ControllerManager::getInstance().addItem(widget, controller);
}
void TradeWindow::onIncreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
{
addRepeatController(_sender);
onIncreaseButtonTriggered();
}
void TradeWindow::onDecreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
{
addRepeatController(_sender);
onDecreaseButtonTriggered();
}
void TradeWindow::onRepeatClick(MyGUI::Widget* widget, MyGUI::ControllerItem* controller)
{
if (widget == mIncreaseButton)
onIncreaseButtonTriggered();
else if (widget == mDecreaseButton)
onDecreaseButtonTriggered();
}
void TradeWindow::onBalanceButtonReleased(MyGUI::Widget *_sender, int _left, int _top, MyGUI::MouseButton _id)
{
MyGUI::ControllerManager::getInstance().removeItem(_sender);
}
void TradeWindow::onBalanceValueChanged(int value)
{
// Entering a "-" sign inverts the buying/selling state
mCurrentBalance = (mCurrentBalance >= 0 ? 1 : -1) * value;
updateLabels();
if (value != std::abs(value))
mTotalBalance->setValue(std::abs(value));
}
void TradeWindow::onIncreaseButtonTriggered()
{
// prevent overflows, and prevent entering INT_MIN since abs(INT_MIN) is undefined
if (mCurrentBalance == INT_MAX || mCurrentBalance == INT_MIN+1)
return;
if (mCurrentBalance < 0) mCurrentBalance -= 1;
else mCurrentBalance += 1;
updateLabels();
}
void TradeWindow::onDecreaseButtonTriggered()
{
if (mCurrentBalance < 0) mCurrentBalance += 1;
else mCurrentBalance -= 1;
updateLabels();
}
void TradeWindow::updateLabels()
{
MWWorld::Ptr player = MWMechanics::getPlayer();
int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId);
mPlayerGold->setCaptionWithReplacing("#{sYourGold} " + MyGUI::utility::toString(playerGold));
if (mCurrentBalance < 0)
{
mTotalBalanceLabel->setCaptionWithReplacing("#{sTotalCost}");
}
else
{
mTotalBalanceLabel->setCaptionWithReplacing("#{sTotalSold}");
}
mTotalBalance->setValue(std::abs(mCurrentBalance));
mMerchantGold->setCaptionWithReplacing("#{sSellerGold} " + MyGUI::utility::toString(getMerchantGold()));
}
void TradeWindow::updateOffer()
{
TradeItemModel* playerTradeModel = MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getTradeModel();
int merchantOffer = 0;
std::vector<ItemStack> playerBorrowed = playerTradeModel->getItemsBorrowedToUs();
for (std::vector<ItemStack>::const_iterator it = playerBorrowed.begin(); it != playerBorrowed.end(); ++it)
{
merchantOffer -= MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, getEffectiveValue(it->mBase, it->mCount), true);
}
std::vector<ItemStack> merchantBorrowed = mTradeModel->getItemsBorrowedToUs();
for (std::vector<ItemStack>::const_iterator it = merchantBorrowed.begin(); it != merchantBorrowed.end(); ++it)
{
merchantOffer += MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, getEffectiveValue(it->mBase, it->mCount), false);
}
int diff = merchantOffer - mCurrentMerchantOffer;
mCurrentMerchantOffer = merchantOffer;
mCurrentBalance += diff;
updateLabels();
}
void TradeWindow::sellToNpc(const MWWorld::Ptr& item, int count, bool boughtItem)
{
updateOffer();
}
void TradeWindow::buyFromNpc(const MWWorld::Ptr& item, int count, bool soldItem)
{
updateOffer();
}
void TradeWindow::onReferenceUnavailable()
{
// remove both Trade and Dialogue (since you always trade with the NPC/creature that you have previously talked to)
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Barter);
MWBase::Environment::get().getWindowManager()->exitCurrentGuiMode();
}
int TradeWindow::getMerchantGold()
{
int merchantGold = mPtr.getClass().getCreatureStats(mPtr).getGoldPool();
return merchantGold;
}
void TradeWindow::resetReference()
{
ReferenceInterface::resetReference();
mItemView->setModel(NULL);
mTradeModel = NULL;
mSortModel = NULL;
}
}