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158 lines
5.1 KiB
C++
158 lines
5.1 KiB
C++
/* -------------------------------------------------------
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Copyright (c) 2011 Alberto G. Salguero (alberto.salguero (at) uca.es)
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Permission is hereby granted, free of charge, to any
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person obtaining a copy of this software and associated
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documentation files (the "Software"), to deal in the
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Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the
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Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice
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shall be included in all copies or substantial portions of
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the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
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KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
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WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
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OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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------------------------------------------------------- */
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#include "ICSInputControlSystem.h"
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namespace ICS
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{
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void InputControlSystem::loadKeyBinders(TiXmlElement* xmlControlNode)
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{
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TiXmlElement* xmlKeyBinder = xmlControlNode->FirstChildElement("KeyBinder");
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while(xmlKeyBinder)
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{
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Control::ControlChangingDirection dir = Control::STOP;
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if(std::string(xmlKeyBinder->Attribute("direction")) == "INCREASE")
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{
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dir = Control::INCREASE;
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}
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else if(std::string(xmlKeyBinder->Attribute("direction")) == "DECREASE")
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{
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dir = Control::DECREASE;
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}
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addKeyBinding(mControls.back(), SDL_Scancode(FromString<int>(xmlKeyBinder->Attribute("key"))), dir);
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xmlKeyBinder = xmlKeyBinder->NextSiblingElement("KeyBinder");
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}
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}
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void InputControlSystem::addKeyBinding(Control* control, SDL_Scancode key, Control::ControlChangingDirection direction)
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{
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ICS_LOG("\tAdding KeyBinder [key="
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+ scancodeToString(key) + ", direction="
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+ ToString<int>(direction) + "]");
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ControlKeyBinderItem controlKeyBinderItem;
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controlKeyBinderItem.control = control;
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controlKeyBinderItem.direction = direction;
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mControlsKeyBinderMap[ key ] = controlKeyBinderItem;
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}
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bool InputControlSystem::isKeyBound(SDL_Scancode key) const
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{
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return mControlsKeyBinderMap.find(key) != mControlsKeyBinderMap.end();
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}
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void InputControlSystem::removeKeyBinding(SDL_Scancode key)
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{
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ControlsKeyBinderMapType::iterator it = mControlsKeyBinderMap.find(key);
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if(it != mControlsKeyBinderMap.end())
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{
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mControlsKeyBinderMap.erase(it);
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}
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}
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SDL_Scancode InputControlSystem::getKeyBinding(Control* control
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, ICS::Control::ControlChangingDirection direction)
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{
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ControlsKeyBinderMapType::iterator it = mControlsKeyBinderMap.begin();
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while(it != mControlsKeyBinderMap.end())
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{
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if(it->second.control == control && it->second.direction == direction)
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{
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return it->first;
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}
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++it;
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}
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return SDL_SCANCODE_UNKNOWN;
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}
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void InputControlSystem::keyPressed(const SDL_KeyboardEvent &evt)
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{
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if(mActive)
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{
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if(!mDetectingBindingControl)
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{
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ControlsKeyBinderMapType::const_iterator it = mControlsKeyBinderMap.find(evt.keysym.scancode);
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if(it != mControlsKeyBinderMap.end())
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{
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it->second.control->setIgnoreAutoReverse(false);
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if(!it->second.control->getAutoChangeDirectionOnLimitsAfterStop())
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{
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it->second.control->setChangingDirection(it->second.direction);
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}
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else
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{
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if(it->second.control->getValue() == 1)
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{
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it->second.control->setChangingDirection(Control::DECREASE);
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}
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else if(it->second.control->getValue() == 0)
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{
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it->second.control->setChangingDirection(Control::INCREASE);
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}
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}
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}
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}
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else if(mDetectingBindingListener)
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{
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mDetectingBindingListener->keyBindingDetected(this,
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mDetectingBindingControl, evt.keysym.scancode, mDetectingBindingDirection);
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}
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}
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}
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void InputControlSystem::keyReleased(const SDL_KeyboardEvent &evt)
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{
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if(mActive)
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{
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ControlsKeyBinderMapType::const_iterator it = mControlsKeyBinderMap.find(evt.keysym.scancode);
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if(it != mControlsKeyBinderMap.end())
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{
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it->second.control->setChangingDirection(Control::STOP);
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}
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}
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}
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void DetectingBindingListener::keyBindingDetected(InputControlSystem* ICS, Control* control
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, SDL_Scancode key, Control::ControlChangingDirection direction)
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{
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// if the key is used by another control, remove it
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ICS->removeKeyBinding(key);
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// if the control has a key assigned, remove it
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SDL_Scancode oldKey = ICS->getKeyBinding(control, direction);
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if(oldKey != SDL_SCANCODE_UNKNOWN)
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{
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ICS->removeKeyBinding(oldKey);
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}
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ICS->addKeyBinding(control, key, direction);
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ICS->cancelDetectingBindingState();
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}
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}
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