forked from mirror/openmw-tes3mp
152 lines
5.5 KiB
C++
152 lines
5.5 KiB
C++
/*
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This file is part of Caelum.
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See http://www.ogre3d.org/wiki/index.php/Caelum
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Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details.
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Caelum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published
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by the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Caelum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with Caelum. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "CaelumPrecompiled.h"
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#include "SkyDome.h"
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#include "CaelumExceptions.h"
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#include "InternalUtilities.h"
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namespace Caelum
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{
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const Ogre::String SkyDome::SPHERIC_DOME_NAME = "CaelumSphericDome";
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const Ogre::String SkyDome::SKY_DOME_MATERIAL_NAME = "CaelumSkyDomeMaterial";
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SkyDome::SkyDome (Ogre::SceneManager *sceneMgr, Ogre::SceneNode *caelumRootNode)
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{
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String uniqueSuffix = "/" + InternalUtilities::pointerToString(this);
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// First clone material
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mMaterial.reset(InternalUtilities::checkLoadMaterialClone(SKY_DOME_MATERIAL_NAME, SKY_DOME_MATERIAL_NAME + uniqueSuffix));
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// Determine if the shader technique works.
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mShadersEnabled = mMaterial->getBestTechnique()->getPass(0)->isProgrammable();
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// Force setting haze, ensure mHazeEnabled != value.
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mHazeEnabled = true;
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setHazeEnabled(false);
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sceneMgr->getRenderQueue()->getQueueGroup(CAELUM_RENDER_QUEUE_SKYDOME)->setShadowsEnabled(false);
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// Generate dome entity.
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InternalUtilities::generateSphericDome (SPHERIC_DOME_NAME, 32, InternalUtilities::DT_SKY_DOME);
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mEntity.reset(sceneMgr->createEntity ("Caelum/SkyDome/Entity" + uniqueSuffix, SPHERIC_DOME_NAME));
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mEntity->setMaterialName (mMaterial->getName());
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mEntity->setRenderQueueGroup (CAELUM_RENDER_QUEUE_SKYDOME);
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mEntity->setCastShadows (false);
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mNode.reset(caelumRootNode->createChildSceneNode ("Caelum/SkyDome/Node" + uniqueSuffix));
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mNode->attachObject (mEntity.get());
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}
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SkyDome::~SkyDome () {
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}
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void SkyDome::notifyCameraChanged (Ogre::Camera *cam) {
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CameraBoundElement::notifyCameraChanged (cam);
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}
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void SkyDome::setFarRadius (Ogre::Real radius) {
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CameraBoundElement::setFarRadius(radius);
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mNode->setScale (Ogre::Vector3::UNIT_SCALE * radius);
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}
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void SkyDome::setSunDirection (const Ogre::Vector3& sunDir) {
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float elevation = sunDir.dotProduct (Ogre::Vector3::UNIT_Y);
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elevation = elevation * 0.5 + 0.5;
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Ogre::Pass* pass = mMaterial->getBestTechnique()->getPass(0);
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if (mShadersEnabled) {
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mParams.sunDirection.set(mParams.vpParams, sunDir);
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mParams.offset.set(mParams.fpParams, elevation);
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} else {
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Ogre::TextureUnitState* gradientsTus = pass->getTextureUnitState(0);
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gradientsTus->setTextureUScroll (elevation);
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}
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}
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void SkyDome::setHazeColour (const Ogre::ColourValue& hazeColour) {
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if (mShadersEnabled && mHazeEnabled) {
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mParams.hazeColour.set(mParams.fpParams, hazeColour);
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}
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}
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void SkyDome::setSkyGradientsImage (const Ogre::String& gradients)
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{
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Ogre::TextureUnitState* gradientsTus =
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mMaterial->getTechnique (0)->getPass (0)->getTextureUnitState(0);
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gradientsTus->setTextureAddressingMode (Ogre::TextureUnitState::TAM_CLAMP);
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// Per 1.4 compatibility. Not tested with recent svn.
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#if OGRE_VERSION < ((1 << 16) | (3 << 8))
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gradientsTus->setTextureName (gradients, Ogre::TEX_TYPE_2D, -1, true);
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#else
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gradientsTus->setTextureName (gradients, Ogre::TEX_TYPE_2D);
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gradientsTus->setIsAlpha (true);
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#endif
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}
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void SkyDome::setAtmosphereDepthImage (const Ogre::String& atmosphereDepth)
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{
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if (!mShadersEnabled) {
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return;
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}
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Ogre::TextureUnitState* atmosphereTus =
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mMaterial->getTechnique (0)->getPass (0)->getTextureUnitState(1);
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atmosphereTus->setTextureName (atmosphereDepth, Ogre::TEX_TYPE_1D);
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atmosphereTus->setTextureAddressingMode (Ogre::TextureUnitState::TAM_CLAMP, Ogre::TextureUnitState::TAM_WRAP, Ogre::TextureUnitState::TAM_WRAP);
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}
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bool SkyDome::getHazeEnabled () const {
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return mHazeEnabled;
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}
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void SkyDome::setHazeEnabled (bool value)
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{
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if (mHazeEnabled == value) {
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return;
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}
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mHazeEnabled = value;
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if (!mShadersEnabled) {
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return;
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}
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Ogre::Pass *pass = mMaterial->getTechnique (0)->getPass (0);
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if (value) {
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pass->setFragmentProgram("CaelumSkyDomeFP");
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} else {
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pass->setFragmentProgram("CaelumSkyDomeFP_NoHaze");
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}
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mParams.setup(
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pass->getVertexProgramParameters(),
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pass->getFragmentProgramParameters());
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}
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void SkyDome::Params::setup(Ogre::GpuProgramParametersSharedPtr vpParams, Ogre::GpuProgramParametersSharedPtr fpParams)
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{
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this->fpParams = fpParams;
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this->vpParams = vpParams;
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sunDirection.bind(vpParams, "sunDirection");
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offset.bind(fpParams, "offset");
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hazeColour.bind(fpParams, "hazeColour");
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}
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}
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