openmw-tes3coop/extern/caelum/src/SkyDome.cpp

152 lines
5.5 KiB
C++

/*
This file is part of Caelum.
See http://www.ogre3d.org/wiki/index.php/Caelum
Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details.
Caelum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Caelum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Caelum. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CaelumPrecompiled.h"
#include "SkyDome.h"
#include "CaelumExceptions.h"
#include "InternalUtilities.h"
namespace Caelum
{
const Ogre::String SkyDome::SPHERIC_DOME_NAME = "CaelumSphericDome";
const Ogre::String SkyDome::SKY_DOME_MATERIAL_NAME = "CaelumSkyDomeMaterial";
SkyDome::SkyDome (Ogre::SceneManager *sceneMgr, Ogre::SceneNode *caelumRootNode)
{
String uniqueSuffix = "/" + InternalUtilities::pointerToString(this);
// First clone material
mMaterial.reset(InternalUtilities::checkLoadMaterialClone(SKY_DOME_MATERIAL_NAME, SKY_DOME_MATERIAL_NAME + uniqueSuffix));
// Determine if the shader technique works.
mShadersEnabled = mMaterial->getBestTechnique()->getPass(0)->isProgrammable();
// Force setting haze, ensure mHazeEnabled != value.
mHazeEnabled = true;
setHazeEnabled(false);
sceneMgr->getRenderQueue()->getQueueGroup(CAELUM_RENDER_QUEUE_SKYDOME)->setShadowsEnabled(false);
// Generate dome entity.
InternalUtilities::generateSphericDome (SPHERIC_DOME_NAME, 32, InternalUtilities::DT_SKY_DOME);
mEntity.reset(sceneMgr->createEntity ("Caelum/SkyDome/Entity" + uniqueSuffix, SPHERIC_DOME_NAME));
mEntity->setMaterialName (mMaterial->getName());
mEntity->setRenderQueueGroup (CAELUM_RENDER_QUEUE_SKYDOME);
mEntity->setCastShadows (false);
mNode.reset(caelumRootNode->createChildSceneNode ("Caelum/SkyDome/Node" + uniqueSuffix));
mNode->attachObject (mEntity.get());
}
SkyDome::~SkyDome () {
}
void SkyDome::notifyCameraChanged (Ogre::Camera *cam) {
CameraBoundElement::notifyCameraChanged (cam);
}
void SkyDome::setFarRadius (Ogre::Real radius) {
CameraBoundElement::setFarRadius(radius);
mNode->setScale (Ogre::Vector3::UNIT_SCALE * radius);
}
void SkyDome::setSunDirection (const Ogre::Vector3& sunDir) {
float elevation = sunDir.dotProduct (Ogre::Vector3::UNIT_Y);
elevation = elevation * 0.5 + 0.5;
Ogre::Pass* pass = mMaterial->getBestTechnique()->getPass(0);
if (mShadersEnabled) {
mParams.sunDirection.set(mParams.vpParams, sunDir);
mParams.offset.set(mParams.fpParams, elevation);
} else {
Ogre::TextureUnitState* gradientsTus = pass->getTextureUnitState(0);
gradientsTus->setTextureUScroll (elevation);
}
}
void SkyDome::setHazeColour (const Ogre::ColourValue& hazeColour) {
if (mShadersEnabled && mHazeEnabled) {
mParams.hazeColour.set(mParams.fpParams, hazeColour);
}
}
void SkyDome::setSkyGradientsImage (const Ogre::String& gradients)
{
Ogre::TextureUnitState* gradientsTus =
mMaterial->getTechnique (0)->getPass (0)->getTextureUnitState(0);
gradientsTus->setTextureAddressingMode (Ogre::TextureUnitState::TAM_CLAMP);
// Per 1.4 compatibility. Not tested with recent svn.
#if OGRE_VERSION < ((1 << 16) | (3 << 8))
gradientsTus->setTextureName (gradients, Ogre::TEX_TYPE_2D, -1, true);
#else
gradientsTus->setTextureName (gradients, Ogre::TEX_TYPE_2D);
gradientsTus->setIsAlpha (true);
#endif
}
void SkyDome::setAtmosphereDepthImage (const Ogre::String& atmosphereDepth)
{
if (!mShadersEnabled) {
return;
}
Ogre::TextureUnitState* atmosphereTus =
mMaterial->getTechnique (0)->getPass (0)->getTextureUnitState(1);
atmosphereTus->setTextureName (atmosphereDepth, Ogre::TEX_TYPE_1D);
atmosphereTus->setTextureAddressingMode (Ogre::TextureUnitState::TAM_CLAMP, Ogre::TextureUnitState::TAM_WRAP, Ogre::TextureUnitState::TAM_WRAP);
}
bool SkyDome::getHazeEnabled () const {
return mHazeEnabled;
}
void SkyDome::setHazeEnabled (bool value)
{
if (mHazeEnabled == value) {
return;
}
mHazeEnabled = value;
if (!mShadersEnabled) {
return;
}
Ogre::Pass *pass = mMaterial->getTechnique (0)->getPass (0);
if (value) {
pass->setFragmentProgram("CaelumSkyDomeFP");
} else {
pass->setFragmentProgram("CaelumSkyDomeFP_NoHaze");
}
mParams.setup(
pass->getVertexProgramParameters(),
pass->getFragmentProgramParameters());
}
void SkyDome::Params::setup(Ogre::GpuProgramParametersSharedPtr vpParams, Ogre::GpuProgramParametersSharedPtr fpParams)
{
this->fpParams = fpParams;
this->vpParams = vpParams;
sunDirection.bind(vpParams, "sunDirection");
offset.bind(fpParams, "offset");
hazeColour.bind(fpParams, "hazeColour");
}
}