openmw-tes3coop/terrain/cpp_materialgen.cpp
2009-05-15 07:04:50 +00:00

367 lines
13 KiB
C++

/**
* Handles the runtime generation of materials
*
*/
class MaterialGenerator
{
class TextureSplatter
{
public:
inline TextureSplatter(const std::vector<int>& ltex,
int texSize,
int ltexsize,
int border) :
mLTEX(ltex),
mTexSize(texSize), //the root of the size of the texture
mLTEXSize(ltexsize), //the root of the ltex array
mBorder(border) { //the size of the border of the ltex
mSizeDiff = texSize/(ltexsize-border*2);
}
int getAlphaAtPixel(int x, int y, int tid) {
//offset for border
x += (mBorder*mSizeDiff);
y += (mBorder*mSizeDiff);
if ( getTextureAtPixel(x,y) == tid ) {
return 255;
} else if ( mBorder > 0 ) { //hacky remove fix. perofrmance issues. skips if not ingame gen.
float amount = 0;
for ( int ty = y-1; ty <= y+1; ++ty ) {
for ( int tx = x-1; tx <= x+1; ++tx ) {
if ( ty < -mBorder*mSizeDiff ||
tx < -mBorder*mSizeDiff ||
ty >= mTexSize+mBorder*mSizeDiff ||
tx >= mTexSize+mBorder*mSizeDiff )
continue;
if ( getTextureAtPixel(tx,ty) == tid )
amount += 0.18f;
}
}
if ( amount > 1 ) amount = 1;
assert(amount>=0&&amount<=1);
return amount*255;
}
return 0;
}
private:
int getTextureAtPixel(int x, int y) {
x = (x - x%mSizeDiff)/mSizeDiff;
y = (y - y%mSizeDiff)/mSizeDiff;
//y = floor(float(y)/float(mSizeDiff));
//x = floor(float(x)/float(mSizeDiff));
return mLTEX[(y)*mLTEXSize+(x)];
}
const std::vector<int>& mLTEX;
const int mTexSize;
const int mLTEXSize;
const int mBorder;
int mSizeDiff;
};
public:
/**
* @brief generates a material for a quad using a single texture
*/
Ogre::MaterialPtr generateSingleTexture(const std::string& matname, const std::string& texName, std::list<Ogre::ResourcePtr> createdResources)
{
if ( !Ogre::MaterialManager::getSingleton().resourceExists(matname) )
{
Ogre::MaterialPtr mat = Ogre::MaterialManager::getSingleton().create(matname,Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
Ogre::Pass* p = mat->getTechnique(0)->getPass(0);
p->setLightingEnabled(false);
p->createTextureUnitState(texName)->setTextureAddressingMode(TextureUnitState::TAM_CLAMP);
createdResources.push_back(mat);
return mat;
}
return Ogre::MaterialPtr();
}
/**
* Currently doesn't work
*/
Ogre::MaterialPtr getShaderAlpha(const std::string& materialName, std::vector<int>& ltex, int size, std::list<Ogre::TexturePtr>& generatedAlphas)
{
Ogre::TexturePtr currentAlphaTexture; //ptr to the texture we are currnly writing to
Ogre::uint8* currentAlphaPtr = 0; //pointer to the data
Ogre::HardwarePixelBufferSharedPtr currentPixelBuffer; //pointer to the buffer for ctrling locks/unlicjks
int currentColour = 0; //current colour index. ARGB.
std::vector<std::string> texturesWritten; //a list of "done" textures. Order important
std::vector<std::string> alphasGenerated; //alphas generated
std::set<short> tidDone; //holds the list of done textures
const int rootSideLength = Ogre::Math::Sqrt(ltex.size()); //used for looping
//loop over every splat possition
for ( int y1 = 0; y1 < rootSideLength; y1++ ) {
for ( int x1 = 0; x1 < rootSideLength; x1++ ) {
const short tid = ltex[y1*rootSideLength+x1];
//if already done.
if ( tidDone.find(tid) != tidDone.end()) continue;
//insert it into the done list
tidDone.insert(tid);
//get the textuyre path. If it is default we don't need to do anything, as it
//is done in the first pass. CHANGE? We end up using a whole pass for it??
const std::string tn(mTexturePaths[tid]);
if ( tn == "_land_default.dds" ) continue;
texturesWritten.push_back(tn);
//unqiue alpha name
const std::string alphaName(materialName + "_A_" + tn);
if ( Ogre::TextureManager::getSingleton().resourceExists(alphaName) )
OGRE_EXCEPT(0, "ALPHA Already Exists", ""); //shouldn't happen.
//check if we need to create a new apla
if ( currentColour == 4 || //we only have 4 colours per tex ofc
currentAlphaTexture.isNull() ) { //no texture assigned yet
//unlock old buffer, if we have one
if ( !currentAlphaTexture.isNull() )
currentPixelBuffer->unlock();
//new texture
currentAlphaTexture = Ogre::TextureManager::getSingleton().
createManual(
alphaName,
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
Ogre::TEX_TYPE_2D,
size,size, //size ofc
1, 0, //depth, mipmaps
Ogre::PF_A8R8G8B8, //4 channesl for 4 splats
Ogre::TU_STATIC_WRITE_ONLY //we only need to write data
);
generatedAlphas.push_back(currentAlphaTexture); //record
alphasGenerated.push_back(alphaName);
currentPixelBuffer = currentAlphaTexture->getBuffer();
currentPixelBuffer->lock(Ogre::HardwareBuffer::HBL_DISCARD);
const Ogre::PixelBox& pixelBox = currentPixelBuffer->getCurrentLock();
currentAlphaPtr = static_cast<Ogre::uint8*>(pixelBox.data);
//zero out all data
for ( int i = 0; i < size*size*4; i++ )
currentAlphaPtr[i] = 0;
currentColour = 0;
} else {
currentColour++; //increase the colour we are working with by one
}
//for every splat that the texture is splatted,
//check if it is the same as the one in the current splat
for ( int y2 = 0; y2 < rootSideLength; y2++ ) {
for ( int x2 = 0; x2 < rootSideLength; x2++ ) {
if ( ltex[y2*rootSideLength+x2] == tid ) {
//add splat to current alpha map
const int splatSize = size/rootSideLength;
for ( int ys = 0; ys < splatSize ; ys++ ) {
for ( int xs = 0; xs < splatSize; xs++ ) {
//calc position on main texture
const int pxpos = splatSize*x2+xs;
const int pypos = splatSize*y2+ys;
//write splat to buffer
const int index = (pypos*size*4)+(pxpos*4)+currentColour;
currentAlphaPtr[index] = 255;
}
}
}
}
}//for ( int y2 = 0; y2 < rootSideLength; y2++ ){
}
}//for ( int y1 = 0; y1 < rootSideLength; y1++ ){
//check to see if we need to unlock a buff again
if ( !currentAlphaTexture.isNull() )
currentPixelBuffer->unlock();
//sort material
assert(Ogre::MaterialManager::getSingleton().getByName("AlphaSplatTerrain").getPointer());
Ogre::MaterialPtr material = ((Ogre::Material*)Ogre::MaterialManager::getSingleton().getByName("AlphaSplatTerrain").getPointer())->clone(materialName);
Ogre::Pass* pass = material->getTechnique(0)->getPass(0);
//write alphas
if ( alphasGenerated.size() > 0 )
pass->getTextureUnitState(0)->setTextureName(alphasGenerated[0]);
if ( alphasGenerated.size() > 1 )
pass->getTextureUnitState(1)->setTextureName(alphasGenerated[1]);
//write 8 textures
int c = 1;
for ( std::vector<std::string>::iterator itr = texturesWritten.begin();
itr != texturesWritten.end();
++itr ) {
if ( ++c > 8 ) break;
pass->getTextureUnitState(1+c)->setTextureName(*itr);
//ta["Splat" + Ogre::StringConverter::toString(c)] = *itr;
}
//pass->applyTextureAliases(ta, true);
return material;
}
/**
* gets the material for the alpha textures
*/
Ogre::MaterialPtr getAlphaMat(const std::string& materialName,
std::vector<int>& ltex,
int size,
int border,
float scaleDiv,
std::list<Ogre::ResourcePtr>& createdResources)
{
const int sizeDiff = 4;
size *= sizeDiff;
const int rootSideLength = Ogre::Math::Sqrt(ltex.size())-(border*2); //used for looping
const int ltexWidth = Ogre::Math::Sqrt(ltex.size());
assert(size%rootSideLength==0);
Ogre::MaterialPtr material = Ogre::MaterialManager::getSingleton().
create(materialName,Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
createdResources.push_back(material);
Ogre::Pass* np = material->getTechnique(0)->getPass(0);
np->setLightingEnabled(false);
np->createTextureUnitState("_land_default.dds")->setTextureScale(0.1f/scaleDiv,0.1f/scaleDiv);
std::set<int> textures;
for ( int y1 = 0; y1 < ltexWidth; y1++ ) {
for ( int x1 = 0; x1 < ltexWidth; x1++ ) {
textures.insert(ltex[(y1)*ltexWidth+x1]);
}
}
for ( std::set<int>::iterator itr = textures.begin(); itr != textures.end(); ++itr )
{
int tid = *itr;
const std::string tn(mTexturePaths[tid]);
if ( tn == "_land_default.dds" )
continue;
//std::cout << " Generating texture " << tn << "\n";
std::string alphaName(materialName + "_A_" + tn);
if ( Ogre::TextureManager::getSingleton().resourceExists(alphaName) )
OGRE_EXCEPT(0, "ALPHA Already Exists", "");
//create alpha map
Ogre::TexturePtr texPtr = Ogre::TextureManager::getSingleton().
createManual(
alphaName, // Name of texture
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, // Name of resource group in which the texture should be created
Ogre::TEX_TYPE_2D,
size,size, //size ofc
1, 0, //depth, mipmaps
Ogre::PF_A8, //we only need one channel to hold the splatting texture
Ogre::TU_STATIC_WRITE_ONLY //best performace, we shopuldn't need the data again
);
createdResources.push_back(texPtr);
Ogre::HardwarePixelBufferSharedPtr pixelBuffer = texPtr->getBuffer();
pixelBuffer->lock(Ogre::HardwareBuffer::HBL_DISCARD);
const Ogre::PixelBox& pixelBox = pixelBuffer->getCurrentLock();
Ogre::uint8* pDest = static_cast<Ogre::uint8*>(pixelBox.data);
memset(pDest,0, sizeof(Ogre::uint8)*size*size);
TextureSplatter ts(ltex, size, ltexWidth, border);
for ( int ty = 0; ty < size; ty++ ) {
for ( int tx = 0; tx < size; tx++ ) {
pDest[ty*size+tx] = ts.getAlphaAtPixel(tx,ty, tid);
}
}
pixelBuffer->unlock();
np = material->getTechnique(0)->createPass();
np->setSceneBlending(Ogre::SBT_TRANSPARENT_ALPHA);
np->setLightingEnabled(false);
np->setDepthFunction(Ogre::CMPF_EQUAL);
Ogre::TextureUnitState* tus = np->createTextureUnitState(alphaName);
tus->setTextureAddressingMode(Ogre::TextureUnitState::TAM_CLAMP);
tus->setAlphaOperation( Ogre::LBX_BLEND_TEXTURE_ALPHA,
Ogre::LBS_TEXTURE,
Ogre::LBS_TEXTURE);
tus->setColourOperationEx( Ogre::LBX_BLEND_DIFFUSE_ALPHA,
Ogre::LBS_TEXTURE,
Ogre::LBS_TEXTURE);
tus->setIsAlpha(true);
tus = np->createTextureUnitState(tn);
tus->setColourOperationEx( Ogre::LBX_BLEND_DIFFUSE_ALPHA,
Ogre::LBS_TEXTURE,
Ogre::LBS_CURRENT);
tus->setTextureScale(0.1f/scaleDiv,0.1f/scaleDiv);
}
return material;
}
std::string generateAlphaMap(const std::string& name,
std::vector<int>& ltex,
int size,
int border,
float scaleDiv,
std::list<Ogre::ResourcePtr>& createdResources)
{
//std::string materialName = "TEX_" + Ogre::StringConverter::toString(cp.x) + "_" + Ogre::StringConverter::toString(cp.y);
if ( Ogre::MaterialManager::getSingleton().resourceExists(name) )
assert(0);
//return materialName;
getAlphaMat(name, ltex, size, border, scaleDiv, createdResources);
//getShaderAlpha(materialName, ltex, size, newTextures);
return name;
}
inline void setTexturePaths( std::map<int, std::string> r) {
mTexturePaths = r;
}
private:
/**
* Merged records accross all mods for LTEX data
*/
std::map<int, std::string> mTexturePaths;
};