forked from mirror/openmw-tes3mp
2d0840cb3a
This commit changes the style of tes3mp serverside scripting mods. Short list of changes: * Break compatibility with old server mods * OOP style lua API * Basic dependency checker, allowing the installation of multiple server mods without changing configs * Remove support for C++ plugins * Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2); * Support GCC, Clang and MSVC compilers * New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR"; * New entity "Command controller" for registering new chat commands; * New Event system * Simplified Timer API * All Lua mods now run in their own environments * Add global namespace - Data that can be used for communicating between mods * Player and Actor inherit base class NetActor
52 lines
1.1 KiB
C++
52 lines
1.1 KiB
C++
//
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// Created by koncord on 25.08.17.
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//
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#ifndef OPENMW_BASENETCREATURE_HPP
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#define OPENMW_BASENETCREATURE_HPP
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#include <components/esm/loadcell.hpp>
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#include <components/esm/creaturestats.hpp>
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#include <components/openmw-mp/Base/BaseStructs.hpp>
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#include <RakNetTypes.h>
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namespace mwmp
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{
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class BaseNetCreature
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{
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public:
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ESM::Position position;
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ESM::Position direction;
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ESM::CreatureStats creatureStats;
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ESM::Cell cell;
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bool isChangingRegion;
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Attack attack;
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Item equipedItems[19];
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InventoryChanges inventoryChanges;
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unsigned int movementFlags;
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char drawState;
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bool isFlying;
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inline void copyCreatureStats(ESM::CreatureStats &stats)
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{
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for(int i = 0; i < 3; i++)
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creatureStats.mDynamic[i] = stats.mDynamic[i];
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for(int i = 0; i < 8; i++)
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creatureStats.mAttributes[i] = stats.mAttributes[i];
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creatureStats.mLevel = stats.mLevel;
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creatureStats.mDead = stats.mDead;
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}
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};
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}
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#endif //OPENMW_BASENETCREATURE_HPP
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