openmw-tes3coop/components/openmw-mp/Base/BaseNetCreature.hpp
Koncord 2d0840cb3a [General] Modernize Script API
This commit changes the style of tes3mp serverside scripting mods. Short list of changes:
* Break compatibility with old server mods
* OOP style lua API
* Basic dependency checker, allowing the installation of multiple server mods without changing configs
* Remove support for C++ plugins
* Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2);
* Support GCC, Clang and MSVC compilers
* New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR";
* New entity "Command controller" for registering new chat commands;
* New Event system
* Simplified Timer API
* All Lua mods now run in their own environments
* Add global namespace - Data that can be used for communicating between mods
* Player and Actor inherit base class NetActor
2017-08-28 00:15:56 +08:00

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1.1 KiB
C++

//
// Created by koncord on 25.08.17.
//
#ifndef OPENMW_BASENETCREATURE_HPP
#define OPENMW_BASENETCREATURE_HPP
#include <components/esm/loadcell.hpp>
#include <components/esm/creaturestats.hpp>
#include <components/openmw-mp/Base/BaseStructs.hpp>
#include <RakNetTypes.h>
namespace mwmp
{
class BaseNetCreature
{
public:
ESM::Position position;
ESM::Position direction;
ESM::CreatureStats creatureStats;
ESM::Cell cell;
bool isChangingRegion;
Attack attack;
Item equipedItems[19];
InventoryChanges inventoryChanges;
unsigned int movementFlags;
char drawState;
bool isFlying;
inline void copyCreatureStats(ESM::CreatureStats &stats)
{
for(int i = 0; i < 3; i++)
creatureStats.mDynamic[i] = stats.mDynamic[i];
for(int i = 0; i < 8; i++)
creatureStats.mAttributes[i] = stats.mAttributes[i];
creatureStats.mLevel = stats.mLevel;
creatureStats.mDead = stats.mDead;
}
};
}
#endif //OPENMW_BASENETCREATURE_HPP