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openmw-tes3coop/components/esm/creaturestats.cpp

263 lines
6.0 KiB
C++

#include "creaturestats.hpp"
#include "esmreader.hpp"
#include "esmwriter.hpp"
void ESM::CreatureStats::load (ESMReader &esm)
{
for (int i=0; i<8; ++i)
mAttributes[i].load (esm);
for (int i=0; i<3; ++i)
mDynamic[i].load (esm);
mGoldPool = 0;
esm.getHNOT (mGoldPool, "GOLD");
mTradeTime.mDay = 0;
mTradeTime.mHour = 0;
esm.getHNOT (mTradeTime, "TIME");
mDead = false;
esm.getHNOT (mDead, "DEAD");
mDeathAnimationFinished = false;
esm.getHNOT (mDeathAnimationFinished, "DFNT");
if (esm.getFormat() < 3 && mDead)
mDeathAnimationFinished = true;
mDied = false;
esm.getHNOT (mDied, "DIED");
mMurdered = false;
esm.getHNOT (mMurdered, "MURD");
if (esm.isNextSub("FRHT"))
esm.skipHSub(); // Friendly hits, no longer used
mTalkedTo = false;
esm.getHNOT (mTalkedTo, "TALK");
mAlarmed = false;
esm.getHNOT (mAlarmed, "ALRM");
mAttacked = false;
esm.getHNOT (mAttacked, "ATKD");
if (esm.isNextSub("HOST"))
esm.skipHSub(); // Hostile, no longer used
if (esm.isNextSub("ATCK"))
esm.skipHSub(); // attackingOrSpell, no longer used
mKnockdown = false;
esm.getHNOT (mKnockdown, "KNCK");
mKnockdownOneFrame = false;
esm.getHNOT (mKnockdownOneFrame, "KNC1");
mKnockdownOverOneFrame = false;
esm.getHNOT (mKnockdownOverOneFrame, "KNCO");
mHitRecovery = false;
esm.getHNOT (mHitRecovery, "HITR");
mBlock = false;
esm.getHNOT (mBlock, "BLCK");
mMovementFlags = 0;
esm.getHNOT (mMovementFlags, "MOVE");
if (esm.isNextSub("ASTR"))
esm.skipHSub(); // attackStrength, no longer used
mFallHeight = 0;
esm.getHNOT (mFallHeight, "FALL");
mLastHitObject = esm.getHNOString ("LHIT");
mLastHitAttemptObject = esm.getHNOString ("LHAT");
mRecalcDynamicStats = false;
esm.getHNOT (mRecalcDynamicStats, "CALC");
mDrawState = 0;
esm.getHNOT (mDrawState, "DRAW");
mLevel = 1;
esm.getHNOT (mLevel, "LEVL");
mActorId = -1;
esm.getHNOT (mActorId, "ACID");
mDeathAnimation = -1;
esm.getHNOT (mDeathAnimation, "DANM");
mTimeOfDeath.mDay = 0;
mTimeOfDeath.mHour = 0;
esm.getHNOT (mTimeOfDeath, "DTIM");
mSpells.load(esm);
mActiveSpells.load(esm);
mAiSequence.load(esm);
mMagicEffects.load(esm);
while (esm.isNextSub("SUMM"))
{
int magicEffect;
esm.getHT(magicEffect);
std::string source = esm.getHNOString("SOUR");
int actorId;
esm.getHNT (actorId, "ACID");
mSummonedCreatureMap[std::make_pair(magicEffect, source)] = actorId;
}
while (esm.isNextSub("GRAV"))
{
int actorId;
esm.getHT(actorId);
mSummonGraveyard.push_back(actorId);
}
mHasAiSettings = false;
esm.getHNOT(mHasAiSettings, "AISE");
if (mHasAiSettings)
{
for (int i=0; i<4; ++i)
mAiSettings[i].load(esm);
}
}
void ESM::CreatureStats::save (ESMWriter &esm) const
{
for (int i=0; i<8; ++i)
mAttributes[i].save (esm);
for (int i=0; i<3; ++i)
mDynamic[i].save (esm);
if (mGoldPool)
esm.writeHNT ("GOLD", mGoldPool);
esm.writeHNT ("TIME", mTradeTime);
if (mDead)
esm.writeHNT ("DEAD", mDead);
if (mDeathAnimationFinished)
esm.writeHNT ("DFNT", mDeathAnimationFinished);
if (mDied)
esm.writeHNT ("DIED", mDied);
if (mMurdered)
esm.writeHNT ("MURD", mMurdered);
if (mTalkedTo)
esm.writeHNT ("TALK", mTalkedTo);
if (mAlarmed)
esm.writeHNT ("ALRM", mAlarmed);
if (mAttacked)
esm.writeHNT ("ATKD", mAttacked);
if (mKnockdown)
esm.writeHNT ("KNCK", mKnockdown);
if (mKnockdownOneFrame)
esm.writeHNT ("KNC1", mKnockdownOneFrame);
if (mKnockdownOverOneFrame)
esm.writeHNT ("KNCO", mKnockdownOverOneFrame);
if (mHitRecovery)
esm.writeHNT ("HITR", mHitRecovery);
if (mBlock)
esm.writeHNT ("BLCK", mBlock);
if (mMovementFlags)
esm.writeHNT ("MOVE", mMovementFlags);
if (mFallHeight)
esm.writeHNT ("FALL", mFallHeight);
if (!mLastHitObject.empty())
esm.writeHNString ("LHIT", mLastHitObject);
if (!mLastHitAttemptObject.empty())
esm.writeHNString ("LHAT", mLastHitAttemptObject);
if (mRecalcDynamicStats)
esm.writeHNT ("CALC", mRecalcDynamicStats);
if (mDrawState)
esm.writeHNT ("DRAW", mDrawState);
if (mLevel != 1)
esm.writeHNT ("LEVL", mLevel);
if (mActorId != -1)
esm.writeHNT ("ACID", mActorId);
if (mDeathAnimation != -1)
esm.writeHNT ("DANM", mDeathAnimation);
if (mTimeOfDeath.mHour != 0 && mTimeOfDeath.mDay != 0)
esm.writeHNT ("DTIM", mTimeOfDeath);
mSpells.save(esm);
mActiveSpells.save(esm);
mAiSequence.save(esm);
mMagicEffects.save(esm);
for (std::map<std::pair<int, std::string>, int>::const_iterator it = mSummonedCreatureMap.begin(); it != mSummonedCreatureMap.end(); ++it)
{
esm.writeHNT ("SUMM", it->first.first);
esm.writeHNString ("SOUR", it->first.second);
esm.writeHNT ("ACID", it->second);
}
for (std::vector<int>::const_iterator it = mSummonGraveyard.begin(); it != mSummonGraveyard.end(); ++it)
{
esm.writeHNT ("GRAV", *it);
}
esm.writeHNT("AISE", mHasAiSettings);
if (mHasAiSettings)
{
for (int i=0; i<4; ++i)
mAiSettings[i].save(esm);
}
}
void ESM::CreatureStats::blank()
{
mTradeTime.mHour = 0;
mTradeTime.mDay = 0;
mGoldPool = 0;
mActorId = -1;
mHasAiSettings = false;
mDead = false;
mDeathAnimationFinished = false;
mDied = false;
mMurdered = false;
mTalkedTo = false;
mAlarmed = false;
mAttacked = false;
mKnockdown = false;
mKnockdownOneFrame = false;
mKnockdownOverOneFrame = false;
mHitRecovery = false;
mBlock = false;
mMovementFlags = 0;
mFallHeight = 0.f;
mRecalcDynamicStats = false;
mDrawState = 0;
mDeathAnimation = -1;
mLevel = 1;
}