openmw-tes3coop/components/sceneutil
2017-02-26 03:15:57 +01:00
..
attach.cpp Remove boneOffset node after using it 2017-02-23 23:28:50 +01:00
attach.hpp Speed up finding of attachment node by using the cached nodeMap 2017-02-03 23:15:37 +01:00
clone.cpp Fix unnecessary copy of ParticleSystem in SceneUtil::CopyOp 2017-02-26 03:15:57 +01:00
clone.hpp
controller.cpp Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls 2017-02-04 02:16:26 +01:00
controller.hpp Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls 2017-02-04 02:16:26 +01:00
lightcontroller.cpp
lightcontroller.hpp
lightmanager.cpp Increase the importance of light radius when sorting lights (Bug #2759) 2017-02-21 04:32:59 +01:00
lightmanager.hpp Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead 2017-02-09 04:51:20 +01:00
lightutil.cpp
lightutil.hpp
optimizer.cpp Add missing copy of callbacks when a Transform is replaced by Group 2017-02-24 07:38:03 +01:00
optimizer.hpp optimizer: don't merge Geometry that has transparency sorting enabled 2017-02-24 02:58:27 +01:00
pathgridutil.cpp
pathgridutil.hpp
positionattitudetransform.cpp
positionattitudetransform.hpp
riggeometry.cpp Fix build error in OSG_USE_FLOAT_MATRIX=OFF mode due to a double implicit conversion to double (pun doubly intended) 2017-02-03 06:49:34 +01:00
riggeometry.hpp Fix build error in OSG_USE_FLOAT_MATRIX=OFF mode due to a double implicit conversion to double (pun doubly intended) 2017-02-03 06:49:34 +01:00
serialize.cpp Don't print Geometry data (vertices, triangles, etc.) in showscenegraph 2017-02-23 23:28:50 +01:00
serialize.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 2017-02-01 06:00:14 +01:00
skeleton.cpp Clear the Skeleton's bone cache when a node is added/removed (Fixes #3663) 2016-12-16 20:09:20 +01:00
skeleton.hpp Clear the Skeleton's bone cache when a node is added/removed (Fixes #3663) 2016-12-16 20:09:20 +01:00
statesetupdater.cpp Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead 2017-02-09 04:51:20 +01:00
statesetupdater.hpp
unrefqueue.cpp Add resource statistics panel opened with F4 2017-02-22 14:28:45 +01:00
unrefqueue.hpp Add resource statistics panel opened with F4 2017-02-22 14:28:45 +01:00
util.cpp
util.hpp
visitor.cpp Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls 2017-02-04 02:16:26 +01:00
visitor.hpp Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls 2017-02-04 02:16:26 +01:00
waterutil.cpp
waterutil.hpp
workqueue.cpp Add resource statistics panel opened with F4 2017-02-22 14:28:45 +01:00
workqueue.hpp Add resource statistics panel opened with F4 2017-02-22 14:28:45 +01:00
writescene.cpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 2017-02-01 06:00:14 +01:00
writescene.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 2017-02-01 06:00:14 +01:00