openmw-tes3coop/apps/openmw/mwmechanics
2014-04-18 14:41:44 +10:00
..
activespells.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
activespells.hpp Handle CasterLinked magic effect flag 2014-01-12 10:21:49 +01:00
actors.cpp Merge remote-tracking branch 'jeffreyhaines/master' 2014-04-15 11:31:48 +02:00
actors.hpp Crime is now checked every frame call 2014-04-03 00:50:09 -04:00
aiactivate.cpp Ai pursue now controls guards pursuit of crimes 2014-04-02 00:18:22 -04:00
aiactivate.hpp Ai pursue now controls guards pursuit of crimes 2014-04-02 00:18:22 -04:00
aicombat.cpp Merge branch 'openmw-29' 2014-03-04 09:34:38 +01:00
aicombat.hpp Improvements to smooth NPC steering 2014-01-31 04:43:29 +01:00
aiescort.cpp Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 2014-03-16 23:49:06 +01:00
aiescort.hpp some clean up 2014-01-12 22:47:22 +01:00
aifollow.cpp compile fix. 2014-03-29 18:36:32 +01:00
aifollow.hpp add AIfollow to summoned creatures 2014-03-05 11:24:39 +01:00
aipackage.cpp Issue #389: added AI package base class and AI packages management class 2012-09-04 13:25:53 +02:00
aipackage.hpp Ai pursue now controls guards pursuit of crimes 2014-04-02 00:18:22 -04:00
aipersue.cpp Crime is now checked every frame call 2014-04-03 00:50:09 -04:00
aipersue.hpp Ai pursue now controls guards pursuit of crimes 2014-04-02 00:18:22 -04:00
aisequence.cpp Ai pursue now controls guards pursuit of crimes 2014-04-02 00:18:22 -04:00
aisequence.hpp Ai pursue now controls guards pursuit of crimes 2014-04-02 00:18:22 -04:00
aitravel.cpp Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 2014-03-16 23:49:06 +01:00
aitravel.hpp WIP 2014-02-05 16:12:50 +01:00
aiwander.cpp Fixed issue where allowed nodes were being erased. PathFinder was returning an empty path if the closest pathgrid point to the start was also the closest pathgrid point to the goal. Still need to clean up and remove logging statements. 2014-04-18 14:41:44 +10:00
aiwander.hpp Actors are moved on if idling near a closed interior door. Unreachable pathgrid points due to a closed door are removed from the allowed set of points. 2014-04-18 14:41:43 +10:00
alchemy.cpp Remove unused magic effect flags and update esmtool output 2014-01-12 01:25:00 +01:00
alchemy.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
character.cpp Play deathknockout/deathknockdown animations when appropriate 2014-03-26 18:55:16 +01:00
character.hpp Play deathknockout/deathknockdown animations when appropriate 2014-03-26 18:55:16 +01:00
combat.cpp Feature #50: Implement marksman mechanics. 2014-03-08 06:03:45 +01:00
combat.hpp Feature #50: Implement marksman mechanics. 2014-03-08 06:03:45 +01:00
creaturestats.cpp Minor changes 2014-04-04 08:10:35 -04:00
creaturestats.hpp Cleaned up code, implemented crime ids 2014-04-05 10:26:14 -04:00
disease.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
drawstate.hpp disabling gcc extensions 2012-10-09 17:10:25 +02:00
enchanting.cpp Use some more GMSTs for enchanting 2014-01-29 15:37:26 +01:00
enchanting.hpp Detect selling stolen items or enchanting with stolen items 2014-01-22 13:04:55 +01:00
levelledlist.hpp Feature #701: Spawn levelled creatures in cells 2014-01-18 07:26:27 +01:00
magiceffects.cpp Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item. 2013-11-13 18:51:28 +01:00
magiceffects.hpp Implement SoulTrap magic effect 2014-01-02 21:21:28 +01:00
mechanicsmanagerimp.cpp Merge remote-tracking branch 'jeffreyhaines/master' 2014-04-15 11:31:48 +02:00
mechanicsmanagerimp.hpp Revert 6b28c06..98fd381 2014-03-29 22:26:53 -04:00
movement.hpp Store the position and rotation in MWMechanics::Movement 2013-03-30 19:00:46 -07:00
npcstats.cpp Save state is handled correctly now. 2014-04-14 18:11:04 -04:00
npcstats.hpp Cleaned up code, implemented crime ids 2014-04-05 10:26:14 -04:00
objects.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
objects.hpp Feature #957: Implement area magic 2014-01-20 13:11:29 +01:00
obstacle.cpp Actors are moved on if idling near a closed interior door. Unreachable pathgrid points due to a closed door are removed from the allowed set of points. 2014-04-18 14:41:43 +10:00
obstacle.hpp Actors are moved on if idling near a closed interior door. Unreachable pathgrid points due to a closed door are removed from the allowed set of points. 2014-04-18 14:41:43 +10:00
pathfinding.cpp Fixed issue where allowed nodes were being erased. PathFinder was returning an empty path if the closest pathgrid point to the start was also the closest pathgrid point to the goal. Still need to clean up and remove logging statements. 2014-04-18 14:41:44 +10:00
pathfinding.hpp Move PathgridGraph into separate files. 2014-04-04 06:13:47 +11:00
pathgrid.cpp Fixed issue where allowed nodes were being erased. PathFinder was returning an empty path if the closest pathgrid point to the start was also the closest pathgrid point to the goal. Still need to clean up and remove logging statements. 2014-04-18 14:41:44 +10:00
pathgrid.hpp One more comment fix. 2014-04-04 18:17:42 +11:00
pickpocket.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
pickpocket.hpp Implement pickpocket detection. Play a voiced dialogue entry when detected. 2014-01-07 03:01:33 +01:00
repair.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
repair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
security.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
security.hpp Cleanup Security class 2013-05-19 23:19:48 +02:00
spellcasting.cpp Feature #50: Spawn projectiles 2014-03-08 01:31:27 +01:00
spellcasting.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
spells.cpp Implement RemoveEffects instruction 2014-01-03 05:19:10 +01:00
spells.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
stat.cpp store NPC state in saved game files 2014-02-16 15:51:45 +01:00
stat.hpp partially store creature state in saved game files (only attributes and dynamics for now) 2014-02-16 15:56:36 +01:00
steering.cpp Improvements to smooth NPC steering 2014-01-31 04:43:29 +01:00
steering.hpp Improvements to smooth NPC steering 2014-01-31 04:43:29 +01:00