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activespells.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
activespells.hpp
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Handle CasterLinked magic effect flag
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2014-01-12 10:21:49 +01:00 |
actors.cpp
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Merge remote-tracking branch 'jeffreyhaines/master'
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2014-04-15 11:31:48 +02:00 |
actors.hpp
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Crime is now checked every frame call
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2014-04-03 00:50:09 -04:00 |
aiactivate.cpp
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Ai pursue now controls guards pursuit of crimes
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2014-04-02 00:18:22 -04:00 |
aiactivate.hpp
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Ai pursue now controls guards pursuit of crimes
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2014-04-02 00:18:22 -04:00 |
aicombat.cpp
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Merge branch 'openmw-29'
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2014-03-04 09:34:38 +01:00 |
aicombat.hpp
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Improvements to smooth NPC steering
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2014-01-31 04:43:29 +01:00 |
aiescort.cpp
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Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
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2014-03-16 23:49:06 +01:00 |
aiescort.hpp
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some clean up
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2014-01-12 22:47:22 +01:00 |
aifollow.cpp
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compile fix.
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2014-03-29 18:36:32 +01:00 |
aifollow.hpp
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add AIfollow to summoned creatures
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2014-03-05 11:24:39 +01:00 |
aipackage.cpp
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Issue #389: added AI package base class and AI packages management class
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2012-09-04 13:25:53 +02:00 |
aipackage.hpp
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Ai pursue now controls guards pursuit of crimes
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2014-04-02 00:18:22 -04:00 |
aipersue.cpp
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Crime is now checked every frame call
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2014-04-03 00:50:09 -04:00 |
aipersue.hpp
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Ai pursue now controls guards pursuit of crimes
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2014-04-02 00:18:22 -04:00 |
aisequence.cpp
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Ai pursue now controls guards pursuit of crimes
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2014-04-02 00:18:22 -04:00 |
aisequence.hpp
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Ai pursue now controls guards pursuit of crimes
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2014-04-02 00:18:22 -04:00 |
aitravel.cpp
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Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
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2014-03-16 23:49:06 +01:00 |
aitravel.hpp
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WIP
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2014-02-05 16:12:50 +01:00 |
aiwander.cpp
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Fixed issue where allowed nodes were being erased. PathFinder was returning an empty path if the closest pathgrid point to the start was also the closest pathgrid point to the goal. Still need to clean up and remove logging statements.
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2014-04-18 14:41:44 +10:00 |
aiwander.hpp
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Actors are moved on if idling near a closed interior door. Unreachable pathgrid points due to a closed door are removed from the allowed set of points.
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2014-04-18 14:41:43 +10:00 |
alchemy.cpp
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Remove unused magic effect flags and update esmtool output
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2014-01-12 01:25:00 +01:00 |
alchemy.hpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
character.cpp
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Play deathknockout/deathknockdown animations when appropriate
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2014-03-26 18:55:16 +01:00 |
character.hpp
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Play deathknockout/deathknockdown animations when appropriate
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2014-03-26 18:55:16 +01:00 |
combat.cpp
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Feature #50: Implement marksman mechanics.
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2014-03-08 06:03:45 +01:00 |
combat.hpp
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Feature #50: Implement marksman mechanics.
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2014-03-08 06:03:45 +01:00 |
creaturestats.cpp
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Minor changes
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2014-04-04 08:10:35 -04:00 |
creaturestats.hpp
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Cleaned up code, implemented crime ids
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2014-04-05 10:26:14 -04:00 |
disease.hpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
drawstate.hpp
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disabling gcc extensions
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2012-10-09 17:10:25 +02:00 |
enchanting.cpp
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Use some more GMSTs for enchanting
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2014-01-29 15:37:26 +01:00 |
enchanting.hpp
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Detect selling stolen items or enchanting with stolen items
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2014-01-22 13:04:55 +01:00 |
levelledlist.hpp
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Feature #701: Spawn levelled creatures in cells
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2014-01-18 07:26:27 +01:00 |
magiceffects.cpp
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Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item.
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2013-11-13 18:51:28 +01:00 |
magiceffects.hpp
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Implement SoulTrap magic effect
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2014-01-02 21:21:28 +01:00 |
mechanicsmanagerimp.cpp
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Merge remote-tracking branch 'jeffreyhaines/master'
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2014-04-15 11:31:48 +02:00 |
mechanicsmanagerimp.hpp
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Revert 6b28c06..98fd381
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2014-03-29 22:26:53 -04:00 |
movement.hpp
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Store the position and rotation in MWMechanics::Movement
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2013-03-30 19:00:46 -07:00 |
npcstats.cpp
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Save state is handled correctly now.
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2014-04-14 18:11:04 -04:00 |
npcstats.hpp
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Cleaned up code, implemented crime ids
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2014-04-05 10:26:14 -04:00 |
objects.cpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
objects.hpp
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Feature #957: Implement area magic
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2014-01-20 13:11:29 +01:00 |
obstacle.cpp
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Actors are moved on if idling near a closed interior door. Unreachable pathgrid points due to a closed door are removed from the allowed set of points.
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2014-04-18 14:41:43 +10:00 |
obstacle.hpp
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Actors are moved on if idling near a closed interior door. Unreachable pathgrid points due to a closed door are removed from the allowed set of points.
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2014-04-18 14:41:43 +10:00 |
pathfinding.cpp
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Fixed issue where allowed nodes were being erased. PathFinder was returning an empty path if the closest pathgrid point to the start was also the closest pathgrid point to the goal. Still need to clean up and remove logging statements.
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2014-04-18 14:41:44 +10:00 |
pathfinding.hpp
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Move PathgridGraph into separate files.
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2014-04-04 06:13:47 +11:00 |
pathgrid.cpp
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Fixed issue where allowed nodes were being erased. PathFinder was returning an empty path if the closest pathgrid point to the start was also the closest pathgrid point to the goal. Still need to clean up and remove logging statements.
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2014-04-18 14:41:44 +10:00 |
pathgrid.hpp
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One more comment fix.
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2014-04-04 18:17:42 +11:00 |
pickpocket.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
pickpocket.hpp
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Implement pickpocket detection. Play a voiced dialogue entry when detected.
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2014-01-07 03:01:33 +01:00 |
repair.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
repair.hpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
security.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
security.hpp
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Cleanup Security class
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2013-05-19 23:19:48 +02:00 |
spellcasting.cpp
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Feature #50: Spawn projectiles
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2014-03-08 01:31:27 +01:00 |
spellcasting.hpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
spells.cpp
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Implement RemoveEffects instruction
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2014-01-03 05:19:10 +01:00 |
spells.hpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
stat.cpp
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store NPC state in saved game files
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2014-02-16 15:51:45 +01:00 |
stat.hpp
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partially store creature state in saved game files (only attributes and dynamics for now)
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2014-02-16 15:56:36 +01:00 |
steering.cpp
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Improvements to smooth NPC steering
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2014-01-31 04:43:29 +01:00 |
steering.hpp
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Improvements to smooth NPC steering
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2014-01-31 04:43:29 +01:00 |