openmw-tes3coop/apps/openmw-mp/Script/Functions/GUI.cpp
Koncord adb49b7c7d Add New GUI dialog: ListBox
Example:

local GUI_LISTBOX = 42

function OnPlayerSendMessage(pid, message)
    if message == "/lb" then
        local items = "consectetur adipiscing elit\nsed do eiusmod tempor incididunt ut labore\net dolore magna aliqua." -- items can be separated through newline
        local label = "Lorem ipsum dolor sit amet"
        tes3mp.ListBox(pid, GUI_LISTBOX, label, items)
    end
end

function OnGUIAction(pid, idGui, data)
    if idGui == GUI_LISTBOX then
        print("ID: " .. idGui .. " data: " .. tostring(data)) -- if value higher than last item id
    end
end
2016-11-04 00:24:16 +08:00

70 lines
No EOL
2.2 KiB
C++

//
// Created by koncord on 23.07.16.
//
#include "GUI.hpp"
#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
#include <apps/openmw-mp/Networking.hpp>
#include <components/openmw-mp/NetworkMessages.hpp>
void GUIFunctions::_MessageBox(unsigned short pid, int id, const char *label) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
player->guiMessageBox.id = id;
player->guiMessageBox.label = label;
player->guiMessageBox.type = Player::GUIMessageBox::MessageBox;
mwmp::Networking::Get().GetPlayerController()->GetPacket(ID_GUI_MESSAGEBOX)->Send(player, false);
}
void GUIFunctions::CustomMessageBox(unsigned short pid, int id, const char *label, const char *buttons) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
player->guiMessageBox.id = id;
player->guiMessageBox.label = label;
player->guiMessageBox.buttons = buttons;
player->guiMessageBox.type = Player::GUIMessageBox::CustomMessageBox;
mwmp::Networking::Get().GetPlayerController()->GetPacket(ID_GUI_MESSAGEBOX)->Send(player, false);
}
void GUIFunctions::InputDialog(unsigned short pid, int id, const char *label) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
player->guiMessageBox.id = id;
player->guiMessageBox.label = label;
player->guiMessageBox.type = Player::GUIMessageBox::InputDialog;
mwmp::Networking::Get().GetPlayerController()->GetPacket(ID_GUI_MESSAGEBOX)->Send(player, false);
}
void GUIFunctions::ListBox(unsigned short pid, int id, const char *label, const char *items)
{
Player *player;
GET_PLAYER(pid, player,);
player->guiMessageBox.id = id;
player->guiMessageBox.label = label;
player->guiMessageBox.data = items;
player->guiMessageBox.type = Player::GUIMessageBox::ListBox;
mwmp::Networking::Get().GetPlayerController()->GetPacket(ID_GUI_MESSAGEBOX)->Send(player, false);
}
void GUIFunctions::SetMapVisibility(unsigned short targetPID, unsigned short affectedPID, unsigned short state) noexcept
{
LOG_MESSAGE(Log::LOG_WARN, "%s", "stub");
}
void GUIFunctions::SetMapVisibilityAll(unsigned short targetPID, unsigned short state) noexcept
{
LOG_MESSAGE(Log::LOG_WARN, "%s", "stub");
}