forked from mirror/openmw-tes3mp
b0965f094a
Previously, whenever a single attribute value changed for a player, that player then sent a PlayerAttribute packet with all values for all 8 attributes. This did not cause anywhere as much packet spam as PlayerSkill used to, but there was no good reason not to fix it as well. |
||
---|---|---|
.. | ||
Actor | ||
Player | ||
World | ||
BasePacket.cpp | ||
BasePacket.hpp | ||
PacketPreInit.cpp | ||
PacketPreInit.hpp |