openmw-tes3coop/components/openmw-mp/Packets
David Cernat b0965f094a [General] Rework PlayerAttribute packets so they are of minimal size
Previously, whenever a single attribute value changed for a player, that player then sent a PlayerAttribute packet with all values for all 8 attributes.

This did not cause anywhere as much packet spam as PlayerSkill used to, but there was no good reason not to fix it as well.
2017-11-24 14:28:05 +02:00
..
Actor [General] Modernize Script API 2017-08-28 00:15:56 +08:00
Player [General] Rework PlayerAttribute packets so they are of minimal size 2017-11-24 14:28:05 +02:00
World [General] Implement ObjectState packet 2017-07-13 09:46:30 +03:00
BasePacket.cpp [General] Return sent packet number 2017-07-31 19:08:04 +08:00
BasePacket.hpp [General] Empty strings should be sent too 2017-09-04 04:03:02 +08:00
PacketPreInit.cpp [General] Make coding style consistent 2017-05-02 22:47:58 +03:00
PacketPreInit.hpp [General] Improve PacketPreInit 2017-05-02 23:31:30 +08:00