forked from mirror/openmw-tes3mp
This is so the animation specifies node keyframe data based on the node's parent. This will also be necessary for applying animations from different skeleton sources, as they can have different binding positions (even native .skeleton resources will need to specify animation data this way). |
||
---|---|---|
.. | ||
bsa | ||
compiler | ||
esm | ||
file_finder | ||
files | ||
interpreter | ||
misc | ||
nif | ||
nifbullet | ||
nifogre | ||
nifoverrides | ||
settings | ||
terrain | ||
to_utf8 | ||
translation | ||
CMakeLists.txt | ||
doc.hpp |