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b4e8560698
Previously, initial cell states were sent in LocalPlayer::processCharGen() and were ignored by the server because the player was not yet regarded as loaded. The result was that existing players logging in could not see each other until they went through at least one cell change. |
7 years ago | |
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browser | 7 years ago | |
bsatool | 7 years ago | |
esmtool | 7 years ago | |
essimporter | 7 years ago | |
launcher | 7 years ago | |
master | 7 years ago | |
mwiniimporter | 7 years ago | |
niftest | 7 years ago | |
opencs | 7 years ago | |
openmw | 7 years ago | |
openmw-mp | 7 years ago | |
openmw_test_suite | 7 years ago | |
wizard | 7 years ago | |
doc.hpp |