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David Cernat b57807407a [General] Implement RecordDynamic packet, part 1
Spell, potion, enchantment, creature, NPC, armor, book, clothing, miscellaneous and weapon record data can now be sent in a RecordDynamic packet. Additionally, the packets include data related to associated magical effects (for spells, potions and enchantments), data related to default inventory contents (for creatures and NPCs) and data related to body parts affected (for armor and clothing).

The server now has associated script functions for setting most of the details of the above, with the main exception being individual creature and NPC stats.

Records can either be created entirely from scratch or can use an existing record (set via the baseId variable) as a starting point for their values. In the latter case, only the values that are specifically set override the starting values. Creature and NPC records also have an inventoryBaseId that can be used on top of the baseId to base their inventories on another existing record.

The client's RecordHelper class has been heavily expanded to allow for the above mentioned functionality.

When players create spells, potions and enchantments as part of regular gameplay, they send RecordDynamic packets that provide the server with the complete details of the records that should be created. When they create enchantments, they also provide the server with armor, book, clothing and weapon records corresponding to the items they've enchanted.

This functionality added by this packet was originally supposed to be exclusive to the rewrite, but I've gone ahead and tried to provide it for the pre-rewrite in a way that can mostly be reused for the rewrite.
2018-07-30 10:56:26 +03:00
apps [General] Implement RecordDynamic packet, part 1 2018-07-30 10:56:26 +03:00
CI Merge pull request #462 from OpenMW/master 2018-07-23 23:19:17 +03:00
cmake Merge pull request #457 from OpenMW/master while resolving conflicts 2018-07-14 03:57:05 +03:00
components [General] Implement RecordDynamic packet, part 1 2018-07-30 10:56:26 +03:00
docs Merge pull request #462 from OpenMW/master 2018-07-23 23:19:17 +03:00
extern Merge pull request #442 from OpenMW/master while resolving conflicts 2018-06-04 19:34:26 +03:00
files Merge pull request #460 from OpenMW/master 2018-07-21 05:59:57 +03:00
manual/opencs remove latex error 2015-05-25 18:45:42 +09:00
.editorconfig Update .editorconfig to include GLSL 2018-06-21 14:23:30 +00:00
.gitignore Merge pull request #369 from OpenMW/master 2018-01-10 03:49:53 +02:00
.gitlab-ci.yml Build everything but branches until we can allow VM/CIs to run on forked projects. 2018-07-04 16:51:57 +00:00
.gitmodules Add breakpad to server 2016-10-23 17:07:46 +08:00
.travis.yml [Pipeline] Add missing LuaJIT dependency 2018-07-14 19:39:19 +01:00
appveyor.yml AppVeyor: build with Release configuration 2018-05-28 09:08:30 +04:00
AUTHORS.md Updated credits file 2018-07-11 10:09:31 +02:00
CHANGELOG.md Set movement speed to 0 when unconscious (bug #4519) 2018-07-19 20:17:32 +04:00
CMakeLists.txt Merge pull request #457 from OpenMW/master while resolving conflicts 2018-07-14 03:57:05 +03:00
CONTRIBUTING.md last minute updates from zini 2018-06-27 13:32:08 +02:00
LICENSE http to https for supported urls (#1625) 2018-03-08 21:23:24 +01:00
README.md [Documentation] Add copyrigts 2018-07-16 21:07:59 +08:00
readthedocs.yml Force RTD to not build any other types of docs. 2018-07-19 14:34:06 +00:00
tes3mp-changelog.md [Documentation] Update changelog for 0.6.2 2017-12-24 21:39:38 +02:00
tes3mp-credits.md [Documentation] Update credits 2018-07-15 20:16:22 +03:00

TES3MP

Copyright (c) 2008-2015, OpenMW Team
Copyright (c) 2016-2018, TES3MP Team

Build Status

TES3MP is a project aiming to add multiplayer functionality to OpenMW, an open-source game engine that supports playing "The Elder Scrolls III: Morrowind" by Bethesda Softworks.

  • TES3MP version: 0.7.0-alpha
  • OpenMW version: 0.44.0
  • License: GPLv3 (see LICENSE for more information)

Font Licenses:

Project Status

Version changelog

TES3MP is now playable in most respects. Player and NPC movement, animations, combat and spell casting are properly synchronized with small exceptions, as is picking up and dropping items in the world, using doors and levers, and adding and removing items from containers. Journal entries, faction stats and dialogue topics are also synchronized, allowing the majority of quests to work fine.

Serverside Lua scripts are used to save and load the state of most of the aforementioned.

Contributing

Development has been relatively fast, but any contribution regarding code, documentation, bug hunting or video showcases is greatly appreciated.

Test sessions are often advertised on our Discord server or in our Steam group.

Feel free to contact the team members for any questions you might have.

Getting Started

Donations

You can benefit the project by contributing to the Patreon pages of our two developers, Koncord and David Cernat, as well as by supporting OpenMW.