forked from mirror/openmw-tes3mp
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b6099024df
Previously, whenever a single attribute value changed for a player, that player then sent a PlayerAttribute packet with all values for all 8 attributes.
This did not cause anywhere as much packet spam as PlayerSkill used to, but there was no good reason not to fix it as well.
(cherry picked from commit
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7 years ago | |
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.. | ||
Base | 7 years ago | |
Controllers | 7 years ago | |
Master | 8 years ago | |
Packets | 7 years ago | |
Log.cpp | 7 years ago | |
Log.hpp | 7 years ago | |
NetworkMessages.hpp | 7 years ago | |
Utils.cpp | 7 years ago | |
Utils.hpp | 7 years ago | |
Version.hpp | 7 years ago |