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openmw-tes3coop/components/openmw-mp
David Cernat b6099024df [General] Rework PlayerAttribute packets so they are of minimal size
Previously, whenever a single attribute value changed for a player, that player then sent a PlayerAttribute packet with all values for all 8 attributes.

This did not cause anywhere as much packet spam as PlayerSkill used to, but there was no good reason not to fix it as well.

(cherry picked from commit b0965f094a)
7 years ago
..
Base [General] Rework PlayerAttribute packets so they are of minimal size 7 years ago
Controllers [General] Add placeholders for new packet types, part 2 7 years ago
Master [General] Add *_WITH_ACK_RECEIPT to master server packets 8 years ago
Packets [General] Rework PlayerAttribute packets so they are of minimal size 7 years ago
Log.cpp [General] Implement setting of enforced client log level in GameSettings 7 years ago
Log.hpp [General] Implement setting of enforced client log level in GameSettings 7 years ago
NetworkMessages.hpp [General] Add placeholders for new packet types, part 2 7 years ago
Utils.cpp [General] Print client version on startup 7 years ago
Utils.hpp [General] Move server's version printing method to Utils 7 years ago
Version.hpp [General] Update version to 0.6.3 7 years ago