openmw-tes3coop/apps/openmw-mp
David Cernat b76e00c66e [Server] Call OnPlayerCellChange script event near start of cell change
This makes it possible to send custom records used by players for their equipment before the hardcoded exchange of equipment packets takes place.

Additionally, remove the check for dead players because it has no real use and can potentially cause problems.
2018-09-26 02:40:21 +03:00
..
processors [Server] Call OnPlayerCellChange script event near start of cell change 2018-09-26 02:40:21 +03:00
Script [Server] Add GetMaxPlayers, GetPort and HasPassword functions to API 2018-09-05 18:19:34 +08:00
Cell.cpp
Cell.hpp
CellController.cpp
CellController.hpp
CMakeLists.txt [General] Implement PlayerItemUse packet 2018-08-09 18:25:20 +03:00
main.cpp [Server] Set minimum updateRate when communicating with master server 2018-08-23 00:10:49 +03:00
MasterClient.cpp [General] Explicitly use limitations of the master server 2018-07-02 23:29:07 +08:00
MasterClient.hpp
Networking.cpp [Server] Add GetMaxPlayers, GetPort and HasPassword functions to API 2018-09-05 18:19:34 +08:00
Networking.hpp [Server] Add GetMaxPlayers, GetPort and HasPassword functions to API 2018-09-05 18:19:34 +08:00
Player.cpp [Server] Rename isPlayerExists() into doesPlayerExist() 2018-07-21 07:34:45 +03:00
Player.hpp [Server] Rename isPlayerExists() into doesPlayerExist() 2018-07-21 07:34:45 +03:00
Utils.cpp
Utils.hpp