openmw-tes3coop/apps/openmw/mwmp/DedicatedPlayer.cpp

439 lines
13 KiB
C++

#include <boost/algorithm/clamp.hpp>
#include <components/openmw-mp/Log.hpp>
#include <apps/openmw/mwmechanics/steering.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwclass/npc.hpp"
#include "../mwdialogue/dialoguemanagerimp.hpp"
#include "../mwgui/windowmanagerimp.hpp"
#include "../mwinput/inputmanagerimp.hpp"
#include "../mwmechanics/actor.hpp"
#include "../mwmechanics/aitravel.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "../mwmechanics/mechanicsmanagerimp.hpp"
#include "../mwmechanics/spellcasting.hpp"
#include "../mwstate/statemanagerimp.hpp"
#include "../mwworld/action.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/customdata.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/worldimp.hpp"
#include "DedicatedPlayer.hpp"
#include "Main.hpp"
#include "GUIController.hpp"
#include "CellController.hpp"
#include "MechanicsHelper.hpp"
using namespace mwmp;
using namespace std;
DedicatedPlayer::DedicatedPlayer(RakNet::RakNetGUID guid) : BasePlayer(guid)
{
reference = 0;
attack.pressed = 0;
creatureStats.mDead = false;
movementFlags = 0;
attack.instant = false;
cell.blank();
position.pos[0] = position.pos[1] = Main::get().getCellController()->getCellSize() / 2;
position.pos[2] = 0;
}
DedicatedPlayer::~DedicatedPlayer()
{
}
void DedicatedPlayer::update(float dt)
{
MWMechanics::CreatureStats *ptrCreatureStats = &ptr.getClass().getCreatureStats(ptr);
MWMechanics::DynamicStat<float> value;
if (creatureStats.mDead)
{
value.readState(creatureStats.mDynamic[0]);
ptrCreatureStats->setHealth(value);
return;
}
for (int i = 0; i < 3; ++i)
{
value.readState(creatureStats.mDynamic[i]);
ptrCreatureStats->setDynamic(i, value);
}
if (ptrCreatureStats->isDead())
ptrCreatureStats->resurrect();
ptrCreatureStats->setAttacked(false);
ptrCreatureStats->getAiSequence().stopCombat();
ptrCreatureStats->setAlarmed(false);
ptrCreatureStats->setAiSetting(MWMechanics::CreatureStats::AI_Alarm, 0);
ptrCreatureStats->setAiSetting(MWMechanics::CreatureStats::AI_Fight, 0);
ptrCreatureStats->setAiSetting(MWMechanics::CreatureStats::AI_Flee, 0);
ptrCreatureStats->setAiSetting(MWMechanics::CreatureStats::AI_Hello, 0);
// Only move and set anim flags if the framerate isn't too low
if (dt < 0.1)
{
move(dt);
setAnimFlags();
}
}
void DedicatedPlayer::move(float dt)
{
if (!reference) return;
ESM::Position refPos = ptr.getRefData().getPosition();
MWBase::World *world = MWBase::Environment::get().getWorld();
const int maxInterpolationDistance = 40;
// Apply interpolation only if the position hasn't changed too much from last time
bool shouldInterpolate =
abs(position.pos[0] - refPos.pos[0]) < maxInterpolationDistance &&
abs(position.pos[1] - refPos.pos[1]) < maxInterpolationDistance &&
abs(position.pos[2] - refPos.pos[2]) < maxInterpolationDistance;
if (shouldInterpolate)
{
static const int timeMultiplier = 15;
osg::Vec3f lerp = MechanicsHelper::getLinearInterpolation(refPos.asVec3(), position.asVec3(), dt * timeMultiplier);
world->moveObject(ptr, lerp.x(), lerp.y(), lerp.z());
}
else
world->moveObject(ptr, position.pos[0], position.pos[1], position.pos[2]);
float oldZ = ptr.getRefData().getPosition().rot[2];
world->rotateObject(ptr, position.rot[0], 0, oldZ);
MWMechanics::Movement *move = &ptr.getClass().getMovementSettings(ptr);
move->mPosition[0] = direction.pos[0];
move->mPosition[1] = direction.pos[1];
MWMechanics::zTurn(ptr, position.rot[2], osg::DegreesToRadians(1.0));
}
void DedicatedPlayer::setBaseInfo()
{
MWBase::World *world = MWBase::Environment::get().getWorld();
if (reference)
{
deleteReference();
}
std::string recId = getNpcRecordId();
createReference(recId);
// Give this new character a temporary high fatigue of at least 1 so it doesn't
// spawn on the ground
creatureStats.mDynamic[2].mBase = 1000;
}
void DedicatedPlayer::setShapeshift()
{
MWBase::World *world = MWBase::Environment::get().getWorld();
if (reference)
{
deleteReference();
}
std::string recId;
if (!creatureRefId.empty())
{
const ESM::Creature *tmpCreature = world->getStore().get<ESM::Creature>().search(creatureRefId);
if (tmpCreature != 0)
{
recId = getCreatureRecordId();
}
}
if (recId.empty())
{
recId = getNpcRecordId();
}
createReference(recId);
if (ptr.getTypeName() == typeid(ESM::NPC).name())
{
MWBase::Environment::get().getMechanicsManager()->setWerewolf(ptr, isWerewolf);
if (!isWerewolf)
setEquipment();
}
MWBase::Environment::get().getWorld()->scaleObject(ptr, scale);
}
void DedicatedPlayer::setAnimFlags()
{
using namespace MWMechanics;
MWBase::World *world = MWBase::Environment::get().getWorld();
// Until we figure out a better workaround for disabling player gravity,
// simply cast Levitate over and over on a player that's supposed to be flying
if (!isFlying)
ptr.getClass().getCreatureStats(ptr).getActiveSpells().purgeEffect(ESM::MagicEffect::Levitate);
else if (isFlying && !world->isFlying(ptr))
{
MWMechanics::CastSpell cast(ptr, ptr);
cast.mHitPosition = ptr.getRefData().getPosition().asVec3();
cast.mAlwaysSucceed = true;
cast.cast("Levitate");
}
if (drawState == 0)
ptr.getClass().getCreatureStats(ptr).setDrawState(DrawState_Nothing);
else if (drawState == 1)
ptr.getClass().getCreatureStats(ptr).setDrawState(DrawState_Weapon);
else if (drawState == 2)
ptr.getClass().getCreatureStats(ptr).setDrawState(DrawState_Spell);
MWMechanics::CreatureStats *ptrCreatureStats = &ptr.getClass().getCreatureStats(ptr);
ptrCreatureStats->setMovementFlag(CreatureStats::Flag_Run, (movementFlags & CreatureStats::Flag_Run) != 0);
ptrCreatureStats->setMovementFlag(CreatureStats::Flag_Sneak, (movementFlags & CreatureStats::Flag_Sneak) != 0);
ptrCreatureStats->setMovementFlag(CreatureStats::Flag_ForceJump, (movementFlags & CreatureStats::Flag_ForceJump) != 0);
ptrCreatureStats->setMovementFlag(CreatureStats::Flag_ForceMoveJump, (movementFlags & CreatureStats::Flag_ForceMoveJump) != 0);
}
void DedicatedPlayer::setEquipment()
{
MWWorld::InventoryStore& invStore = ptr.getClass().getInventoryStore(ptr);
for (int slot = 0; slot < MWWorld::InventoryStore::Slots; ++slot)
{
MWWorld::ContainerStoreIterator it = invStore.getSlot(slot);
const string &dedicItem = equipedItems[slot].refId;
std::string item = "";
bool equal = false;
if (it != invStore.end())
{
item = it->getCellRef().getRefId();
if (!Misc::StringUtils::ciEqual(item, dedicItem)) // if other item equiped
{
MWWorld::ContainerStore &store = ptr.getClass().getContainerStore(ptr);
store.remove(item, store.count(item), ptr);
}
else
equal = true;
}
if (dedicItem.empty() || equal)
continue;
const int count = equipedItems[slot].count;
ptr.getClass().getContainerStore(ptr).add(dedicItem, count, ptr);
for (const auto &ptr : invStore)
{
if (::Misc::StringUtils::ciEqual(ptr.getCellRef().getRefId(), dedicItem)) // equip item
{
std::shared_ptr<MWWorld::Action> action = ptr.getClass().use(ptr);
action->execute(this->ptr);
break;
}
}
}
}
void DedicatedPlayer::setCell()
{
// Prevent cell update when reference doesn't exist
if (!reference) return;
MWBase::World *world = MWBase::Environment::get().getWorld();
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Server says DedicatedPlayer %s moved to %s",
npc.mName.c_str(), cell.getDescription().c_str());
MWWorld::CellStore *cellStore = Main::get().getCellController()->getCellStore(cell);
if (!cellStore)
{
LOG_APPEND(Log::LOG_INFO, "%s", "- Cell doesn't exist on this client");
world->disable(getPtr());
return;
}
else
world->enable(getPtr());
// Allow this player's reference to move across a cell now that a manual cell
// update has been called
setPtr(world->moveObject(ptr, cellStore, position.pos[0], position.pos[1], position.pos[2]));
// Remove the marker entirely if this player has moved to an interior that is inactive for us
if (!cell.isExterior() && !Main::get().getCellController()->isActiveWorldCell(cell))
removeMarker();
// Otherwise, update their marker so the player shows up in the right cell on the world map
else
updateMarker();
// If this player is now in a cell that we are the local authority over, we should send them all
// NPC data in that cell
if (Main::get().getCellController()->hasLocalAuthority(cell))
Main::get().getCellController()->getCell(cell)->updateLocal(true);
}
void DedicatedPlayer::updateMarker()
{
if (!markerEnabled)
return;
GUIController *gui = Main::get().getGUIController();
if (gui->mPlayerMarkers.contains(marker))
{
gui->mPlayerMarkers.deleteMarker(marker);
marker = gui->createMarker(guid);
gui->mPlayerMarkers.addMarker(marker);
}
else
gui->mPlayerMarkers.addMarker(marker, true);
}
void DedicatedPlayer::removeMarker()
{
if (!markerEnabled)
return;
markerEnabled = false;
GUIController *gui = Main::get().getGUIController();
if (gui->mPlayerMarkers.contains(marker))
Main::get().getGUIController()->mPlayerMarkers.deleteMarker(marker);
}
void DedicatedPlayer::setMarkerState(bool state)
{
if (state)
{
markerEnabled = true;
updateMarker();
}
else
removeMarker();
}
void DedicatedPlayer::playAnimation()
{
MWBase::Environment::get().getMechanicsManager()->playAnimationGroup(getPtr(),
animation.groupname, animation.mode, animation.count, animation.persist);
}
void DedicatedPlayer::playSpeech()
{
MWBase::Environment::get().getSoundManager()->say(getPtr(), sound);
MWBase::WindowManager *winMgr = MWBase::Environment::get().getWindowManager();
if (winMgr->getSubtitlesEnabled())
winMgr->messageBox(MWBase::Environment::get().getDialogueManager()->getVoiceCaption(sound), MWGui::ShowInDialogueMode_Never);
}
std::string DedicatedPlayer::getNpcRecordId()
{
MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayerPtr();
ESM::NPC newNpc = *player.get<ESM::NPC>()->mBase;
// To avoid freezes caused by invalid races, only set race if we find it
// on our client
if (world->getStore().get<ESM::Race>().search(npc.mRace) != 0)
newNpc.mRace = npc.mRace;
newNpc.mHead = npc.mHead;
newNpc.mHair = npc.mHair;
newNpc.mClass = npc.mClass;
newNpc.mName = npc.mName;
newNpc.mFlags = npc.mFlags;
LOG_APPEND(Log::LOG_INFO, "- Creating new NPC record");
newNpc.mId = "Dedicated Player";
std::string recId = world->createRecord(newNpc)->mId;
return recId;
}
std::string DedicatedPlayer::getCreatureRecordId()
{
MWBase::World *world = MWBase::Environment::get().getWorld();
ESM::Creature creature;
const ESM::Creature *tmpCreature = world->getStore().get<ESM::Creature>().search(creatureRefId);
creature = *tmpCreature;
creature.mScript = "";
if (!displayCreatureName)
creature.mName = npc.mName;
LOG_APPEND(Log::LOG_INFO, "Player %s looks like %s", npc.mName.c_str(), creatureRefId.c_str());
LOG_APPEND(Log::LOG_INFO, "- Creating new NPC record");
creature.mId = "Dedicated Player";
std::string recId = world->createRecord(creature)->mId;
return recId;
}
void DedicatedPlayer::createReference(const std::string& recId)
{
MWBase::World *world = MWBase::Environment::get().getWorld();
reference = new MWWorld::ManualRef(world->getStore(), recId, 1);
LOG_APPEND(Log::LOG_INFO, "- Creating new reference pointer for %s", npc.mName.c_str());
ptr = world->placeObject(reference->getPtr(), Main::get().getCellController()->getCellStore(cell), position);
ESM::CustomMarker mEditingMarker = Main::get().getGUIController()->createMarker(guid);
marker = mEditingMarker;
setMarkerState(true);
}
void DedicatedPlayer::deleteReference()
{
MWBase::World *world = MWBase::Environment::get().getWorld();
LOG_APPEND(Log::LOG_INFO, "- Deleting reference");
world->deleteObject(ptr);
delete reference;
reference = nullptr;
}
MWWorld::Ptr DedicatedPlayer::getPtr()
{
return ptr;
}
MWWorld::ManualRef *DedicatedPlayer::getRef()
{
return reference;
}
void DedicatedPlayer::setPtr(const MWWorld::Ptr& newPtr)
{
ptr = newPtr;
}