openmw-tes3coop/apps/openmw-mp/Inventory.hpp
Koncord 2d0840cb3a [General] Modernize Script API
This commit changes the style of tes3mp serverside scripting mods. Short list of changes:
* Break compatibility with old server mods
* OOP style lua API
* Basic dependency checker, allowing the installation of multiple server mods without changing configs
* Remove support for C++ plugins
* Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2);
* Support GCC, Clang and MSVC compilers
* New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR";
* New entity "Command controller" for registering new chat commands;
* New Event system
* Simplified Timer API
* All Lua mods now run in their own environments
* Add global namespace - Data that can be used for communicating between mods
* Player and Actor inherit base class NetActor
2017-08-28 00:15:56 +08:00

63 lines
1.3 KiB
C++

//
// Created by koncord on 12.08.17.
//
#pragma once
#include <string>
#include <tuple>
class LuaState;
class NetActor;
class Inventory
{
public:
static void Init(LuaState &lua);
bool isEquipmentChanged();
void resetEquipmentFlag();
int inventoryChangeType();
void resetInventoryFlag();
public:
explicit Inventory(NetActor *netActor);
~Inventory();
void update();
//inventory
int getChangesSize() const;
void addItem(const std::string& refId, unsigned int count, int charge);
void removeItem(const std::string& refId, unsigned short count);
/**
*
* @param slot
* @return refid, count, charge
*/
std::tuple<std::string,int, int> getInventoryItem(unsigned int slot) const;
// equipment
void equipItem(unsigned short slot, const std::string& refId, unsigned int count, int charge);
void unequipItem(unsigned short slot);
bool hasItemEquipped(const std::string& refId) const;
/**
*
* @param slot
* @return refid, count, charge
*/
std::tuple<std::string,int, int> getEquipmentItem(unsigned short slot) const;
private:
void InitializeInventoryChanges();
private:
// not controlled pointer
NetActor *netActor;
bool equipmentChanged;
int inventoryChanged;
};