openmw-tes3coop/components/openmw-mp/Packets/Actor/PacketActorFrame.cpp
2017-04-09 16:32:44 +03:00

78 lines
1.9 KiB
C++

#include <components/openmw-mp/NetworkMessages.hpp>
#include <components/openmw-mp/Log.hpp>
#include "PacketActorFrame.hpp"
using namespace mwmp;
PacketActorFrame::PacketActorFrame(RakNet::RakPeerInterface *peer) : ActorPacket(peer)
{
packetID = ID_ACTOR_FRAME;
}
void PacketActorFrame::Packet(RakNet::BitStream *bs, bool send)
{
ActorPacket::Packet(bs, send);
if (!send)
actorList->baseActors.clear();
else
actorList->count = (unsigned int)(actorList->baseActors.size());
RW(actorList->count, send);
RW(actorList->cell.mData.mFlags, send);
RW(actorList->cell.mData.mX, send);
RW(actorList->cell.mData.mY, send);
RW(actorList->cell.mName, send);
BaseActor actor;
for (unsigned int i = 0; i < actorList->count; i++)
{
if (send)
{
actor = actorList->baseActors.at(i);
}
RW(actor.refId, send);
RW(actor.refNumIndex, send);
RW(actor.mpNum, send);
RW(actor.pos, send);
RW(actor.drawState, send);
RW(actor.headPitch, send);
RW(actor.headYaw, send);
RW(actor.hasAnimation, send);
RW(actor.hasAnimStates, send);
RW(actor.hasMovement, send);
if (actor.hasAnimation)
{
RW(actor.animation.groupname, send);
RW(actor.animation.mode, send);
RW(actor.animation.count, send);
RW(actor.animation.persist, send);
}
if (actor.hasAnimStates)
{
RW(actor.animStates.idlestate, send);
RW(actor.animStates.movestate, send);
RW(actor.animStates.jumpstate, send);
RW(actor.animStates.forcestateupdate, send);
}
if (actor.hasMovement)
{
RW(actor.movement.x, send);
RW(actor.movement.y, send);
RW(actor.movement.y, send);
}
if (!send)
{
actorList->baseActors.push_back(actor);
}
}
}