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166 lines
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166 lines
5.3 KiB
Plaintext
OpenMW - the completely unofficial reimplementation of Morrowind
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================================================================
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OpenMW is an open source reimplementation of the Morrowind game
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engine. For more information, see README.txt or
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http://openmw.snaptoad.com/
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Installation from source
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========================
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(this file is NOT complete!)
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Supported Unix platforms:
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-------------------------
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The only Unix operating system that has been tested and is known to
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work is 32bit Ubuntu Linux 8.04.
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FreeBSD works partially, but you have to recompile most of the
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dependencies as well. There is a bug in the compiler can breaks
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exceptions though, so if anything goes wrong you probably will not get
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any sensible error message.
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Linux 64 bit is known NOT to work at the moment.
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If you manage to build OpenMW on a platform not listed here, or want
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to try, please let me know!
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Dependencies:
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-------------
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Dependencies needed to build OpenMW:
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OGRE 1.4.5 (3d engine)
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Audiere 1.9.4 (sound engine)
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OIS-1.0.0 (input system)
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gcc and g++ (C++ compiler)
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GNU make (build tool for C++ files)
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DMD 1.031 (D compiler)
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or GDC 4.1.3 (alternative D compiler)
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Monster 0.8 (scripting language and tools)
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DSSS 0.75 (D build tool)
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curl (for DSSS)
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The above versions are the ones I have tested recently, but other
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versions might work. OGRE, Audiere and OIS will require their own set
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of dependencies. I recommend using an automated package tool to
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install as many of these as possible. On ubuntu, try typing:
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sudo apt-get install libogre-dev libaudiere-dev libois-dev build-essential g++ curl gdc
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This takes care of OGRE, Audiere, OIS, the C and D compilers, make and
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curl. The rest have to be installed manually. This will give you the
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GDC (frontend for GCC) compiler.
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The "official" compiler, DMD, is updated more often, but both should
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work. Note however that DMD is only available on 32 bit Linux - other
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operating systems or architectures will have to use GDC. (However GDC
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might also be unstable on these platforms.)
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If you want to use DMD instead, go to
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http://digitalmars.com/d/1.0/dmd-linux.html
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You can find the two remaining dependencies here:
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DSSS: http://svn.dsource.org/projects/dsss/downloads/
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Monster: http://monster.snaptoad.com/download.html
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If you are using a DSSS binary and not compiling from source (I
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recommend the binary), make sure to get one that matches your D
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compiler. Ie. get the GDC version if you installed GDC, and the DMD
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version for DMD.
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If you want to install Ogre, Audiere or OIS manually as well, try:
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OGRE: http://ogre3d.org
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Audiere: http://audiere.sourceforge.net/
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OIS: http://sourceforge.net/projects/wgois/
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Building:
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---------
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After installing all the dependencies, you can try running make first
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to see if the C++ parts compile. You may need to alter the Makefile if
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you are using non-standard include paths, etc. When you are ready to
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compile the D parts and link it all together, type:
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dsss build
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If something goes terribly wrong during the build (which isn't
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unlikely), and you figure out how to solve it, I would appreciate if
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you told me about it so I could update these instructions.
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Installation from binary
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========================
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(not written yet - we might as well create a .deb file)
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Configuration
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=============
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Before you can run OpenMW, you have to help it find the Morrowind data
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files. The 'openmw' program needs the files Morrowind.esm and
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Morrowind.bsa, and the directories Sound/ and Music/ from your
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"Morrowind\Data Files\" directory. By default it expects to find these
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in the data/ directory. (This can be changed in openmw.ini)
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I recommend creating a symbolic link to your original Morrowind
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install. For example, if you have Morrowind installed in:
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c:\Program Files\Bethesda Softworks\Morrowind\
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and your windows c: drive is mounted on /media/hda1, then run the
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following command:
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ln -s "/media/hda1/Program Files/Bethesda Softworks/Morrowind/Data Files/" data
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Also, if you have OGRE installed in a non-standard directory (ie. NOT
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to /usr/lib/OGRE), you have to change the PluginFolder in the file
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plugins.cfg.linux.
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The first time you run openmw you will be asked to set screen
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resolution and other graphics settings. You can bring this dialogue up
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at any time with the -oc command line switch. I don't recommend using
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fullscreen mode yet, since it might mess up your screen and input
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settings if the program crashes.
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Running OpenMW
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==============
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If Azura is with you and all the stars and planets are aligned in your
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favor, you should now be able to run OpenMW using the program called
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'openmw'.
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Write openmw -h to see a list of options.
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Running without parameters should bring you into the cave called Sud,
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or the last cell loaded. You are in free float mode. Move around with
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WASD (or arrow keys), move up and down with left shift and ctrl, exit
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with 'q' or escape. Note that if you have a localized (non-English)
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version, the cell "Sud" might not exist. I will solve this issue in a
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later version.
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To load another cell, specify the cell name on the command line. Use
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the 'esmtool' program to get a list of cells. Note that you must use
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quotation marks "" if the cell name contains spaces or other weird
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characters. Exterior cells are disabled at the moment.
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Enjoy! ;-)
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