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.gitignore
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activatoranimation.cpp
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Keep track of the animation layers a given object list is animating on
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2013-04-23 02:48:11 -07:00 |
activatoranimation.hpp
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actors.cpp
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Fix crash when disabling objects in a previously loaded cell, then coming back to that cell and leaving again
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2013-04-17 17:06:30 +02:00 |
actors.hpp
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animation.cpp
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Add a method to clear all Animation sources except the first
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2013-04-25 05:02:11 -07:00 |
animation.hpp
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Add a method to clear all Animation sources except the first
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2013-04-25 05:02:11 -07:00 |
cell.hpp
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characterpreview.cpp
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Allow specifying where to start in an animation
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2013-04-24 19:09:36 -07:00 |
characterpreview.hpp
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Race selection preview: render only the head, and focus the camera on its node
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2013-03-06 18:03:47 +01:00 |
compositors.cpp
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compositors.hpp
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creatureanimation.cpp
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Keep track of the animation layers a given object list is animating on
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2013-04-23 02:48:11 -07:00 |
creatureanimation.hpp
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debugging.cpp
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debugging.hpp
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externalrendering.hpp
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globalmap.cpp
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globalmap.hpp
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localmap.cpp
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Fix wrong padding breaking local map for cells where the bounds center is far from the origin
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2013-03-11 19:32:39 +01:00 |
localmap.hpp
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npcanimation.cpp
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silenced a warning
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2013-04-26 13:33:47 +02:00 |
npcanimation.hpp
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Add a first-person view mode to NpcAnimation
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2013-04-09 15:10:14 -07:00 |
objects.cpp
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Rename EntityList to ObjectList
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2013-04-07 01:52:35 -07:00 |
objects.hpp
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Fallback system rewritten, added light fallbacks
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2013-03-15 10:17:30 +01:00 |
occlusionquery.cpp
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Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack
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2013-03-08 23:46:25 +01:00 |
occlusionquery.hpp
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Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack
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2013-03-08 23:46:25 +01:00 |
player.cpp
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Avoid special-casing player rotation
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2013-04-28 01:14:58 -07:00 |
player.hpp
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Avoid special-casing player rotation
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2013-04-28 01:14:58 -07:00 |
refraction.cpp
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refraction.hpp
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renderconst.hpp
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renderinginterface.hpp
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renderingmanager.cpp
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Avoid special-casing player rotation
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2013-04-28 01:14:58 -07:00 |
renderingmanager.hpp
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Avoid special-casing player rotation
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2013-04-28 01:14:58 -07:00 |
ripplesimulation.cpp
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ripplesimulation.hpp
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shadows.cpp
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Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM.
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2013-04-09 20:31:00 +02:00 |
shadows.hpp
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sky.cpp
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Rename EntityList to ObjectList
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2013-04-07 01:52:35 -07:00 |
sky.hpp
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terrain.cpp
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Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
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2013-04-03 23:55:57 +02:00 |
terrain.hpp
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Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
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2013-04-03 23:55:57 +02:00 |
terrainmaterial.cpp
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Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM.
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2013-04-09 20:31:00 +02:00 |
terrainmaterial.hpp
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Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM.
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2013-04-09 20:31:00 +02:00 |
videoplayer.cpp
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Fix a gcc 4.8 warning
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2013-04-17 20:57:22 +02:00 |
videoplayer.hpp
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water.cpp
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Avoid manually updating render targets from within frameRenderingQueued
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2013-03-05 14:24:29 +01:00 |
water.hpp
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Avoid manually updating render targets from within frameRenderingQueued
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2013-03-05 14:24:29 +01:00 |