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openmw-tes3coop/libs/openengine/bullet
scrawl 84afd87321 Placeable objects should not collide unless they have a NiRootCollisionNode 12 years ago
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BtOgre.cpp more include cleanup (most removing Ogre.h) 13 years ago
BtOgreExtras.h Fix collision debug drawer (tcg) 12 years ago
BtOgreGP.h more include cleanup (most removing Ogre.h) 13 years ago
BtOgrePG.h Merged openengine into openmw 13 years ago
BulletShapeLoader.cpp Placeable objects should not collide unless they have a NiRootCollisionNode 12 years ago
BulletShapeLoader.h Placeable objects should not collide unless they have a NiRootCollisionNode 12 years ago
CMotionState.cpp renamed high level NIF files... 12 years ago
CMotionState.h Merged openengine into openmw 13 years ago
btKinematicCharacterController.cpp Merged openengine into openmw 13 years ago
btKinematicCharacterController.h Merged openengine into openmw 13 years ago
physic.cpp Placeable objects should not collide unless they have a NiRootCollisionNode 12 years ago
physic.hpp Placeable objects should not collide unless they have a NiRootCollisionNode 12 years ago
trace.cpp Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack 12 years ago
trace.h Simplify newtrace a bit 12 years ago