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322 lines
9.3 KiB
C++
322 lines
9.3 KiB
C++
#ifndef COMPONENTS_NIFOSG_CONTROLLER_H
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#define COMPONENTS_NIFOSG_CONTROLLER_H
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#include <components/nif/niffile.hpp>
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#include <components/nif/nifkey.hpp>
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#include <components/nif/controller.hpp>
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#include <components/nif/data.hpp>
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#include <components/sceneutil/controller.hpp>
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#include <components/sceneutil/statesetupdater.hpp>
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#include <set> //UVController
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// FlipController
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#include <osg/Texture2D>
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#include <osg/ref_ptr>
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#include <osg/StateSet>
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#include <osg/NodeCallback>
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#include <osg/Drawable>
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namespace osg
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{
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class Node;
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class StateSet;
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}
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namespace osgParticle
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{
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class Emitter;
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}
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namespace NifOsg
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{
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// interpolation of keyframes
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template <typename MapT, typename InterpolationFunc>
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class ValueInterpolator
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{
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public:
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typedef typename MapT::ValueType ValueT;
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ValueInterpolator()
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: mDefaultVal(ValueT())
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{
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}
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ValueInterpolator(std::shared_ptr<const MapT> keys, ValueT defaultVal = ValueT())
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: mKeys(keys)
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, mDefaultVal(defaultVal)
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{
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if (keys)
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{
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mLastLowKey = mKeys->mKeys.end();
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mLastHighKey = mKeys->mKeys.end();
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}
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}
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ValueT interpKey(float time) const
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{
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if (empty())
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return mDefaultVal;
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const typename MapT::MapType & keys = mKeys->mKeys;
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if(time <= keys.begin()->first)
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return keys.begin()->second.mValue;
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// retrieve the current position in the map, optimized for the most common case
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// where time moves linearly along the keyframe track
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typename MapT::MapType::const_iterator it = mLastHighKey;
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if (mLastHighKey != keys.end())
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{
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if (time > mLastHighKey->first)
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{
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// try if we're there by incrementing one
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++mLastLowKey;
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++mLastHighKey;
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it = mLastHighKey;
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}
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if (mLastHighKey == keys.end() || (time < mLastLowKey->first || time > mLastHighKey->first))
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it = keys.lower_bound(time); // still not there, reorient by performing lower_bound check on the whole map
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}
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else
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it = keys.lower_bound(time);
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// now do the actual interpolation
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if (it != keys.end())
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{
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float aTime = it->first;
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const typename MapT::KeyType* aKey = &it->second;
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// cache for next time
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mLastHighKey = it;
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typename MapT::MapType::const_iterator last = --it;
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mLastLowKey = last;
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float aLastTime = last->first;
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const typename MapT::KeyType* aLastKey = &last->second;
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float a = (time - aLastTime) / (aTime - aLastTime);
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return InterpolationFunc()(aLastKey->mValue, aKey->mValue, a);
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}
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else
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return keys.rbegin()->second.mValue;
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}
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bool empty() const
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{
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return !mKeys || mKeys->mKeys.empty();
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}
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private:
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mutable typename MapT::MapType::const_iterator mLastLowKey;
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mutable typename MapT::MapType::const_iterator mLastHighKey;
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std::shared_ptr<const MapT> mKeys;
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ValueT mDefaultVal;
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};
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struct LerpFunc
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{
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template <typename ValueType>
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inline ValueType operator()(const ValueType& a, const ValueType& b, float fraction)
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{
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return a + ((b - a) * fraction);
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}
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};
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struct QuaternionSlerpFunc
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{
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inline osg::Quat operator()(const osg::Quat& a, const osg::Quat& b, float fraction)
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{
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osg::Quat result;
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result.slerp(fraction, a, b);
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return result;
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}
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};
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typedef ValueInterpolator<Nif::QuaternionKeyMap, QuaternionSlerpFunc> QuaternionInterpolator;
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typedef ValueInterpolator<Nif::FloatKeyMap, LerpFunc> FloatInterpolator;
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typedef ValueInterpolator<Nif::Vector3KeyMap, LerpFunc> Vec3Interpolator;
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class ControllerFunction : public SceneUtil::ControllerFunction
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{
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private:
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float mFrequency;
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float mPhase;
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float mStartTime;
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float mStopTime;
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enum ExtrapolationMode
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{
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Cycle = 0,
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Reverse = 1,
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Constant = 2
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};
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ExtrapolationMode mExtrapolationMode;
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public:
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ControllerFunction(const Nif::Controller *ctrl);
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float calculate(float value) const;
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virtual float getMaximum() const;
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};
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/// Must be set on a SceneUtil::MorphGeometry.
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class GeomMorpherController : public osg::Drawable::UpdateCallback, public SceneUtil::Controller
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{
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public:
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GeomMorpherController(const Nif::NiMorphData* data);
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GeomMorpherController();
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GeomMorpherController(const GeomMorpherController& copy, const osg::CopyOp& copyop);
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META_Object(NifOsg, GeomMorpherController)
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virtual void update(osg::NodeVisitor* nv, osg::Drawable* drawable);
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private:
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std::vector<FloatInterpolator> mKeyFrames;
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};
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class KeyframeController : public osg::NodeCallback, public SceneUtil::Controller
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{
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public:
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KeyframeController(const Nif::NiKeyframeData *data);
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KeyframeController();
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KeyframeController(const KeyframeController& copy, const osg::CopyOp& copyop);
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META_Object(NifOsg, KeyframeController)
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virtual osg::Vec3f getTranslation(float time) const;
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virtual void operator() (osg::Node*, osg::NodeVisitor*);
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private:
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QuaternionInterpolator mRotations;
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FloatInterpolator mXRotations;
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FloatInterpolator mYRotations;
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FloatInterpolator mZRotations;
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Vec3Interpolator mTranslations;
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FloatInterpolator mScales;
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osg::Quat getXYZRotation(float time) const;
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};
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class UVController : public SceneUtil::StateSetUpdater, public SceneUtil::Controller
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{
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public:
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UVController();
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UVController(const UVController&,const osg::CopyOp&);
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UVController(const Nif::NiUVData *data, const std::set<int>& textureUnits);
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META_Object(NifOsg,UVController)
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virtual void setDefaults(osg::StateSet* stateset);
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virtual void apply(osg::StateSet *stateset, osg::NodeVisitor *nv);
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private:
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FloatInterpolator mUTrans;
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FloatInterpolator mVTrans;
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FloatInterpolator mUScale;
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FloatInterpolator mVScale;
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std::set<int> mTextureUnits;
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};
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class VisController : public osg::NodeCallback, public SceneUtil::Controller
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{
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private:
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std::vector<Nif::NiVisData::VisData> mData;
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bool calculate(float time) const;
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public:
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VisController(const Nif::NiVisData *data);
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VisController();
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VisController(const VisController& copy, const osg::CopyOp& copyop);
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META_Object(NifOsg, VisController)
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virtual void operator() (osg::Node* node, osg::NodeVisitor* nv);
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};
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class AlphaController : public SceneUtil::StateSetUpdater, public SceneUtil::Controller
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{
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private:
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FloatInterpolator mData;
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public:
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AlphaController(const Nif::NiFloatData *data);
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AlphaController();
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AlphaController(const AlphaController& copy, const osg::CopyOp& copyop);
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virtual void setDefaults(osg::StateSet* stateset);
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virtual void apply(osg::StateSet* stateset, osg::NodeVisitor* nv);
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META_Object(NifOsg, AlphaController)
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};
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class MaterialColorController : public SceneUtil::StateSetUpdater, public SceneUtil::Controller
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{
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private:
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Vec3Interpolator mData;
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public:
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MaterialColorController(const Nif::NiPosData *data);
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MaterialColorController();
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MaterialColorController(const MaterialColorController& copy, const osg::CopyOp& copyop);
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META_Object(NifOsg, MaterialColorController)
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virtual void setDefaults(osg::StateSet* stateset);
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virtual void apply(osg::StateSet* stateset, osg::NodeVisitor* nv);
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};
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class FlipController : public SceneUtil::StateSetUpdater, public SceneUtil::Controller
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{
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private:
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int mTexSlot;
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float mDelta;
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std::vector<osg::ref_ptr<osg::Texture2D> > mTextures;
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public:
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FlipController(const Nif::NiFlipController* ctrl, const std::vector<osg::ref_ptr<osg::Texture2D> >& textures);
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FlipController(int texSlot, float delta, const std::vector<osg::ref_ptr<osg::Texture2D> >& textures);
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FlipController();
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FlipController(const FlipController& copy, const osg::CopyOp& copyop);
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META_Object(NifOsg, FlipController)
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std::vector<osg::ref_ptr<osg::Texture2D> >& getTextures() { return mTextures; }
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virtual void apply(osg::StateSet *stateset, osg::NodeVisitor *nv);
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};
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class ParticleSystemController : public osg::NodeCallback, public SceneUtil::Controller
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{
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public:
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ParticleSystemController(const Nif::NiParticleSystemController* ctrl);
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ParticleSystemController();
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ParticleSystemController(const ParticleSystemController& copy, const osg::CopyOp& copyop);
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META_Object(NifOsg, ParticleSystemController)
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virtual void operator() (osg::Node* node, osg::NodeVisitor* nv);
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private:
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float mEmitStart;
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float mEmitStop;
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};
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}
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#endif
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