d4d1703bcf
cppcheck: [apps/esmtool/record.cpp:697]: (performance) Prefer prefix ++/-- operators for non-primitive types. [apps/esmtool/record.cpp:1126]: (performance) Prefer prefix ++/-- operators for non-primitive types. [apps/esmtool/record.cpp:1138]: (performance) Prefer prefix ++/-- operators for non-primitive types. [apps/niftest/niftest.cpp:36]: (performance) Function parameter 'filename' should be passed by reference. [apps/niftest/niftest.cpp:41]: (performance) Function parameter 'filename' should be passed by reference. [apps/opencs/model/prefs/boolsetting.cpp:25]: (warning) Possible leak in public function. The pointer 'mWidget' is not deallocated before it is allocated. [apps/opencs/model/prefs/shortcuteventhandler.cpp:52]: (warning) Return value of std::remove() ignored. Elements remain in container. [apps/openmw/mwstate/quicksavemanager.cpp:5]: (performance) Variable 'mSaveName' is assigned in constructor body. Consider performing initialization in initialization list. PVS-Studio: apps/opencs/model/filter/parser.cpp 582 warn V560 A part of conditional expression is always true: allowPredefined. apps/opencs/view/world/referencecreator.cpp 67 warn V547 Expression '!errors.empty()' is always false. apps/opencs/view/world/referencecreator.cpp 74 warn V547 Expression '!errors.empty()' is always false. apps/opencs/view/doc/loader.cpp 170 warn V560 A part of conditional expression is always true: !completed. apps/opencs/view/doc/loader.cpp 170 warn V560 A part of conditional expression is always true: !error.empty(). apps/opencs/model/tools/pathgridcheck.cpp 32 err V517 The use of 'if (A) {...} else if (A) {...}' pattern was detected. There is a probability of logical error presence. Check lines: 32, 34. apps/opencs/model/world/refidadapterimp.cpp 1376 err V547 Expression 'subColIndex < 3' is always true. apps/openmw/mwgui/widgets.hpp 318 warn V703 It is odd that the 'mEnableRepeat' field in derived class 'MWScrollBar' overwrites field in base class 'ScrollBar'. Check lines: widgets.hpp:318, MyGUI_ScrollBar.h:179. apps/openmw/mwgui/widgets.hpp 319 warn V703 It is odd that the 'mRepeatTriggerTime' field in derived class 'MWScrollBar' overwrites field in base class 'ScrollBar'. Check lines: widgets.hpp:319, MyGUI_ScrollBar.h:180. apps/openmw/mwgui/widgets.hpp 320 warn V703 It is odd that the 'mRepeatStepTime' field in derived class 'MWScrollBar' overwrites field in base class 'ScrollBar'. Check lines: widgets.hpp:320, MyGUI_ScrollBar.h:181 apps/openmw/mwmechanics/actors.cpp 1425 warn V547 Expression '!detected' is always true. apps/openmw/mwmechanics/character.cpp 2155 err V547 Expression 'mode == 0' is always true. apps/openmw/mwmechanics/character.cpp 1192 warn V592 The expression was enclosed by parentheses twice: ((expression)). One pair of parentheses is unnecessary or misprint is present. apps/openmw/mwmechanics/character.cpp 521 warn V560 A part of conditional expression is always true: (idle == mIdleState). apps/openmw/mwmechanics/pathfinding.cpp 317 err V547 Expression 'mPath.size() >= 2' is always true. apps/openmw/mwscript/interpretercontext.cpp 409 warn V560 A part of conditional expression is always false: rank > 9. apps/openmw/mwgui/windowbase.cpp 28 warn V560 A part of conditional expression is always true: !visible. apps/openmw/mwgui/journalwindow.cpp 561 warn V547 Expression '!mAllQuests' is always false. apps/openmw/mwgui/referenceinterface.cpp 18 warn V571 Recurring check. The '!mPtr.isEmpty()' condition was already verified in line 16. apps/openmw/mwworld/scene.cpp 463 warn V547 Expression 'adjustPlayerPos' is always true. apps/openmw/mwworld/worldimp.cpp 409 err V766 An item with the same key '"sCompanionShare"' has already been added. apps/openmw/mwworld/cellstore.cpp 691 warn V519 The 'state.mWaterLevel' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 689, 691. apps/openmw/mwworld/weather.cpp 1125 warn V519 The 'mResult.mParticleEffect' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 1123, 1125. apps/openmw/mwworld/weather.cpp 1137 warn V519 The 'mResult.mParticleEffect' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 1135, 1137. apps/wizard/unshield/unshieldworker.cpp 475 warn V728 An excessive check can be simplified. The '(A && B) || (!A && !B)' expression is equivalent to the 'bool(A) == bool(B)' expression. apps/wizard/installationpage.cpp 163 warn V735 Possibly an incorrect HTML. The "</p" closing tag was encountered, while the "</span" tag was expected. components/fontloader/fontloader.cpp 427 err V547 Expression 'i == 1' is always true. components/nifosg/nifloader.cpp 282 warn V519 The 'created' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 278, 282. components/esm/loadregn.cpp 119 err V586 The 'clear' function is called twice for deallocation of the same resource. Check lines: 112, 119. components/esm/cellref.cpp 178 warn V581 The conditional expressions of the 'if' statements situated alongside each other are identical. Check lines: 175, 178. components/esmterrain/storage.cpp 235 warn V560 A part of conditional expression is always true: colStart == 0. components/esmterrain/storage.cpp 237 warn V560 A part of conditional expression is always true: rowStart == 0. |
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README.md
OpenMW
OpenMW is a recreation of the engine for the popular role-playing game Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
OpenMW also comes with OpenMW-CS, a replacement for Morrowind's TES Construction Set.
- Version: 0.43.0
- License: GPLv3 (see LICENSE for more information)
- Website: https://www.openmw.org
- IRC: #openmw on irc.freenode.net
Font Licenses:
- DejaVuLGCSansMono.ttf: custom (see files/mygui/DejaVu Font License.txt for more information)
Current Status
The main quests in Morrowind, Tribunal and Bloodmoon are all completable. Some issues with side quests are to be expected (but rare). Check the bug tracker for a list of issues we need to resolve before the "1.0" release. Even before the "1.0" release however, OpenMW boasts some new features, such as improved graphics and user interfaces.
Pre-existing modifications created for the original Morrowind engine can be hit-and-miss. The OpenMW script compiler performs more thorough error-checking than Morrowind does, meaning that a mod created for Morrowind may not necessarily run in OpenMW. Some mods also rely on quirky behaviour or engine bugs in order to work. We are considering such compatibility issues on a case-by-case basis - in some cases adding a workaround to OpenMW may be feasible, in other cases fixing the mod will be the only option. If you know of any mods that work or don't work, feel free to add them to the Mod status wiki page.
Getting Started
- Official forums
- Installation instructions
- Build from source
- Testing the game
- How to contribute
- Report a bug - read the guidelines before submitting your first bug!
- Known issues
The data path
The data path tells OpenMW where to find your Morrowind files. If you run the launcher, OpenMW should be able to pick up the location of these files on its own, if both Morrowind and OpenMW are installed properly (installing Morrowind under WINE is considered a proper install).
Command line options
Syntax: openmw <options>
Allowed options:
--help print help message
--version print version information and quit
--data arg (=data) set data directories (later directories
have higher priority)
--data-local arg set local data directory (highest
priority)
--fallback-archive arg (=fallback-archive)
set fallback BSA archives (later
archives have higher priority)
--resources arg (=resources) set resources directory
--start arg set initial cell
--content arg content file(s): esm/esp, or
omwgame/omwaddon
--no-sound [=arg(=1)] (=0) disable all sounds
--script-verbose [=arg(=1)] (=0) verbose script output
--script-all [=arg(=1)] (=0) compile all scripts (excluding dialogue
scripts) at startup
--script-all-dialogue [=arg(=1)] (=0) compile all dialogue scripts at startup
--script-console [=arg(=1)] (=0) enable console-only script
functionality
--script-run arg select a file containing a list of
console commands that is executed on
startup
--script-warn [=arg(=1)] (=1) handling of warnings when compiling
scripts
0 - ignore warning
1 - show warning but consider script as
correctly compiled anyway
2 - treat warnings as errors
--script-blacklist arg ignore the specified script (if the use
of the blacklist is enabled)
--script-blacklist-use [=arg(=1)] (=1)
enable script blacklisting
--load-savegame arg load a save game file on game startup
(specify an absolute filename or a
filename relative to the current
working directory)
--skip-menu [=arg(=1)] (=0) skip main menu on game startup
--new-game [=arg(=1)] (=0) run new game sequence (ignored if
skip-menu=0)
--fs-strict [=arg(=1)] (=0) strict file system handling (no case
folding)
--encoding arg (=win1252) Character encoding used in OpenMW game
messages:
win1250 - Central and Eastern European
such as Polish, Czech, Slovak,
Hungarian, Slovene, Bosnian, Croatian,
Serbian (Latin script), Romanian and
Albanian languages
win1251 - Cyrillic alphabet such as
Russian, Bulgarian, Serbian Cyrillic
and other languages
win1252 - Western European (Latin)
alphabet, used by default
--fallback arg fallback values
--no-grab Don't grab mouse cursor
--export-fonts [=arg(=1)] (=0) Export Morrowind .fnt fonts to PNG
image and XML file in current directory
--activate-dist arg (=-1) activation distance override