..
.gitignore
directory structure reorganisation (still missing the mangle stuff)
2010-06-25 22:28:59 +02:00
activatoranimation.cpp
Allow loading multiple animation sources
2013-05-07 16:59:32 -07:00
activatoranimation.hpp
Return the movement vector from runAnimation
2013-01-18 16:21:29 -08:00
actors.cpp
Fix crash when disabling objects in a previously loaded cell, then coming back to that cell and leaving again
2013-04-17 17:06:30 +02:00
actors.hpp
NPCs / creatures can now emit ripples
2013-02-27 09:20:42 +01:00
animation.cpp
Security skill
2013-05-19 18:40:37 +02:00
animation.hpp
Security skill
2013-05-19 18:40:37 +02:00
camera.cpp
Fix a new game crash, reset camera
2013-05-17 22:53:43 +02:00
camera.hpp
Fix a new game crash, reset camera
2013-05-17 22:53:43 +02:00
cell.hpp
implemented take action
2010-08-07 20:25:17 +02:00
characterpreview.cpp
Security skill
2013-05-19 18:40:37 +02:00
characterpreview.hpp
Security skill
2013-05-19 18:40:37 +02:00
compositors.cpp
fix triangle / batch counts with compositors
2012-06-22 12:56:04 +02:00
compositors.hpp
fix triangle / batch counts with compositors
2012-06-22 12:56:04 +02:00
creatureanimation.cpp
Allow loading multiple animation sources
2013-05-07 16:59:32 -07:00
creatureanimation.hpp
Return the movement vector from runAnimation
2013-01-18 16:21:29 -08:00
debugging.cpp
Rename MWRender's Player to Camera
2013-04-29 05:50:40 -07:00
debugging.hpp
Rename MWRender's Player to Camera
2013-04-29 05:50:40 -07:00
externalrendering.hpp
added support for out of world rendering
2012-09-14 21:12:16 +02:00
globalmap.cpp
Z-up conversion: global map, shader fix
2013-02-26 13:52:01 +01:00
globalmap.hpp
transparent overlay
2012-11-04 12:13:04 +01:00
localmap.cpp
Fix a problem with statics disappearing sometimes on the map
2013-05-18 22:55:30 +02:00
localmap.hpp
Cleanup
2013-03-03 19:52:20 +01:00
npcanimation.cpp
Security skill
2013-05-19 18:40:37 +02:00
npcanimation.hpp
Render weapon and shield. Only shield can be seen right now as weapons need to be drawed out.
2013-04-28 11:41:01 +01:00
objects.cpp
Rename EntityList to ObjectList
2013-04-07 01:52:35 -07:00
objects.hpp
Fallback system rewritten, added light fallbacks
2013-03-15 10:17:30 +01:00
occlusionquery.cpp
Fix the frame update not getting called on the first frame
2013-05-13 20:08:12 +02:00
occlusionquery.hpp
Fix the frame update not getting called on the first frame
2013-05-13 20:08:12 +02:00
refraction.cpp
Cleanup
2013-03-03 19:52:20 +01:00
refraction.hpp
Make sure render textures are inactive when in a cell without water
2013-03-03 15:11:45 +01:00
renderconst.hpp
Simpler, more lightweight underwater effect, changed colors to match vanilla better
2013-03-03 19:28:11 +01:00
renderinginterface.hpp
rotateObject() added, input system rewritten
2012-08-09 00:15:52 +04:00
renderingmanager.cpp
Merge branch 'master' of https://github.com/zinnschlag/openmw into sdl_input2
2013-06-15 17:41:42 +02:00
renderingmanager.hpp
Fix a new game crash, reset camera
2013-05-17 22:53:43 +02:00
ripplesimulation.cpp
NPCs / creatures can now emit ripples
2013-02-27 09:20:42 +01:00
ripplesimulation.hpp
NPCs / creatures can now emit ripples
2013-02-27 09:20:42 +01:00
shadows.cpp
Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM.
2013-04-09 20:31:00 +02:00
shadows.hpp
basic shadows
2012-04-11 18:53:13 +02:00
sky.cpp
Fix sun glare persisting after changing to an interior cell
2013-05-18 23:10:37 +02:00
sky.hpp
Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
2013-05-07 17:38:24 +02:00
terrain.cpp
Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
2013-04-03 23:55:57 +02:00
terrain.hpp
Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
2013-04-03 23:55:57 +02:00
terrainmaterial.cpp
init pointer value to prevent segfault
2013-05-03 10:51:42 +04:00
terrainmaterial.hpp
Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM.
2013-04-09 20:31:00 +02:00
videoplayer.cpp
libav-9 - fix missing includes
2013-06-24 21:08:28 +02:00
videoplayer.hpp
support the allowSkipping extra parameter for playBink command.
2013-01-07 13:19:52 +01:00
water.cpp
Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
2013-05-07 17:38:24 +02:00
water.hpp
Initialize values
2013-05-02 22:43:21 +04:00