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openmw-tes3coop/apps/openmw/mwgui/settingswindow.cpp

626 lines
30 KiB
C++

#include "settingswindow.hpp"
#include <OgreRoot.h>
#include <OgrePlugin.h>
#include <boost/lexical_cast.hpp>
#include <boost/algorithm/string.hpp>
#include <boost/math/common_factor_rt.hpp>
#include <SDL_video.h>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/inputmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "confirmationdialog.hpp"
namespace
{
std::string fpsLevelToStr(int level)
{
if (level == 0)
return "#{sOff}";
else if (level == 1)
return "Basic";
else
return "Detailed";
}
std::string textureFilteringToStr(const std::string& val)
{
if (val == "none")
return "None";
else if (val == "anisotropic")
return "Anisotropic";
else if (val == "bilinear")
return "Bilinear";
else
return "Trilinear";
}
void parseResolution (int &x, int &y, const std::string& str)
{
std::vector<std::string> split;
boost::algorithm::split (split, str, boost::is_any_of("@(x"));
assert (split.size() >= 2);
boost::trim(split[0]);
boost::trim(split[1]);
x = boost::lexical_cast<int> (split[0]);
y = boost::lexical_cast<int> (split[1]);
}
bool sortResolutions (std::pair<int, int> left, std::pair<int, int> right)
{
if (left.first == right.first)
return left.second > right.second;
return left.first > right.first;
}
std::string getAspect (int x, int y)
{
int gcd = boost::math::gcd (x, y);
int xaspect = x / gcd;
int yaspect = y / gcd;
// special case: 8 : 5 is usually referred to as 16:10
if (xaspect == 8 && yaspect == 5)
return "16 : 10";
return boost::lexical_cast<std::string>(xaspect) + " : " + boost::lexical_cast<std::string>(yaspect);
}
std::string hlslGlsl ()
{
return (Ogre::Root::getSingleton ().getRenderSystem ()->getName ().find("OpenGL") != std::string::npos) ? "glsl" : "hlsl";
}
bool cgAvailable ()
{
Ogre::Root::PluginInstanceList list = Ogre::Root::getSingleton ().getInstalledPlugins ();
for (Ogre::Root::PluginInstanceList::const_iterator it = list.begin(); it != list.end(); ++it)
{
if ((*it)->getName() == "Cg Program Manager")
return true;
}
return false;
}
}
namespace MWGui
{
SettingsWindow::SettingsWindow() :
WindowBase("openmw_settings_window.layout")
{
getWidget(mOkButton, "OkButton");
getWidget(mBestAttackButton, "BestAttackButton");
getWidget(mSubtitlesButton, "SubtitlesButton");
getWidget(mCrosshairButton, "CrosshairButton");
getWidget(mResolutionList, "ResolutionList");
getWidget(mMenuTransparencySlider, "MenuTransparencySlider");
getWidget(mToolTipDelaySlider, "ToolTipDelaySlider");
getWidget(mViewDistanceSlider, "ViewDistanceSlider");
getWidget(mFullscreenButton, "FullscreenButton");
getWidget(mVSyncButton, "VSyncButton");
getWidget(mFPSButton, "FPSButton");
getWidget(mFOVSlider, "FOVSlider");
getWidget(mMasterVolumeSlider, "MasterVolume");
getWidget(mVoiceVolumeSlider, "VoiceVolume");
getWidget(mEffectsVolumeSlider, "EffectsVolume");
getWidget(mFootstepsVolumeSlider, "FootstepsVolume");
getWidget(mMusicVolumeSlider, "MusicVolume");
getWidget(mAnisotropySlider, "AnisotropySlider");
getWidget(mTextureFilteringButton, "TextureFilteringButton");
getWidget(mAnisotropyLabel, "AnisotropyLabel");
getWidget(mAnisotropyBox, "AnisotropyBox");
getWidget(mWaterShaderButton, "WaterShaderButton");
getWidget(mReflectObjectsButton, "ReflectObjectsButton");
getWidget(mReflectActorsButton, "ReflectActorsButton");
getWidget(mReflectTerrainButton, "ReflectTerrainButton");
getWidget(mShadersButton, "ShadersButton");
getWidget(mShaderModeButton, "ShaderModeButton");
getWidget(mShadowsEnabledButton, "ShadowsEnabledButton");
getWidget(mShadowsLargeDistance, "ShadowsLargeDistance");
getWidget(mShadowsTextureSize, "ShadowsTextureSize");
getWidget(mActorShadows, "ActorShadows");
getWidget(mStaticsShadows, "StaticsShadows");
getWidget(mMiscShadows, "MiscShadows");
getWidget(mTerrainShadows, "TerrainShadows");
getWidget(mControlsBox, "ControlsBox");
getWidget(mResetControlsButton, "ResetControlsButton");
getWidget(mInvertYButton, "InvertYButton");
getWidget(mCameraSensitivitySlider, "CameraSensitivitySlider");
getWidget(mRefractionButton, "RefractionButton");
mSubtitlesButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
mCrosshairButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
mBestAttackButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
mInvertYButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
mOkButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onOkButtonClicked);
mShadersButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onShadersToggled);
mShaderModeButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onShaderModeToggled);
mFullscreenButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
mWaterShaderButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
mRefractionButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
mReflectObjectsButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
mReflectTerrainButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
mReflectActorsButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
mTextureFilteringButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onTextureFilteringToggled);
mVSyncButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
mFPSButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onFpsToggled);
mMenuTransparencySlider->eventScrollChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onSliderChangePosition);
mFOVSlider->eventScrollChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onSliderChangePosition);
mToolTipDelaySlider->eventScrollChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onSliderChangePosition);
mViewDistanceSlider->eventScrollChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onSliderChangePosition);
mResolutionList->eventListChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onResolutionSelected);
mAnisotropySlider->eventScrollChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onSliderChangePosition);
mShadowsEnabledButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
mShadowsLargeDistance->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
mShadowsTextureSize->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onShadowTextureSize);
mActorShadows->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
mStaticsShadows->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
mMiscShadows->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
mTerrainShadows->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
mMasterVolumeSlider->eventScrollChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onSliderChangePosition);
mVoiceVolumeSlider->eventScrollChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onSliderChangePosition);
mEffectsVolumeSlider->eventScrollChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onSliderChangePosition);
mFootstepsVolumeSlider->eventScrollChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onSliderChangePosition);
mMusicVolumeSlider->eventScrollChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onSliderChangePosition);
center();
mResetControlsButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onResetDefaultBindings);
// fill resolution list
int screen = Settings::Manager::getInt("screen", "Video");
int numDisplayModes = SDL_GetNumDisplayModes(screen);
std::vector < std::pair<int, int> > resolutions;
for (int i = 0; i < numDisplayModes; i++)
{
SDL_DisplayMode mode;
SDL_GetDisplayMode(screen, i, &mode);
resolutions.push_back(std::make_pair(mode.w, mode.h));
}
std::sort(resolutions.begin(), resolutions.end(), sortResolutions);
for (std::vector < std::pair<int, int> >::const_iterator it=resolutions.begin();
it!=resolutions.end(); ++it)
{
std::string str = boost::lexical_cast<std::string>(it->first) + " x " + boost::lexical_cast<std::string>(it->second)
+ " (" + getAspect(it->first,it->second) + ")";
if (mResolutionList->findItemIndexWith(str) == MyGUI::ITEM_NONE)
mResolutionList->addItem(str);
}
// read settings
int menu_transparency = (mMenuTransparencySlider->getScrollRange()-1) * Settings::Manager::getFloat("menu transparency", "GUI");
mMenuTransparencySlider->setScrollPosition(menu_transparency);
int tooltip_delay = (mToolTipDelaySlider->getScrollRange()-1) * Settings::Manager::getFloat("tooltip delay", "GUI");
mToolTipDelaySlider->setScrollPosition(tooltip_delay);
mSubtitlesButton->setCaptionWithReplacing(Settings::Manager::getBool("subtitles", "GUI") ? "#{sOn}" : "#{sOff}");
mCrosshairButton->setCaptionWithReplacing(Settings::Manager::getBool("crosshair", "HUD") ? "#{sOn}" : "#{sOff}");
mBestAttackButton->setCaptionWithReplacing(Settings::Manager::getBool("best attack", "Game") ? "#{sOn}" : "#{sOff}");
float fovVal = (Settings::Manager::getFloat("field of view", "General")-sFovMin)/(sFovMax-sFovMin);
mFOVSlider->setScrollPosition(fovVal * (mFOVSlider->getScrollRange()-1));
MyGUI::TextBox* fovText;
getWidget(fovText, "FovText");
fovText->setCaption("Field of View (" + boost::lexical_cast<std::string>(int(Settings::Manager::getFloat("field of view", "General"))) + ")");
float anisotropyVal = Settings::Manager::getInt("anisotropy", "General") / 16.0;
mAnisotropySlider->setScrollPosition(anisotropyVal * (mAnisotropySlider->getScrollRange()-1));
std::string tf = Settings::Manager::getString("texture filtering", "General");
mTextureFilteringButton->setCaption(textureFilteringToStr(tf));
mAnisotropyLabel->setCaption("Anisotropy (" + boost::lexical_cast<std::string>(Settings::Manager::getInt("anisotropy", "General")) + ")");
float val = (Settings::Manager::getFloat("max viewing distance", "Viewing distance")-sViewDistMin)/(sViewDistMax-sViewDistMin);
int viewdist = (mViewDistanceSlider->getScrollRange()-1) * val;
mViewDistanceSlider->setScrollPosition(viewdist);
mMasterVolumeSlider->setScrollPosition(Settings::Manager::getFloat("master volume", "Sound") * (mMasterVolumeSlider->getScrollRange()-1));
mMusicVolumeSlider->setScrollPosition(Settings::Manager::getFloat("music volume", "Sound") * (mMusicVolumeSlider->getScrollRange()-1));
mEffectsVolumeSlider->setScrollPosition(Settings::Manager::getFloat("sfx volume", "Sound") * (mEffectsVolumeSlider->getScrollRange()-1));
mFootstepsVolumeSlider->setScrollPosition(Settings::Manager::getFloat("footsteps volume", "Sound") * (mFootstepsVolumeSlider->getScrollRange()-1));
mVoiceVolumeSlider->setScrollPosition(Settings::Manager::getFloat("voice volume", "Sound") * (mVoiceVolumeSlider->getScrollRange()-1));
mWaterShaderButton->setCaptionWithReplacing(Settings::Manager::getBool("shader", "Water") ? "#{sOn}" : "#{sOff}");
mReflectObjectsButton->setCaptionWithReplacing(Settings::Manager::getBool("reflect statics", "Water") ? "#{sOn}" : "#{sOff}");
mReflectActorsButton->setCaptionWithReplacing(Settings::Manager::getBool("reflect actors", "Water") ? "#{sOn}" : "#{sOff}");
mReflectTerrainButton->setCaptionWithReplacing(Settings::Manager::getBool("reflect terrain", "Water") ? "#{sOn}" : "#{sOff}");
mShadowsTextureSize->setCaption (Settings::Manager::getString ("texture size", "Shadows"));
mShadowsLargeDistance->setCaptionWithReplacing(Settings::Manager::getBool("split", "Shadows") ? "#{sOn}" : "#{sOff}");
mShadowsEnabledButton->setCaptionWithReplacing(Settings::Manager::getBool("enabled", "Shadows") ? "#{sOn}" : "#{sOff}");
mActorShadows->setCaptionWithReplacing(Settings::Manager::getBool("actor shadows", "Shadows") ? "#{sOn}" : "#{sOff}");
mStaticsShadows->setCaptionWithReplacing(Settings::Manager::getBool("statics shadows", "Shadows") ? "#{sOn}" : "#{sOff}");
mMiscShadows->setCaptionWithReplacing(Settings::Manager::getBool("misc shadows", "Shadows") ? "#{sOn}" : "#{sOff}");
mTerrainShadows->setCaptionWithReplacing(Settings::Manager::getBool("terrain shadows", "Shadows") ? "#{sOn}" : "#{sOff}");
float cameraSens = (Settings::Manager::getFloat("camera sensitivity", "Input")-0.2)/(5.0-0.2);
mCameraSensitivitySlider->setScrollPosition (cameraSens * (mCameraSensitivitySlider->getScrollRange()-1));
mCameraSensitivitySlider->eventScrollChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onSliderChangePosition);
mInvertYButton->setCaptionWithReplacing(Settings::Manager::getBool("invert y axis", "Input") ? "#{sOn}" : "#{sOff}");
mShadersButton->setCaptionWithReplacing (Settings::Manager::getBool("shaders", "Objects") ? "#{sOn}" : "#{sOff}");
mShaderModeButton->setCaption (Settings::Manager::getString("shader mode", "General"));
mRefractionButton->setCaptionWithReplacing (Settings::Manager::getBool("refraction", "Water") ? "#{sOn}" : "#{sOff}");
if (!Settings::Manager::getBool("shaders", "Objects"))
{
mRefractionButton->setEnabled(false);
mShadowsEnabledButton->setEnabled(false);
}
mFullscreenButton->setCaptionWithReplacing(Settings::Manager::getBool("fullscreen", "Video") ? "#{sOn}" : "#{sOff}");
mVSyncButton->setCaptionWithReplacing(Settings::Manager::getBool("vsync", "Video") ? "#{sOn}": "#{sOff}");
mFPSButton->setCaptionWithReplacing(fpsLevelToStr(Settings::Manager::getInt("fps", "HUD")));
}
void SettingsWindow::onOkButtonClicked(MyGUI::Widget* _sender)
{
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Settings);
}
void SettingsWindow::onResolutionSelected(MyGUI::ListBox* _sender, size_t index)
{
if (index == MyGUI::ITEM_NONE)
return;
ConfirmationDialog* dialog = MWBase::Environment::get().getWindowManager()->getConfirmationDialog();
dialog->open("#{sNotifyMessage67}");
dialog->eventOkClicked.clear();
dialog->eventOkClicked += MyGUI::newDelegate(this, &SettingsWindow::onResolutionAccept);
dialog->eventCancelClicked.clear();
dialog->eventCancelClicked += MyGUI::newDelegate(this, &SettingsWindow::onResolutionCancel);
}
void SettingsWindow::onResolutionAccept()
{
std::string resStr = mResolutionList->getItemNameAt(mResolutionList->getIndexSelected());
int resX, resY;
parseResolution (resX, resY, resStr);
Settings::Manager::setInt("resolution x", "Video", resX);
Settings::Manager::setInt("resolution y", "Video", resY);
apply();
}
void SettingsWindow::onResolutionCancel()
{
mResolutionList->setIndexSelected(MyGUI::ITEM_NONE);
}
void SettingsWindow::onShadowTextureSize(MyGUI::Widget* _sender)
{
std::string size = mShadowsTextureSize->getCaption();
if (size == "512")
size = "1024";
else if (size == "1024")
size = "2048";
else if (size == "2048")
size = "4096";
else
size = "512";
mShadowsTextureSize->setCaption(size);
Settings::Manager::setString("texture size", "Shadows", size);
apply();
}
void SettingsWindow::onButtonToggled(MyGUI::Widget* _sender)
{
std::string on = MWBase::Environment::get().getWindowManager()->getGameSettingString("sOn", "On");
std::string off = MWBase::Environment::get().getWindowManager()->getGameSettingString("sOff", "On");
bool newState;
if (_sender->castType<MyGUI::Button>()->getCaption() == on)
{
_sender->castType<MyGUI::Button>()->setCaption(off);
newState = false;
}
else
{
_sender->castType<MyGUI::Button>()->setCaption(on);
newState = true;
}
if (_sender == mFullscreenButton)
{
// check if this resolution is supported in fullscreen
bool supported = false;
for (unsigned int i=0; i<mResolutionList->getItemCount(); ++i)
{
std::string resStr = mResolutionList->getItemNameAt(i);
int resX, resY;
parseResolution (resX, resY, resStr);
if (resX == Settings::Manager::getInt("resolution x", "Video")
&& resY == Settings::Manager::getInt("resolution y", "Video"))
supported = true;
}
if (!supported)
{
std::string msg = "This resolution is not supported in Fullscreen mode. Please select a resolution from the list.";
MWBase::Environment::get().getWindowManager()->
messageBox(msg);
_sender->castType<MyGUI::Button>()->setCaption(off);
}
else
{
Settings::Manager::setBool("fullscreen", "Video", newState);
apply();
}
}
else if (_sender == mVSyncButton)
{
Settings::Manager::setBool("vsync", "Video", newState);
// Ogre::Window::setVSyncEnabled is bugged in 1.8
#if OGRE_VERSION < (1 << 16 | 9 << 8 | 0)
MWBase::Environment::get().getWindowManager()->
messageBox("VSync will be applied after a restart", std::vector<std::string>());
#endif
apply();
}
else
{
if (_sender == mVSyncButton)
Settings::Manager::setBool("vsync", "Video", newState);
if (_sender == mWaterShaderButton)
Settings::Manager::setBool("shader", "Water", newState);
else if (_sender == mRefractionButton)
Settings::Manager::setBool("refraction", "Water", newState);
else if (_sender == mReflectObjectsButton)
{
Settings::Manager::setBool("reflect misc", "Water", newState);
Settings::Manager::setBool("reflect statics", "Water", newState);
Settings::Manager::setBool("reflect statics small", "Water", newState);
}
else if (_sender == mReflectActorsButton)
Settings::Manager::setBool("reflect actors", "Water", newState);
else if (_sender == mReflectTerrainButton)
Settings::Manager::setBool("reflect terrain", "Water", newState);
else if (_sender == mShadowsEnabledButton)
Settings::Manager::setBool("enabled", "Shadows", newState);
else if (_sender == mShadowsLargeDistance)
Settings::Manager::setBool("split", "Shadows", newState);
else if (_sender == mActorShadows)
Settings::Manager::setBool("actor shadows", "Shadows", newState);
else if (_sender == mStaticsShadows)
Settings::Manager::setBool("statics shadows", "Shadows", newState);
else if (_sender == mMiscShadows)
Settings::Manager::setBool("misc shadows", "Shadows", newState);
else if (_sender == mTerrainShadows)
Settings::Manager::setBool("terrain shadows", "Shadows", newState);
else if (_sender == mInvertYButton)
Settings::Manager::setBool("invert y axis", "Input", newState);
else if (_sender == mCrosshairButton)
Settings::Manager::setBool("crosshair", "HUD", newState);
else if (_sender == mSubtitlesButton)
Settings::Manager::setBool("subtitles", "GUI", newState);
else if (_sender == mBestAttackButton)
Settings::Manager::setBool("best attack", "Game", newState);
apply();
}
}
void SettingsWindow::onShaderModeToggled(MyGUI::Widget* _sender)
{
std::string val = static_cast<MyGUI::Button*>(_sender)->getCaption();
if (val == "cg")
{
val = hlslGlsl();
}
else if (cgAvailable ())
val = "cg";
static_cast<MyGUI::Button*>(_sender)->setCaption(val);
Settings::Manager::setString("shader mode", "General", val);
apply();
}
void SettingsWindow::onShadersToggled(MyGUI::Widget* _sender)
{
std::string on = MWBase::Environment::get().getWindowManager()->getGameSettingString("sOn", "On");
std::string off = MWBase::Environment::get().getWindowManager()->getGameSettingString("sOff", "On");
std::string val = static_cast<MyGUI::Button*>(_sender)->getCaption();
if (val == off)
val = on;
else
val = off;
static_cast<MyGUI::Button*>(_sender)->setCaptionWithReplacing (val);
if (val == off)
{
Settings::Manager::setBool("shaders", "Objects", false);
// refraction needs shaders to display underwater fog
mRefractionButton->setCaptionWithReplacing("#{sOff}");
mRefractionButton->setEnabled(false);
Settings::Manager::setBool("refraction", "Water", false);
Settings::Manager::setBool("underwater effect", "Water", false);
// shadows not supported
mShadowsEnabledButton->setEnabled(false);
mShadowsEnabledButton->setCaptionWithReplacing("#{sOff}");
Settings::Manager::setBool("enabled", "Shadows", false);
}
else
{
Settings::Manager::setBool("shaders", "Objects", true);
// re-enable
mReflectObjectsButton->setEnabled(true);
mReflectActorsButton->setEnabled(true);
mReflectTerrainButton->setEnabled(true);
mRefractionButton->setEnabled(true);
mShadowsEnabledButton->setEnabled(true);
}
apply();
}
void SettingsWindow::onFpsToggled(MyGUI::Widget* _sender)
{
int newLevel = (Settings::Manager::getInt("fps", "HUD") + 1) % 3;
Settings::Manager::setInt("fps", "HUD", newLevel);
mFPSButton->setCaptionWithReplacing(fpsLevelToStr(newLevel));
apply();
}
void SettingsWindow::onTextureFilteringToggled(MyGUI::Widget* _sender)
{
std::string current = Settings::Manager::getString("texture filtering", "General");
std::string next;
if (current == "none")
next = "bilinear";
else if (current == "bilinear")
next = "trilinear";
else if (current == "trilinear")
next = "anisotropic";
else
next = "none";
mTextureFilteringButton->setCaption(textureFilteringToStr(next));
Settings::Manager::setString("texture filtering", "General", next);
apply();
}
void SettingsWindow::onSliderChangePosition(MyGUI::ScrollBar* scroller, size_t pos)
{
float val = pos / float(scroller->getScrollRange()-1);
if (scroller == mMenuTransparencySlider)
Settings::Manager::setFloat("menu transparency", "GUI", val);
else if (scroller == mToolTipDelaySlider)
Settings::Manager::setFloat("tooltip delay", "GUI", val);
else if (scroller == mViewDistanceSlider)
Settings::Manager::setFloat("max viewing distance", "Viewing distance", (1-val) * sViewDistMin + val * sViewDistMax);
else if (scroller == mFOVSlider)
{
MyGUI::TextBox* fovText;
getWidget(fovText, "FovText");
fovText->setCaption("Field of View (" + boost::lexical_cast<std::string>(int((1-val) * sFovMin + val * sFovMax)) + ")");
Settings::Manager::setFloat("field of view", "General", (1-val) * sFovMin + val * sFovMax);
}
else if (scroller == mAnisotropySlider)
{
mAnisotropyLabel->setCaption("Anisotropy (" + boost::lexical_cast<std::string>(int(val*16)) + ")");
Settings::Manager::setInt("anisotropy", "General", val * 16);
}
else if (scroller == mMasterVolumeSlider)
Settings::Manager::setFloat("master volume", "Sound", val);
else if (scroller == mVoiceVolumeSlider)
Settings::Manager::setFloat("voice volume", "Sound", val);
else if (scroller == mEffectsVolumeSlider)
Settings::Manager::setFloat("sfx volume", "Sound", val);
else if (scroller == mFootstepsVolumeSlider)
Settings::Manager::setFloat("footsteps volume", "Sound", val);
else if (scroller == mMusicVolumeSlider)
Settings::Manager::setFloat("music volume", "Sound", val);
else if (scroller == mCameraSensitivitySlider)
Settings::Manager::setFloat("camera sensitivity", "Input", (1-val) * 0.2 + val * 5.f);
apply();
}
void SettingsWindow::apply()
{
const Settings::CategorySettingVector changed = Settings::Manager::apply();
MWBase::Environment::get().getWorld()->processChangedSettings(changed);
MWBase::Environment::get().getSoundManager()->processChangedSettings(changed);
MWBase::Environment::get().getWindowManager()->processChangedSettings(changed);
MWBase::Environment::get().getInputManager()->processChangedSettings(changed);
}
void SettingsWindow::updateControlsBox()
{
while (mControlsBox->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(mControlsBox->getChildAt(0));
MWBase::Environment::get().getWindowManager ()->removeStaticMessageBox();
std::vector<int> actions = MWBase::Environment::get().getInputManager()->getActionSorting ();
const int h = 18;
const int w = mControlsBox->getWidth() - 28;
int curH = 0;
for (std::vector<int>::const_iterator it = actions.begin(); it != actions.end(); ++it)
{
std::string desc = MWBase::Environment::get().getInputManager()->getActionDescription (*it);
if (desc == "")
continue;
std::string binding = MWBase::Environment::get().getInputManager()->getActionBindingName (*it);
MyGUI::TextBox* leftText = mControlsBox->createWidget<MyGUI::TextBox>("SandText", MyGUI::IntCoord(0,curH,w,h), MyGUI::Align::Default);
leftText->setCaptionWithReplacing(desc);
MyGUI::Button* rightText = mControlsBox->createWidget<MyGUI::Button>("SandTextButton", MyGUI::IntCoord(0,curH,w,h), MyGUI::Align::Default);
rightText->setCaptionWithReplacing(binding);
rightText->setTextAlign (MyGUI::Align::Right);
rightText->setUserData(*it); // save the action id for callbacks
rightText->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onRebindAction);
rightText->eventMouseWheel += MyGUI::newDelegate(this, &SettingsWindow::onInputTabMouseWheel);
curH += h;
}
mControlsBox->setCanvasSize (mControlsBox->getWidth(), std::max(curH, mControlsBox->getHeight()));
}
void SettingsWindow::onRebindAction(MyGUI::Widget* _sender)
{
int actionId = *_sender->getUserData<int>();
static_cast<MyGUI::Button*>(_sender)->setCaptionWithReplacing("#{sNone}");
MWBase::Environment::get().getWindowManager ()->staticMessageBox ("#{sControlsMenu3}");
MWBase::Environment::get().getWindowManager ()->disallowMouse();
MWBase::Environment::get().getInputManager ()->enableDetectingBindingMode (actionId);
}
void SettingsWindow::onInputTabMouseWheel(MyGUI::Widget* _sender, int _rel)
{
if (mControlsBox->getViewOffset().top + _rel*0.3 > 0)
mControlsBox->setViewOffset(MyGUI::IntPoint(0, 0));
else
mControlsBox->setViewOffset(MyGUI::IntPoint(0, mControlsBox->getViewOffset().top + _rel*0.3));
}
void SettingsWindow::onResetDefaultBindings(MyGUI::Widget* _sender)
{
ConfirmationDialog* dialog = MWBase::Environment::get().getWindowManager()->getConfirmationDialog();
dialog->open("#{sNotifyMessage66}");
dialog->eventOkClicked.clear();
dialog->eventOkClicked += MyGUI::newDelegate(this, &SettingsWindow::onResetDefaultBindingsAccept);
dialog->eventCancelClicked.clear();
}
void SettingsWindow::onResetDefaultBindingsAccept()
{
MWBase::Environment::get().getInputManager ()->resetToDefaultBindings ();
updateControlsBox ();
}
void SettingsWindow::open()
{
updateControlsBox ();
}
}