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openmw-tes3coop/apps/openmw/mwgui/spellicons.cpp

323 lines
15 KiB
C++

#include "spellicons.hpp"
#include <boost/lexical_cast.hpp>
#include <sstream>
#include <iomanip>
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "tooltips.hpp"
namespace MWGui
{
void SpellIcons::updateWidgets(MyGUI::Widget *parent, bool adjustSize)
{
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
const MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player);
std::map <int, std::vector<MagicEffectInfo> > effects;
// add permanent item enchantments
MWWorld::InventoryStore& store = MWWorld::Class::get(player).getInventoryStore(player);
for (int slot = 0; slot < MWWorld::InventoryStore::Slots; ++slot)
{
MWWorld::ContainerStoreIterator it = store.getSlot(slot);
if (it == store.end())
continue;
std::string enchantment = MWWorld::Class::get(*it).getEnchantment(*it);
if (enchantment.empty())
continue;
const ESM::Enchantment* enchant = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().find(enchantment);
if (enchant->mData.mType != ESM::Enchantment::ConstantEffect)
continue;
const ESM::EffectList& list = enchant->mEffects;
for (std::vector<ESM::ENAMstruct>::const_iterator effectIt = list.mList.begin();
effectIt != list.mList.end(); ++effectIt)
{
const ESM::MagicEffect* magicEffect =
MWBase::Environment::get().getWorld ()->getStore ().get<ESM::MagicEffect>().find(effectIt->mEffectID);
MagicEffectInfo effectInfo;
effectInfo.mSource = MWWorld::Class::get(*it).getName(*it);
effectInfo.mKey = MWMechanics::EffectKey (effectIt->mEffectID);
if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetSkill)
effectInfo.mKey.mArg = effectIt->mSkill;
else if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetAttribute)
effectInfo.mKey.mArg = effectIt->mAttribute;
// just using the min magnitude here, permanent enchantments with a random magnitude just wouldn't make any sense
effectInfo.mMagnitude = effectIt->mMagnMin;
effectInfo.mPermanent = true;
effects[effectIt->mEffectID].push_back (effectInfo);
}
}
// add permanent spells
const MWMechanics::Spells& spells = stats.getSpells();
for (MWMechanics::Spells::TIterator it = spells.begin(); it != spells.end(); ++it)
{
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(it->first);
// these are the spell types that are permanently in effect
if (!(spell->mData.mType == ESM::Spell::ST_Ability)
&& !(spell->mData.mType == ESM::Spell::ST_Disease)
&& !(spell->mData.mType == ESM::Spell::ST_Curse)
&& !(spell->mData.mType == ESM::Spell::ST_Blight))
continue;
const ESM::EffectList& list = spell->mEffects;
for (std::vector<ESM::ENAMstruct>::const_iterator effectIt = list.mList.begin();
effectIt != list.mList.end(); ++effectIt)
{
const ESM::MagicEffect* magicEffect =
MWBase::Environment::get().getWorld ()->getStore ().get<ESM::MagicEffect>().find(effectIt->mEffectID);
MagicEffectInfo effectInfo;
effectInfo.mSource = getSpellDisplayName (it->first);
effectInfo.mKey = MWMechanics::EffectKey (effectIt->mEffectID);
if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetSkill)
effectInfo.mKey.mArg = effectIt->mSkill;
else if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetAttribute)
effectInfo.mKey.mArg = effectIt->mAttribute;
// just using the min magnitude here, permanent spells with a random magnitude just wouldn't make any sense
effectInfo.mMagnitude = effectIt->mMagnMin;
effectInfo.mPermanent = true;
effects[effectIt->mEffectID].push_back (effectInfo);
}
}
// add lasting effect spells/potions etc
const MWMechanics::ActiveSpells::TContainer& activeSpells = stats.getActiveSpells().getActiveSpells();
for (MWMechanics::ActiveSpells::TContainer::const_iterator it = activeSpells.begin();
it != activeSpells.end(); ++it)
{
const ESM::EffectList& list = getSpellEffectList(it->first);
float timeScale = MWBase::Environment::get().getWorld()->getTimeScaleFactor();
for (std::vector<ESM::ENAMstruct>::const_iterator effectIt = list.mList.begin();
effectIt != list.mList.end(); ++effectIt)
{
const ESM::MagicEffect* magicEffect =
MWBase::Environment::get().getWorld ()->getStore ().get<ESM::MagicEffect>().find(effectIt->mEffectID);
MagicEffectInfo effectInfo;
effectInfo.mSource = getSpellDisplayName (it->first);
effectInfo.mKey = MWMechanics::EffectKey (effectIt->mEffectID);
if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetSkill)
effectInfo.mKey.mArg = effectIt->mSkill;
else if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetAttribute)
effectInfo.mKey.mArg = effectIt->mAttribute;
effectInfo.mMagnitude = effectIt->mMagnMin + (effectIt->mMagnMax-effectIt->mMagnMin) * it->second.second;
effectInfo.mRemainingTime = effectIt->mDuration +
(it->second.first - MWBase::Environment::get().getWorld()->getTimeStamp())*3600/timeScale;
// ingredients need special casing for their magnitude / duration
/// \todo duplicated from ActiveSpells, helper function?
if (MWBase::Environment::get().getWorld()->getStore().get<ESM::Ingredient>().search (it->first))
{
effectInfo.mRemainingTime = effectIt->mDuration * it->second.second +
(it->second.first - MWBase::Environment::get().getWorld()->getTimeStamp())*3600/timeScale;
effectInfo.mMagnitude = static_cast<int> (0.05*it->second.second / (0.1 * magicEffect->mData.mBaseCost));
}
effects[effectIt->mEffectID].push_back (effectInfo);
}
}
int w=2;
for (std::map <int, std::vector<MagicEffectInfo> >::const_iterator it = effects.begin(); it != effects.end(); ++it)
{
const ESM::MagicEffect* effect =
MWBase::Environment::get().getWorld ()->getStore ().get<ESM::MagicEffect>().find(it->first);
float remainingDuration = 0;
std::string sourcesDescription;
const float fadeTime = 5.f;
for (std::vector<MagicEffectInfo>::const_iterator effectIt = it->second.begin();
effectIt != it->second.end(); ++effectIt)
{
if (effectIt != it->second.begin())
sourcesDescription += "\n";
// if at least one of the effect sources is permanent, the effect will never wear off
if (effectIt->mPermanent)
remainingDuration = fadeTime;
else
remainingDuration = std::max(remainingDuration, effectIt->mRemainingTime);
sourcesDescription += effectIt->mSource;
if (effect->mData.mFlags & ESM::MagicEffect::TargetSkill)
sourcesDescription += " (" +
MWBase::Environment::get().getWindowManager()->getGameSettingString(
ESM::Skill::sSkillNameIds[effectIt->mKey.mArg], "") + ")";
if (effect->mData.mFlags & ESM::MagicEffect::TargetAttribute)
sourcesDescription += " (" +
MWBase::Environment::get().getWindowManager()->getGameSettingString(
ESM::Attribute::sGmstAttributeIds[effectIt->mKey.mArg], "") + ")";
ESM::MagicEffect::MagnitudeDisplayType displayType = effect->getMagnitudeDisplayType();
if (displayType == ESM::MagicEffect::MDT_TimesInt)
{
std::string timesInt = MWBase::Environment::get().getWindowManager()->getGameSettingString("sXTimesINT", "");
std::stringstream formatter;
formatter << std::fixed << std::setprecision(1) << " " << (effectIt->mMagnitude / 10.0f) << timesInt;
sourcesDescription += formatter.str();
}
else if ( displayType != ESM::MagicEffect::MDT_None )
{
sourcesDescription += ": " + boost::lexical_cast<std::string>(effectIt->mMagnitude);
if ( displayType == ESM::MagicEffect::MDT_Percentage )
sourcesDescription += MWBase::Environment::get().getWindowManager()->getGameSettingString("spercent", "");
else if ( displayType == ESM::MagicEffect::MDT_Feet )
sourcesDescription += " " + MWBase::Environment::get().getWindowManager()->getGameSettingString("sfeet", "");
else if ( displayType == ESM::MagicEffect::MDT_Level )
{
sourcesDescription += " " + ((effectIt->mMagnitude > 1) ?
MWBase::Environment::get().getWindowManager()->getGameSettingString("sLevels", "") :
MWBase::Environment::get().getWindowManager()->getGameSettingString("sLevel", "") );
}
else // ESM::MagicEffect::MDT_Points
{
sourcesDescription += " " + ((effectIt->mMagnitude > 1) ?
MWBase::Environment::get().getWindowManager()->getGameSettingString("spoints", "") :
MWBase::Environment::get().getWindowManager()->getGameSettingString("spoint", "") );
}
}
}
if (remainingDuration > 0.f)
{
MyGUI::ImageBox* image;
if (mWidgetMap.find(it->first) == mWidgetMap.end())
{
image = parent->createWidget<MyGUI::ImageBox>
("ImageBox", MyGUI::IntCoord(w,2,16,16), MyGUI::Align::Default);
mWidgetMap[it->first] = image;
std::string icon = effect->mIcon;
icon[icon.size()-3] = 'd';
icon[icon.size()-2] = 'd';
icon[icon.size()-1] = 's';
icon = "icons\\" + icon;
image->setImageTexture(icon);
std::string name = ESM::MagicEffect::effectIdToString (it->first);
ToolTipInfo tooltipInfo;
tooltipInfo.caption = "#{" + name + "}";
tooltipInfo.icon = effect->mIcon;
tooltipInfo.imageSize = 16;
tooltipInfo.wordWrap = false;
image->setUserData(tooltipInfo);
image->setUserString("ToolTipType", "ToolTipInfo");
}
else
image = mWidgetMap[it->first];
image->setPosition(w,2);
image->setVisible(true);
w += 16;
ToolTipInfo* tooltipInfo = image->getUserData<ToolTipInfo>();
tooltipInfo->text = sourcesDescription;
// Fade out during the last 5 seconds
image->setAlpha(std::min(remainingDuration/fadeTime, 1.f));
}
else if (mWidgetMap.find(it->first) != mWidgetMap.end())
{
mWidgetMap[it->first]->setVisible(false);
}
}
if (adjustSize)
{
int s = w + 2;
if (effects.empty())
s = 0;
int diff = parent->getWidth() - s;
parent->setSize(s, parent->getHeight());
parent->setPosition(parent->getLeft()+diff, parent->getTop());
}
// hide inactive effects
for (std::map<int, MyGUI::ImageBox*>::iterator it = mWidgetMap.begin(); it != mWidgetMap.end(); ++it)
{
if (effects.find(it->first) == effects.end())
it->second->setVisible(false);
}
}
std::string SpellIcons::getSpellDisplayName (const std::string& id)
{
if (const ESM::Spell *spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search (id))
return spell->mName;
if (const ESM::Potion *potion =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Potion>().search (id))
return potion->mName;
if (const ESM::Ingredient *ingredient =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Ingredient>().search (id))
return ingredient->mName;
throw std::runtime_error ("ID " + id + " has no display name");
}
ESM::EffectList SpellIcons::getSpellEffectList (const std::string& id)
{
if (const ESM::Spell *spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search (id))
return spell->mEffects;
if (const ESM::Potion *potion =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Potion>().search (id))
return potion->mEffects;
if (const ESM::Ingredient *ingredient =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Ingredient>().search (id))
{
const ESM::MagicEffect *magicEffect =
MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find (
ingredient->mData.mEffectID[0]);
ESM::ENAMstruct effect;
effect.mEffectID = ingredient->mData.mEffectID[0];
effect.mSkill = ingredient->mData.mSkills[0];
effect.mAttribute = ingredient->mData.mAttributes[0];
effect.mRange = 0;
effect.mArea = 0;
effect.mDuration = magicEffect->mData.mFlags & ESM::MagicEffect::NoDuration ? 0 : 1;
effect.mMagnMin = 1;
effect.mMagnMax = 1;
ESM::EffectList result;
result.mList.push_back (effect);
return result;
}
throw std::runtime_error("ID " + id + " does not have effects");
}
}