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323 lines
15 KiB
C++
323 lines
15 KiB
C++
#include "spellicons.hpp"
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#include <boost/lexical_cast.hpp>
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#include <sstream>
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#include <iomanip>
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#include "../mwbase/world.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "tooltips.hpp"
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namespace MWGui
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{
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void SpellIcons::updateWidgets(MyGUI::Widget *parent, bool adjustSize)
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{
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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const MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player);
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std::map <int, std::vector<MagicEffectInfo> > effects;
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// add permanent item enchantments
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MWWorld::InventoryStore& store = MWWorld::Class::get(player).getInventoryStore(player);
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for (int slot = 0; slot < MWWorld::InventoryStore::Slots; ++slot)
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{
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MWWorld::ContainerStoreIterator it = store.getSlot(slot);
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if (it == store.end())
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continue;
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std::string enchantment = MWWorld::Class::get(*it).getEnchantment(*it);
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if (enchantment.empty())
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continue;
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const ESM::Enchantment* enchant = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().find(enchantment);
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if (enchant->mData.mType != ESM::Enchantment::ConstantEffect)
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continue;
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const ESM::EffectList& list = enchant->mEffects;
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for (std::vector<ESM::ENAMstruct>::const_iterator effectIt = list.mList.begin();
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effectIt != list.mList.end(); ++effectIt)
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{
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const ESM::MagicEffect* magicEffect =
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MWBase::Environment::get().getWorld ()->getStore ().get<ESM::MagicEffect>().find(effectIt->mEffectID);
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MagicEffectInfo effectInfo;
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effectInfo.mSource = MWWorld::Class::get(*it).getName(*it);
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effectInfo.mKey = MWMechanics::EffectKey (effectIt->mEffectID);
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if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetSkill)
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effectInfo.mKey.mArg = effectIt->mSkill;
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else if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetAttribute)
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effectInfo.mKey.mArg = effectIt->mAttribute;
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// just using the min magnitude here, permanent enchantments with a random magnitude just wouldn't make any sense
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effectInfo.mMagnitude = effectIt->mMagnMin;
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effectInfo.mPermanent = true;
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effects[effectIt->mEffectID].push_back (effectInfo);
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}
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}
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// add permanent spells
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const MWMechanics::Spells& spells = stats.getSpells();
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for (MWMechanics::Spells::TIterator it = spells.begin(); it != spells.end(); ++it)
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{
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const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(it->first);
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// these are the spell types that are permanently in effect
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if (!(spell->mData.mType == ESM::Spell::ST_Ability)
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&& !(spell->mData.mType == ESM::Spell::ST_Disease)
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&& !(spell->mData.mType == ESM::Spell::ST_Curse)
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&& !(spell->mData.mType == ESM::Spell::ST_Blight))
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continue;
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const ESM::EffectList& list = spell->mEffects;
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for (std::vector<ESM::ENAMstruct>::const_iterator effectIt = list.mList.begin();
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effectIt != list.mList.end(); ++effectIt)
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{
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const ESM::MagicEffect* magicEffect =
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MWBase::Environment::get().getWorld ()->getStore ().get<ESM::MagicEffect>().find(effectIt->mEffectID);
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MagicEffectInfo effectInfo;
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effectInfo.mSource = getSpellDisplayName (it->first);
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effectInfo.mKey = MWMechanics::EffectKey (effectIt->mEffectID);
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if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetSkill)
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effectInfo.mKey.mArg = effectIt->mSkill;
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else if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetAttribute)
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effectInfo.mKey.mArg = effectIt->mAttribute;
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// just using the min magnitude here, permanent spells with a random magnitude just wouldn't make any sense
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effectInfo.mMagnitude = effectIt->mMagnMin;
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effectInfo.mPermanent = true;
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effects[effectIt->mEffectID].push_back (effectInfo);
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}
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}
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// add lasting effect spells/potions etc
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const MWMechanics::ActiveSpells::TContainer& activeSpells = stats.getActiveSpells().getActiveSpells();
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for (MWMechanics::ActiveSpells::TContainer::const_iterator it = activeSpells.begin();
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it != activeSpells.end(); ++it)
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{
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const ESM::EffectList& list = getSpellEffectList(it->first);
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float timeScale = MWBase::Environment::get().getWorld()->getTimeScaleFactor();
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for (std::vector<ESM::ENAMstruct>::const_iterator effectIt = list.mList.begin();
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effectIt != list.mList.end(); ++effectIt)
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{
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const ESM::MagicEffect* magicEffect =
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MWBase::Environment::get().getWorld ()->getStore ().get<ESM::MagicEffect>().find(effectIt->mEffectID);
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MagicEffectInfo effectInfo;
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effectInfo.mSource = getSpellDisplayName (it->first);
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effectInfo.mKey = MWMechanics::EffectKey (effectIt->mEffectID);
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if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetSkill)
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effectInfo.mKey.mArg = effectIt->mSkill;
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else if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetAttribute)
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effectInfo.mKey.mArg = effectIt->mAttribute;
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effectInfo.mMagnitude = effectIt->mMagnMin + (effectIt->mMagnMax-effectIt->mMagnMin) * it->second.second;
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effectInfo.mRemainingTime = effectIt->mDuration +
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(it->second.first - MWBase::Environment::get().getWorld()->getTimeStamp())*3600/timeScale;
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// ingredients need special casing for their magnitude / duration
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/// \todo duplicated from ActiveSpells, helper function?
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if (MWBase::Environment::get().getWorld()->getStore().get<ESM::Ingredient>().search (it->first))
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{
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effectInfo.mRemainingTime = effectIt->mDuration * it->second.second +
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(it->second.first - MWBase::Environment::get().getWorld()->getTimeStamp())*3600/timeScale;
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effectInfo.mMagnitude = static_cast<int> (0.05*it->second.second / (0.1 * magicEffect->mData.mBaseCost));
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}
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effects[effectIt->mEffectID].push_back (effectInfo);
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}
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}
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int w=2;
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for (std::map <int, std::vector<MagicEffectInfo> >::const_iterator it = effects.begin(); it != effects.end(); ++it)
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{
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const ESM::MagicEffect* effect =
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MWBase::Environment::get().getWorld ()->getStore ().get<ESM::MagicEffect>().find(it->first);
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float remainingDuration = 0;
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std::string sourcesDescription;
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const float fadeTime = 5.f;
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for (std::vector<MagicEffectInfo>::const_iterator effectIt = it->second.begin();
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effectIt != it->second.end(); ++effectIt)
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{
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if (effectIt != it->second.begin())
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sourcesDescription += "\n";
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// if at least one of the effect sources is permanent, the effect will never wear off
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if (effectIt->mPermanent)
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remainingDuration = fadeTime;
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else
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remainingDuration = std::max(remainingDuration, effectIt->mRemainingTime);
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sourcesDescription += effectIt->mSource;
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if (effect->mData.mFlags & ESM::MagicEffect::TargetSkill)
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sourcesDescription += " (" +
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MWBase::Environment::get().getWindowManager()->getGameSettingString(
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ESM::Skill::sSkillNameIds[effectIt->mKey.mArg], "") + ")";
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if (effect->mData.mFlags & ESM::MagicEffect::TargetAttribute)
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sourcesDescription += " (" +
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MWBase::Environment::get().getWindowManager()->getGameSettingString(
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ESM::Attribute::sGmstAttributeIds[effectIt->mKey.mArg], "") + ")";
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ESM::MagicEffect::MagnitudeDisplayType displayType = effect->getMagnitudeDisplayType();
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if (displayType == ESM::MagicEffect::MDT_TimesInt)
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{
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std::string timesInt = MWBase::Environment::get().getWindowManager()->getGameSettingString("sXTimesINT", "");
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std::stringstream formatter;
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formatter << std::fixed << std::setprecision(1) << " " << (effectIt->mMagnitude / 10.0f) << timesInt;
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sourcesDescription += formatter.str();
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}
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else if ( displayType != ESM::MagicEffect::MDT_None )
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{
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sourcesDescription += ": " + boost::lexical_cast<std::string>(effectIt->mMagnitude);
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if ( displayType == ESM::MagicEffect::MDT_Percentage )
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sourcesDescription += MWBase::Environment::get().getWindowManager()->getGameSettingString("spercent", "");
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else if ( displayType == ESM::MagicEffect::MDT_Feet )
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sourcesDescription += " " + MWBase::Environment::get().getWindowManager()->getGameSettingString("sfeet", "");
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else if ( displayType == ESM::MagicEffect::MDT_Level )
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{
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sourcesDescription += " " + ((effectIt->mMagnitude > 1) ?
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MWBase::Environment::get().getWindowManager()->getGameSettingString("sLevels", "") :
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MWBase::Environment::get().getWindowManager()->getGameSettingString("sLevel", "") );
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}
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else // ESM::MagicEffect::MDT_Points
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{
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sourcesDescription += " " + ((effectIt->mMagnitude > 1) ?
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MWBase::Environment::get().getWindowManager()->getGameSettingString("spoints", "") :
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MWBase::Environment::get().getWindowManager()->getGameSettingString("spoint", "") );
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}
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}
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}
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if (remainingDuration > 0.f)
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{
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MyGUI::ImageBox* image;
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if (mWidgetMap.find(it->first) == mWidgetMap.end())
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{
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image = parent->createWidget<MyGUI::ImageBox>
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("ImageBox", MyGUI::IntCoord(w,2,16,16), MyGUI::Align::Default);
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mWidgetMap[it->first] = image;
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std::string icon = effect->mIcon;
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icon[icon.size()-3] = 'd';
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icon[icon.size()-2] = 'd';
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icon[icon.size()-1] = 's';
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icon = "icons\\" + icon;
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image->setImageTexture(icon);
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std::string name = ESM::MagicEffect::effectIdToString (it->first);
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ToolTipInfo tooltipInfo;
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tooltipInfo.caption = "#{" + name + "}";
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tooltipInfo.icon = effect->mIcon;
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tooltipInfo.imageSize = 16;
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tooltipInfo.wordWrap = false;
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image->setUserData(tooltipInfo);
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image->setUserString("ToolTipType", "ToolTipInfo");
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}
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else
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image = mWidgetMap[it->first];
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image->setPosition(w,2);
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image->setVisible(true);
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w += 16;
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ToolTipInfo* tooltipInfo = image->getUserData<ToolTipInfo>();
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tooltipInfo->text = sourcesDescription;
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// Fade out during the last 5 seconds
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image->setAlpha(std::min(remainingDuration/fadeTime, 1.f));
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}
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else if (mWidgetMap.find(it->first) != mWidgetMap.end())
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{
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mWidgetMap[it->first]->setVisible(false);
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}
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}
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if (adjustSize)
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{
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int s = w + 2;
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if (effects.empty())
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s = 0;
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int diff = parent->getWidth() - s;
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parent->setSize(s, parent->getHeight());
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parent->setPosition(parent->getLeft()+diff, parent->getTop());
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}
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// hide inactive effects
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for (std::map<int, MyGUI::ImageBox*>::iterator it = mWidgetMap.begin(); it != mWidgetMap.end(); ++it)
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{
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if (effects.find(it->first) == effects.end())
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it->second->setVisible(false);
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}
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}
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std::string SpellIcons::getSpellDisplayName (const std::string& id)
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{
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if (const ESM::Spell *spell =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search (id))
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return spell->mName;
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if (const ESM::Potion *potion =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Potion>().search (id))
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return potion->mName;
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if (const ESM::Ingredient *ingredient =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Ingredient>().search (id))
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return ingredient->mName;
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throw std::runtime_error ("ID " + id + " has no display name");
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}
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ESM::EffectList SpellIcons::getSpellEffectList (const std::string& id)
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{
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if (const ESM::Spell *spell =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search (id))
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return spell->mEffects;
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if (const ESM::Potion *potion =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Potion>().search (id))
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return potion->mEffects;
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if (const ESM::Ingredient *ingredient =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Ingredient>().search (id))
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{
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const ESM::MagicEffect *magicEffect =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find (
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ingredient->mData.mEffectID[0]);
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ESM::ENAMstruct effect;
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effect.mEffectID = ingredient->mData.mEffectID[0];
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effect.mSkill = ingredient->mData.mSkills[0];
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effect.mAttribute = ingredient->mData.mAttributes[0];
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effect.mRange = 0;
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effect.mArea = 0;
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effect.mDuration = magicEffect->mData.mFlags & ESM::MagicEffect::NoDuration ? 0 : 1;
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effect.mMagnMin = 1;
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effect.mMagnMax = 1;
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ESM::EffectList result;
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result.mList.push_back (effect);
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return result;
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}
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throw std::runtime_error("ID " + id + " does not have effects");
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}
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}
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