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#ifndef GAME_MWMECHANICS_CREATURESTATS_H
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#define GAME_MWMECHANICS_CREATURESTATS_H
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#include "stat.hpp"
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namespace MWMechanics
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{
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struct CreatureStats
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{
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Stat<int> mAttributes[8];
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DynamicStat<int> mDynamic[3]; // health, magicka, fatigue
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};
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}
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#endif
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