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41 lines
846 B
C++
41 lines
846 B
C++
#ifndef _ESM_SKIL_H
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#define _ESM_SKIL_H
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#include "esm_reader.hpp"
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#include "defs.hpp"
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namespace ESM {
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/*
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* Skill information
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*
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*/
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struct Skill
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{
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struct SKDTstruct
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{
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int attribute; // see defs.hpp
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int specialization;// 0 - Combat, 1 - Magic, 2 - Stealth
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float useValue[4]; // How much skill improves through use. Meaning
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// of each field depends on what skill this
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// is. We should document this better later.
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}; // Total size: 24 bytes
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SKDTstruct data;
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// Skill index. Skils don't have an id ("NAME") like most records,
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// they only have a numerical index that matches one of the
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// hard-coded skills in the game.
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int index;
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std::string description;
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void load(ESMReader &esm)
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{
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esm.getHNT(data, "SKDT", 24);
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description = esm.getHNOString("DESC");
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}
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};
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}
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#endif
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