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47 lines
914 B
C++
47 lines
914 B
C++
#ifndef _ESM_SPEL_H
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#define _ESM_SPEL_H
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#include "esm_reader.hpp"
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namespace ESM {
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struct Spell
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{
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enum SpellType
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{
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ST_Spell = 0, // Normal spell, must be cast and costs mana
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ST_Ability = 1, // Inert ability, always in effect
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ST_Blight = 2, // Blight disease
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ST_Disease = 3, // Common disease
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ST_Curse = 4, // Curse (?)
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ST_Power = 5 // Power, can use once a day
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};
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enum Flags
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{
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F_Autocalc = 1,
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F_PCStart = 2,
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F_Always = 4 // Casting always succeeds
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};
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struct SPDTstruct
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{
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int type; // SpellType
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int cost; // Mana cost
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int flags; // Flags
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};
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SPDTstruct data;
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std::string name;
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EffectList effects;
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void load(ESMReader &esm)
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{
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name = esm.getHNOString("FNAM");
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esm.getHNT(data, "SPDT", 12);
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effects.load(esm);
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}
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};
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}
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#endif
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