openmw-tes3coop/apps/openmw/mwrender/npcanimation.cpp
Carl Maxwell e4d046f69c Prepending m to the name of every member variable.
I made a bunch of changes in apps/openmw/mwrender/animation.cpp
because the scope brackets didn't line up in a bunch of places
    npcanimations.cpp & creatureanimations.cpp were the same kind of
thing
2012-07-13 03:51:58 -07:00

933 lines
35 KiB
C++

#include "npcanimation.hpp"
#include <OgreSceneManager.h>
#include <OgreEntity.h>
#include <OgreSubEntity.h>
#include <components/esm_store/store.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "renderconst.hpp"
using namespace Ogre;
using namespace NifOgre;
namespace MWRender{
NpcAnimation::~NpcAnimation()
{
}
NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, OEngine::Render::OgreRenderer& _rend, MWWorld::InventoryStore& _inv): Animation(_rend), mStateID(-1), mInv(_inv), timeToChange(0),
robe(mInv.end()), helmet(mInv.end()), shirt(mInv.end()),
cuirass(mInv.end()), greaves(mInv.end()),
leftpauldron(mInv.end()), rightpauldron(mInv.end()),
boots(mInv.end()),
leftglove(mInv.end()), rightglove(mInv.end()), skirtiter(mInv.end()),
pants(mInv.end()),
lclavicle(0),
rclavicle(0),
rupperArm(0),
lupperArm(0),
rUpperLeg(0),
lUpperLeg(0),
lForearm(0),
rForearm(0),
lWrist(0),
rWrist(0),
rKnee(0),
lKnee(0),
neck(0),
rAnkle(0),
lAnkle(0),
groin(0),
lfoot(0),
rfoot(0)
{
MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>();
Ogre::Entity* blank = 0;
std::vector<Nif::NiTriShapeCopy>* blankshape = 0;
mZero = std::make_pair(blank, blankshape);
mChest = std::make_pair(blank, blankshape);
mTail = std::make_pair(blank, blankshape);
mLFreeFoot = std::make_pair(blank, blankshape);
mRFreeFoot = std::make_pair(blank, blankshape);
mRhand = std::make_pair(blank, blankshape);
mLhand = std::make_pair(blank, blankshape);
mSkirt = std::make_pair(blank, blankshape);
for (int init = 0; init < 27; init++)
{
mPartslots[init] = -1; //each slot is empty
mPartPriorities[init] = 0;
}
//Part selection on last character of the file string
// " Tri Chest
// * Tri Tail
// : Tri Left Foot
// < Tri Right Foot
// > Tri Left Hand
// ? Tri Right Hand
// | Normal
//Mirroring Parts on second to last character
//suffix == '*'
// vector = Ogre::Vector3(-1,1,1);
// suffix == '?'
// vector = Ogre::Vector3(1,-1,1);
// suffix == '<'
// vector = Ogre::Vector3(1,1,-1);
std::string hairID = ref->base->hair;
std::string headID = ref->base->head;
headModel = "meshes\\" +
MWBase::Environment::get().getWorld()->getStore().bodyParts.find(headID)->model;
hairModel = "meshes\\" +
MWBase::Environment::get().getWorld()->getStore().bodyParts.find(hairID)->model;
npcName = ref->base->name;
//ESMStore::Races r =
const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().races.find(ref->base->race);
bodyRaceID = headID.substr(0, headID.find_last_of("head_") - 4);
char secondtolast = bodyRaceID.at(bodyRaceID.length() - 2);
isFemale = tolower(secondtolast) == 'f';
std::transform(bodyRaceID.begin(), bodyRaceID.end(), bodyRaceID.begin(), ::tolower);
isBeast = bodyRaceID == "b_n_khajiit_m_" || bodyRaceID == "b_n_khajiit_f_" || bodyRaceID == "b_n_argonian_m_" || bodyRaceID == "b_n_argonian_f_";
/*std::cout << "Race: " << ref->base->race ;
if(female){
std::cout << " Sex: Female" << " Height: " << race->data.height.female << "\n";
}
else{
std::cout << " Sex: Male" << " Height: " << race->data.height.male << "\n";
}*/
std::string smodel = "meshes\\base_anim.nif";
if(isBeast)
smodel = "meshes\\base_animkna.nif";
mInsert = ptr.getRefData().getBaseNode();
assert(mInsert);
NifOgre::NIFLoader::load(smodel);
mBase = mRend.getScene()->createEntity(smodel);
mBase->setVisibilityFlags(RV_Actors);
bool transparent = false;
for (unsigned int i=0; i<mBase->getNumSubEntities(); ++i)
{
Ogre::MaterialPtr mat = mBase->getSubEntity(i)->getMaterial();
Ogre::Material::TechniqueIterator techIt = mat->getTechniqueIterator();
while (techIt.hasMoreElements())
{
Ogre::Technique* tech = techIt.getNext();
Ogre::Technique::PassIterator passIt = tech->getPassIterator();
while (passIt.hasMoreElements())
{
Ogre::Pass* pass = passIt.getNext();
if (pass->getDepthWriteEnabled() == false)
transparent = true;
}
}
}
mBase->setRenderQueueGroup(transparent ? RQG_Alpha : RQG_Main);
mBase->setSkipAnimationStateUpdate(true); //Magical line of code, this makes the bones
//stay in the same place when we skipanim, or open a gui window
if((mTransformations = (NIFLoader::getSingletonPtr())->getAnim(smodel)))
{
for(unsigned int init = 0; init < mTransformations->size(); init++)
{
mRindexI.push_back(0);
mTindexI.push_back(0);
}
mStopTime = mTransformations->begin()->getStopTime();
mStartTime = mTransformations->begin()->getStartTime();
}
mTextmappings = NIFLoader::getSingletonPtr()->getTextIndices(smodel);
mInsert->attachObject(mBase);
if(isFemale)
mInsert->scale(race->data.height.female, race->data.height.female, race->data.height.female);
else
mInsert->scale(race->data.height.male, race->data.height.male, race->data.height.male);
updateParts();
}
void NpcAnimation::updateParts()
{
bool apparelChanged = false;
//mInv.getSlot(MWWorld::InventoryStore::Slot_Robe);
if(robe != mInv.getSlot(MWWorld::InventoryStore::Slot_Robe))
{
//A robe was added or removed
removePartGroup(MWWorld::InventoryStore::Slot_Robe);
robe = mInv.getSlot(MWWorld::InventoryStore::Slot_Robe);
apparelChanged = true;
}
if(skirtiter != mInv.getSlot(MWWorld::InventoryStore::Slot_Skirt))
{
//A robe was added or removed
removePartGroup(MWWorld::InventoryStore::Slot_Skirt);
skirtiter = mInv.getSlot(MWWorld::InventoryStore::Slot_Skirt);
apparelChanged = true;
}
if(helmet != mInv.getSlot(MWWorld::InventoryStore::Slot_Helmet))
{
apparelChanged = true;
helmet = mInv.getSlot(MWWorld::InventoryStore::Slot_Helmet);
removePartGroup(MWWorld::InventoryStore::Slot_Helmet);
}
if(cuirass != mInv.getSlot(MWWorld::InventoryStore::Slot_Cuirass))
{
cuirass = mInv.getSlot(MWWorld::InventoryStore::Slot_Cuirass);
removePartGroup(MWWorld::InventoryStore::Slot_Cuirass);
apparelChanged = true;
}
if(greaves != mInv.getSlot(MWWorld::InventoryStore::Slot_Greaves))
{
greaves = mInv.getSlot(MWWorld::InventoryStore::Slot_Greaves);
removePartGroup(MWWorld::InventoryStore::Slot_Greaves);
apparelChanged = true;
}
if(leftpauldron != mInv.getSlot(MWWorld::InventoryStore::Slot_LeftPauldron))
{
leftpauldron = mInv.getSlot(MWWorld::InventoryStore::Slot_LeftPauldron);
removePartGroup(MWWorld::InventoryStore::Slot_LeftPauldron);
apparelChanged = true;
}
if(rightpauldron != mInv.getSlot(MWWorld::InventoryStore::Slot_RightPauldron))
{
rightpauldron = mInv.getSlot(MWWorld::InventoryStore::Slot_RightPauldron);
removePartGroup(MWWorld::InventoryStore::Slot_RightPauldron);
apparelChanged = true;
}
if(!isBeast && boots != mInv.getSlot(MWWorld::InventoryStore::Slot_Boots))
{
boots = mInv.getSlot(MWWorld::InventoryStore::Slot_Boots);
removePartGroup(MWWorld::InventoryStore::Slot_Boots);
apparelChanged = true;
}
if(leftglove != mInv.getSlot(MWWorld::InventoryStore::Slot_LeftGauntlet))
{
leftglove = mInv.getSlot(MWWorld::InventoryStore::Slot_LeftGauntlet);
removePartGroup(MWWorld::InventoryStore::Slot_LeftGauntlet);
apparelChanged = true;
}
if(rightglove != mInv.getSlot(MWWorld::InventoryStore::Slot_RightGauntlet))
{
rightglove = mInv.getSlot(MWWorld::InventoryStore::Slot_RightGauntlet);
removePartGroup(MWWorld::InventoryStore::Slot_RightGauntlet);
apparelChanged = true;
}
if(shirt != mInv.getSlot(MWWorld::InventoryStore::Slot_Shirt))
{
shirt = mInv.getSlot(MWWorld::InventoryStore::Slot_Shirt);
removePartGroup(MWWorld::InventoryStore::Slot_Shirt);
apparelChanged = true;
}
if(pants != mInv.getSlot(MWWorld::InventoryStore::Slot_Pants))
{
pants = mInv.getSlot(MWWorld::InventoryStore::Slot_Pants);
removePartGroup(MWWorld::InventoryStore::Slot_Pants);
apparelChanged = true;
}
if(apparelChanged)
{
if(robe != mInv.end())
{
MWWorld::Ptr ptr = *robe;
const ESM::Clothing *clothes = (ptr.get<ESM::Clothing>())->base;
std::vector<ESM::PartReference> parts = clothes->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_Robe, 5, parts);
reserveIndividualPart(ESM::PRT_Groin, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_Skirt, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_RLeg, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_LLeg, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_RUpperarm, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_LUpperarm, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_RKnee, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_LKnee, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_RForearm, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_LForearm, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_RPauldron, MWWorld::InventoryStore::Slot_Robe, 5);
reserveIndividualPart(ESM::PRT_LPauldron, MWWorld::InventoryStore::Slot_Robe, 5);
}
if(skirtiter != mInv.end())
{
MWWorld::Ptr ptr = *skirtiter;
const ESM::Clothing *clothes = (ptr.get<ESM::Clothing>())->base;
std::vector<ESM::PartReference> parts = clothes->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_Skirt, 4, parts);
reserveIndividualPart(ESM::PRT_Groin, MWWorld::InventoryStore::Slot_Skirt, 4);
reserveIndividualPart(ESM::PRT_RLeg, MWWorld::InventoryStore::Slot_Skirt, 4);
reserveIndividualPart(ESM::PRT_LLeg, MWWorld::InventoryStore::Slot_Skirt, 4);
}
if(helmet != mInv.end())
{
removeIndividualPart(ESM::PRT_Hair);
const ESM::Armor *armor = (helmet->get<ESM::Armor>())->base;
std::vector<ESM::PartReference> parts = armor->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_Helmet, 3, parts);
}
if(cuirass != mInv.end())
{
const ESM::Armor *armor = (cuirass->get<ESM::Armor>())->base;
std::vector<ESM::PartReference> parts = armor->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_Cuirass, 3, parts);
}
if(greaves != mInv.end())
{
const ESM::Armor *armor = (greaves->get<ESM::Armor>())->base;
std::vector<ESM::PartReference> parts = armor->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_Greaves, 3, parts);
}
if(leftpauldron != mInv.end())
{
const ESM::Armor *armor = (leftpauldron->get<ESM::Armor>())->base;
std::vector<ESM::PartReference> parts = armor->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_LeftPauldron, 3, parts);
}
if(rightpauldron != mInv.end())
{
const ESM::Armor *armor = (rightpauldron->get<ESM::Armor>())->base;
std::vector<ESM::PartReference> parts = armor->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_RightPauldron, 3, parts);
}
if(!isBeast && boots != mInv.end())
{
if(boots->getTypeName() == typeid(ESM::Clothing).name())
{
const ESM::Clothing *clothes = (boots->get<ESM::Clothing>())->base;
std::vector<ESM::PartReference> parts = clothes->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_Boots, 2, parts);
}
else if(boots->getTypeName() == typeid(ESM::Armor).name())
{
const ESM::Armor *armor = (boots->get<ESM::Armor>())->base;
std::vector<ESM::PartReference> parts = armor->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_Boots, 3, parts);
}
}
if(leftglove != mInv.end()){
if(leftglove->getTypeName() == typeid(ESM::Clothing).name())
{
const ESM::Clothing *clothes = (leftglove->get<ESM::Clothing>())->base;
std::vector<ESM::PartReference> parts = clothes->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_LeftGauntlet, 2, parts);
}
else
{
const ESM::Armor *armor = (leftglove->get<ESM::Armor>())->base;
std::vector<ESM::PartReference> parts = armor->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_LeftGauntlet, 3, parts);
}
}
if(rightglove != mInv.end()){
if(rightglove->getTypeName() == typeid(ESM::Clothing).name())
{
const ESM::Clothing *clothes = (rightglove->get<ESM::Clothing>())->base;
std::vector<ESM::PartReference> parts = clothes->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_RightGauntlet, 2, parts);
}
else
{
const ESM::Armor *armor = (rightglove->get<ESM::Armor>())->base;
std::vector<ESM::PartReference> parts = armor->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_RightGauntlet, 3, parts);
}
}
if(shirt != mInv.end())
{
const ESM::Clothing *clothes = (shirt->get<ESM::Clothing>())->base;
std::vector<ESM::PartReference> parts = clothes->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_Shirt, 2, parts);
}
if(pants != mInv.end())
{
const ESM::Clothing *clothes = (pants->get<ESM::Clothing>())->base;
std::vector<ESM::PartReference> parts = clothes->parts.parts;
addPartGroup(MWWorld::InventoryStore::Slot_Pants, 2, parts);
}
}
if(mPartPriorities[ESM::PRT_Head] < 1)
{
addOrReplaceIndividualPart(ESM::PRT_Head, -1,1,headModel);
}
if(mPartPriorities[ESM::PRT_Hair] < 1 && mPartPriorities[ESM::PRT_Head] <= 1)
{
addOrReplaceIndividualPart(ESM::PRT_Hair, -1,1,hairModel);
}
if(mPartPriorities[ESM::PRT_Neck] < 1)
{
const ESM::BodyPart *neckPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "neck");
if(neckPart)
addOrReplaceIndividualPart(ESM::PRT_Neck, -1,1,"meshes\\" + neckPart->model);
}
if(mPartPriorities[ESM::PRT_Cuirass] < 1)
{
const ESM::BodyPart *chestPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "chest");
if(chestPart)
addOrReplaceIndividualPart(ESM::PRT_Cuirass, -1,1,"meshes\\" + chestPart->model);
}
if(mPartPriorities[ESM::PRT_Groin] < 1)
{
const ESM::BodyPart *groinPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "groin");
if(groinPart)
addOrReplaceIndividualPart(ESM::PRT_Groin, -1,1,"meshes\\" + groinPart->model);
}
if(mPartPriorities[ESM::PRT_RHand] < 1)
{
const ESM::BodyPart *handPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "hand");
if(!handPart)
handPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "hands");
if(handPart)
addOrReplaceIndividualPart(ESM::PRT_RHand, -1,1,"meshes\\" + handPart->model);
}
if(mPartPriorities[ESM::PRT_LHand] < 1)
{
const ESM::BodyPart *handPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "hand");
if(!handPart)
handPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "hands");
if(handPart)
addOrReplaceIndividualPart(ESM::PRT_LHand, -1,1,"meshes\\" + handPart->model);
}
if(mPartPriorities[ESM::PRT_RWrist] < 1)
{
const ESM::BodyPart *wristPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "wrist");
if(wristPart)
addOrReplaceIndividualPart(ESM::PRT_RWrist, -1,1,"meshes\\" + wristPart->model);
}
if(mPartPriorities[ESM::PRT_LWrist] < 1)
{
const ESM::BodyPart *wristPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "wrist");
if(wristPart)
addOrReplaceIndividualPart(ESM::PRT_LWrist, -1,1,"meshes\\" + wristPart->model);
}
if(mPartPriorities[ESM::PRT_RForearm] < 1)
{
const ESM::BodyPart *forearmPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "forearm");
if(bodyRaceID == "b_n_argonian_f_")
forearmPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search ("b_n_argonian_m_forearm");
if(forearmPart)
addOrReplaceIndividualPart(ESM::PRT_RForearm, -1,1,"meshes\\" + forearmPart->model);
}
if(mPartPriorities[ESM::PRT_LForearm] < 1)
{
const ESM::BodyPart *forearmPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "forearm");
if(bodyRaceID == "b_n_argonian_f_")
forearmPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search ("b_n_argonian_m_forearm");
if(forearmPart)
addOrReplaceIndividualPart(ESM::PRT_LForearm, -1,1,"meshes\\" + forearmPart->model);
}
if(mPartPriorities[ESM::PRT_RUpperarm] < 1)
{
const ESM::BodyPart *armPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "upper arm");
if(armPart)
addOrReplaceIndividualPart(ESM::PRT_RUpperarm, -1,1,"meshes\\" + armPart->model);
}
if(mPartPriorities[ESM::PRT_LUpperarm] < 1)
{
const ESM::BodyPart *armPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "upper arm");
if(armPart)
addOrReplaceIndividualPart(ESM::PRT_LUpperarm, -1,1,"meshes\\" + armPart->model);
}
if(mPartPriorities[ESM::PRT_RFoot] < 1)
{
const ESM::BodyPart *footPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "foot");
if(isBeast && !footPart)
footPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "feet");
if(footPart)
addOrReplaceIndividualPart(ESM::PRT_RFoot, -1,1,"meshes\\" + footPart->model);
}
if(mPartPriorities[ESM::PRT_LFoot] < 1)
{
const ESM::BodyPart *footPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "foot");
if(isBeast && !footPart)
footPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "feet");
if(footPart)
addOrReplaceIndividualPart(ESM::PRT_LFoot, -1,1,"meshes\\" + footPart->model);
}
if(mPartPriorities[ESM::PRT_RAnkle] < 1)
{
const ESM::BodyPart *anklePart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "ankle");
if(anklePart)
addOrReplaceIndividualPart(ESM::PRT_RAnkle, -1,1,"meshes\\" + anklePart->model);
}
if(mPartPriorities[ESM::PRT_LAnkle] < 1)
{
const ESM::BodyPart *anklePart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "ankle");
if(anklePart)
addOrReplaceIndividualPart(ESM::PRT_LAnkle, -1,1,"meshes\\" + anklePart->model);
}
if(mPartPriorities[ESM::PRT_RKnee] < 1)
{
const ESM::BodyPart *kneePart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "knee");
if(kneePart)
addOrReplaceIndividualPart(ESM::PRT_RKnee, -1,1,"meshes\\" + kneePart->model);
}
if(mPartPriorities[ESM::PRT_LKnee] < 1)
{
const ESM::BodyPart *kneePart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "knee");
if(kneePart)
addOrReplaceIndividualPart(ESM::PRT_LKnee, -1,1,"meshes\\" + kneePart->model);
}
if(mPartPriorities[ESM::PRT_RLeg] < 1)
{
const ESM::BodyPart *legPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "upper leg");
if(legPart)
addOrReplaceIndividualPart(ESM::PRT_RLeg, -1,1,"meshes\\" + legPart->model);
}
if(mPartPriorities[ESM::PRT_LLeg] < 1)
{
const ESM::BodyPart *legPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "upper leg");
if(legPart)
addOrReplaceIndividualPart(ESM::PRT_LLeg, -1,1,"meshes\\" + legPart->model);
}
if(mPartPriorities[ESM::PRT_Tail] < 1)
{
const ESM::BodyPart *tailPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "tail");
if(tailPart)
addOrReplaceIndividualPart(ESM::PRT_Tail, -1,1,"meshes\\" + tailPart->model);
}
}
Ogre::Entity* NpcAnimation::insertBoundedPart(const std::string &mesh, std::string bonename)
{
NIFLoader::load(mesh);
Ogre::Entity* part = mRend.getScene()->createEntity(mesh);
part->setVisibilityFlags(RV_Actors);
mBase->attachObjectToBone(bonename, part);
return part;
}
void NpcAnimation::insertFootPart(int type, const std::string &mesh)
{
std::string meshAndSuffix = mesh;
if(type == ESM::PRT_LFoot)
meshAndSuffix += "*|";
NIFLoader::load(meshAndSuffix);
Ogre::Entity* part = mRend.getScene()->createEntity(meshAndSuffix);
std::vector<Nif::NiTriShapeCopy>* shape = ((NIFLoader::getSingletonPtr())->getShapes(meshAndSuffix));
if(shape == 0)
{
if(type == ESM::PRT_LFoot)
{
mBase->attachObjectToBone("Left Foot", part);
lfoot = part;
}
else if (type == ESM::PRT_RFoot)
{
mBase->attachObjectToBone("Right Foot", part);
rfoot = part;
}
}
else
{
if(type == ESM::PRT_LFoot)
mLFreeFoot = insertFreePart(mesh, "::");
else if (type == ESM::PRT_RFoot)
mRFreeFoot = insertFreePart(mesh, ":<");
}
}
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> NpcAnimation::insertFreePart(const std::string &mesh, const std::string& suffix)
{
std::string meshNumbered = mesh + getUniqueID(mesh + suffix) + suffix;
NIFLoader::load(meshNumbered);
Ogre::Entity* part = mRend.getScene()->createEntity(meshNumbered);
part->setVisibilityFlags(RV_Actors);
mInsert->attachObject(part);
std::vector<Nif::NiTriShapeCopy>* shape = ((NIFLoader::getSingletonPtr())->getShapes(mesh + "0000" + suffix));
if(shape)
handleShapes(shape, part, mBase->getSkeleton());
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> pair = std::make_pair(part, shape);
return pair;
}
void NpcAnimation::runAnimation(float timepassed)
{
if(timeToChange > .2){
timeToChange = 0;
updateParts();
}
timeToChange += timepassed;
//1. Add the amount of time passed to time
//2. Handle the animation transforms dependent on time
//3. Handle the shapes dependent on animation transforms
if(mAnimate > 0)
{
mTime += timepassed;
if(mTime > mStopTime)
{
mAnimate--;
if(mAnimate == 0)
mTime = mStopTime;
else
mTime = mStartTime + (mTime - mStopTime);
}
handleAnimationTransforms();
mVecRotPos.clear();
if(mLFreeFoot.first)
handleShapes(mLFreeFoot.second, mLFreeFoot.first, mBase->getSkeleton());
if(mRFreeFoot.first)
handleShapes(mRFreeFoot.second, mRFreeFoot.first, mBase->getSkeleton());
if(mChest.first)
handleShapes(mChest.second, mChest.first, mBase->getSkeleton());
if(mTail.first)
handleShapes(mTail.second, mTail.first, mBase->getSkeleton());
if(mSkirt.first)
handleShapes(mSkirt.second, mSkirt.first, mBase->getSkeleton());
if(mLhand.first)
handleShapes(mLhand.second, mLhand.first, mBase->getSkeleton());
if(mRhand.first)
handleShapes(mRhand.second, mRhand.first, mBase->getSkeleton());
}
}
void NpcAnimation::removeIndividualPart(int type){
mPartPriorities[type] = 0;
mPartslots[type] = -1;
if(type == ESM::PRT_Head && head) //0
{
mBase->detachObjectFromBone(head);
head = 0;
}
else if(type == ESM::PRT_Hair && hair) //1
{
mBase->detachObjectFromBone(hair);
hair = 0;
}
else if(type == ESM::PRT_Neck && neck) //2
{
mBase->detachObjectFromBone(neck);
neck = 0;
}
else if(type == ESM::PRT_Cuirass && mChest.first) //3
{
mInsert->detachObject(mChest.first);
mChest = mZero;
}
else if(type == ESM::PRT_Groin && groin) //4
{
mBase->detachObjectFromBone(groin);
groin = 0;
}
else if(type == ESM::PRT_Skirt && mSkirt.first) //5
{
mInsert->detachObject(mSkirt.first);
mSkirt = mZero;
}
else if(type == ESM::PRT_RHand && mRhand.first) //6
{
mInsert->detachObject(mRhand.first);
mRhand = mZero;
}
else if(type == ESM::PRT_LHand && mLhand.first) //7
{
mInsert->detachObject(mLhand.first);
mLhand = mZero;
}
else if(type == ESM::PRT_RWrist && rWrist) //8
{
mBase->detachObjectFromBone(rWrist);
rWrist = 0;
}
else if(type == ESM::PRT_LWrist && lWrist) //9
{
mBase->detachObjectFromBone(lWrist);
lWrist = 0;
}
else if(type == ESM::PRT_Shield) //10
{
}
else if(type == ESM::PRT_RForearm && rForearm) //11
{
mBase->detachObjectFromBone(rForearm);
rForearm = 0;
}
else if(type == ESM::PRT_LForearm && lForearm) //12
{
mBase->detachObjectFromBone(lForearm);
lForearm = 0;
}
else if(type == ESM::PRT_RUpperarm && rupperArm) //13
{
mBase->detachObjectFromBone(rupperArm);
rupperArm = 0;
}
else if(type == ESM::PRT_LUpperarm && lupperArm) //14
{
mBase->detachObjectFromBone(lupperArm);
lupperArm = 0;
}
else if(type == ESM::PRT_RFoot) //15
{
if(rfoot)
{
mBase->detachObjectFromBone(rfoot);
rfoot = 0;
}
else if(mRFreeFoot.first)
{
mInsert->detachObject(mRFreeFoot.first);
mRFreeFoot = mZero;
}
}
else if(type == ESM::PRT_LFoot) //16
{
if(lfoot)
{
mBase->detachObjectFromBone(lfoot);
lfoot = 0;
}
else if(mLFreeFoot.first)
{
mInsert->detachObject(mLFreeFoot.first);
mLFreeFoot = mZero;
}
}
else if(type == ESM::PRT_RAnkle && rAnkle) //17
{
mBase->detachObjectFromBone(rAnkle);
rAnkle = 0;
}
else if(type == ESM::PRT_LAnkle && lAnkle) //18
{
mBase->detachObjectFromBone(lAnkle);
lAnkle = 0;
}
else if(type == ESM::PRT_RKnee && rKnee) //19
{
mBase->detachObjectFromBone(rKnee);
rKnee = 0;
}
else if(type == ESM::PRT_LKnee && lKnee) //20
{
mBase->detachObjectFromBone(lKnee);
lKnee = 0;
}
else if(type == ESM::PRT_RLeg && rUpperLeg) //21
{
mBase->detachObjectFromBone(rUpperLeg);
rUpperLeg = 0;
}
else if(type == ESM::PRT_LLeg && lUpperLeg) //22
{
mBase->detachObjectFromBone(lUpperLeg);
lUpperLeg = 0;
}
else if(type == ESM::PRT_RPauldron && rclavicle) //23
{
mBase->detachObjectFromBone(rclavicle);
rclavicle = 0;
}
else if(type == ESM::PRT_LPauldron && lclavicle) //24
{
mBase->detachObjectFromBone(lclavicle);
lclavicle = 0;
}
else if(type == ESM::PRT_Weapon) //25
{
}
else if(type == ESM::PRT_Tail && mTail.first) //26
{
mInsert->detachObject(mTail.first);
mTail = mZero;
}
}
void NpcAnimation::reserveIndividualPart(int type, int group, int priority)
{
if(priority > mPartPriorities[type])
{
removeIndividualPart(type);
mPartPriorities[type] = priority;
mPartslots[type] = group;
}
}
void NpcAnimation::removePartGroup(int group)
{
for(int i = 0; i < 27; i++)
if(mPartslots[i] == group)
removeIndividualPart(i);
}
bool NpcAnimation::addOrReplaceIndividualPart(int type, int group, int priority, const std::string &mesh)
{
if(priority > mPartPriorities[type])
{
removeIndividualPart(type);
mPartslots[type] = group;
mPartPriorities[type] = priority;
switch(type)
{
case ESM::PRT_Head: //0
head = insertBoundedPart(mesh, "Head");
break;
case ESM::PRT_Hair: //1
hair = insertBoundedPart(mesh, "Head");
break;
case ESM::PRT_Neck: //2
neck = insertBoundedPart(mesh, "Neck");
break;
case ESM::PRT_Cuirass: //3
mChest = insertFreePart(mesh, ":\"");
break;
case ESM::PRT_Groin: //4
groin = insertBoundedPart(mesh, "Groin");
break;
case ESM::PRT_Skirt: //5
mSkirt = insertFreePart(mesh, ":|");
break;
case ESM::PRT_RHand: //6
mRhand = insertFreePart(mesh, ":?");
break;
case ESM::PRT_LHand: //7
mLhand = insertFreePart(mesh, ":>");
break;
case ESM::PRT_RWrist: //8
rWrist = insertBoundedPart(mesh, "Right Wrist");
break;
case ESM::PRT_LWrist: //9
lWrist = insertBoundedPart(mesh + "*|", "Left Wrist");
break;
case ESM::PRT_Shield: //10
break;
case ESM::PRT_RForearm: //11
rForearm = insertBoundedPart(mesh, "Right Forearm");
break;
case ESM::PRT_LForearm: //12
lForearm = insertBoundedPart(mesh + "*|", "Left Forearm");
break;
case ESM::PRT_RUpperarm: //13
rupperArm = insertBoundedPart(mesh, "Right Upper Arm");
break;
case ESM::PRT_LUpperarm: //14
lupperArm = insertBoundedPart(mesh + "*|", "Left Upper Arm");
break;
case ESM::PRT_RFoot: //15
insertFootPart(type, mesh);
break;
case ESM::PRT_LFoot: //16
insertFootPart(type, mesh);
break;
case ESM::PRT_RAnkle: //17
rAnkle = insertBoundedPart(mesh , "Right Ankle");
break;
case ESM::PRT_LAnkle: //18
lAnkle = insertBoundedPart(mesh + "*|", "Left Ankle");
break;
case ESM::PRT_RKnee: //19
rKnee = insertBoundedPart(mesh , "Right Knee");
break;
case ESM::PRT_LKnee: //20
lKnee = insertBoundedPart(mesh + "*|", "Left Knee");
break;
case ESM::PRT_RLeg: //21
rUpperLeg = insertBoundedPart(mesh, "Right Upper Leg");
break;
case ESM::PRT_LLeg: //22
lUpperLeg = insertBoundedPart(mesh + "*|", "Left Upper Leg");
break;
case ESM::PRT_RPauldron: //23
rclavicle = insertBoundedPart(mesh , "Right Clavicle");
break;
case ESM::PRT_LPauldron: //24
lclavicle = insertBoundedPart(mesh + "*|", "Left Clavicle");
break;
case ESM::PRT_Weapon: //25
break;
case ESM::PRT_Tail: //26
mTail = insertFreePart(mesh, ":*");
break;
}
return true;
}
return false;
}
void NpcAnimation::addPartGroup(int group, int priority, std::vector<ESM::PartReference>& parts)
{
for(std::size_t i = 0; i < parts.size(); i++)
{
ESM::PartReference part = parts[i];
const ESM::BodyPart *bodypart = 0;
if(isFemale)
bodypart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (part.female);
if(!bodypart)
bodypart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (part.male);
if(bodypart)
addOrReplaceIndividualPart(part.part, group,priority,"meshes\\" + bodypart->model);
else
reserveIndividualPart(part.part, group, priority);
}
}
}