forked from mirror/openmw-tes3mp
e4d046f69c
I made a bunch of changes in apps/openmw/mwrender/animation.cpp because the scope brackets didn't line up in a bunch of places npcanimations.cpp & creatureanimations.cpp were the same kind of thing
933 lines
35 KiB
C++
933 lines
35 KiB
C++
#include "npcanimation.hpp"
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#include <OgreSceneManager.h>
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#include <OgreEntity.h>
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#include <OgreSubEntity.h>
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#include <components/esm_store/store.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "renderconst.hpp"
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using namespace Ogre;
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using namespace NifOgre;
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namespace MWRender{
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NpcAnimation::~NpcAnimation()
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{
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}
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NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, OEngine::Render::OgreRenderer& _rend, MWWorld::InventoryStore& _inv): Animation(_rend), mStateID(-1), mInv(_inv), timeToChange(0),
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robe(mInv.end()), helmet(mInv.end()), shirt(mInv.end()),
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cuirass(mInv.end()), greaves(mInv.end()),
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leftpauldron(mInv.end()), rightpauldron(mInv.end()),
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boots(mInv.end()),
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leftglove(mInv.end()), rightglove(mInv.end()), skirtiter(mInv.end()),
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pants(mInv.end()),
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lclavicle(0),
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rclavicle(0),
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rupperArm(0),
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lupperArm(0),
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rUpperLeg(0),
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lUpperLeg(0),
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lForearm(0),
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rForearm(0),
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lWrist(0),
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rWrist(0),
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rKnee(0),
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lKnee(0),
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neck(0),
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rAnkle(0),
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lAnkle(0),
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groin(0),
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lfoot(0),
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rfoot(0)
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{
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MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>();
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Ogre::Entity* blank = 0;
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std::vector<Nif::NiTriShapeCopy>* blankshape = 0;
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mZero = std::make_pair(blank, blankshape);
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mChest = std::make_pair(blank, blankshape);
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mTail = std::make_pair(blank, blankshape);
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mLFreeFoot = std::make_pair(blank, blankshape);
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mRFreeFoot = std::make_pair(blank, blankshape);
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mRhand = std::make_pair(blank, blankshape);
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mLhand = std::make_pair(blank, blankshape);
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mSkirt = std::make_pair(blank, blankshape);
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for (int init = 0; init < 27; init++)
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{
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mPartslots[init] = -1; //each slot is empty
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mPartPriorities[init] = 0;
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}
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//Part selection on last character of the file string
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// " Tri Chest
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// * Tri Tail
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// : Tri Left Foot
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// < Tri Right Foot
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// > Tri Left Hand
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// ? Tri Right Hand
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// | Normal
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//Mirroring Parts on second to last character
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//suffix == '*'
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// vector = Ogre::Vector3(-1,1,1);
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// suffix == '?'
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// vector = Ogre::Vector3(1,-1,1);
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// suffix == '<'
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// vector = Ogre::Vector3(1,1,-1);
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std::string hairID = ref->base->hair;
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std::string headID = ref->base->head;
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headModel = "meshes\\" +
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MWBase::Environment::get().getWorld()->getStore().bodyParts.find(headID)->model;
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hairModel = "meshes\\" +
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MWBase::Environment::get().getWorld()->getStore().bodyParts.find(hairID)->model;
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npcName = ref->base->name;
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//ESMStore::Races r =
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const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().races.find(ref->base->race);
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bodyRaceID = headID.substr(0, headID.find_last_of("head_") - 4);
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char secondtolast = bodyRaceID.at(bodyRaceID.length() - 2);
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isFemale = tolower(secondtolast) == 'f';
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std::transform(bodyRaceID.begin(), bodyRaceID.end(), bodyRaceID.begin(), ::tolower);
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isBeast = bodyRaceID == "b_n_khajiit_m_" || bodyRaceID == "b_n_khajiit_f_" || bodyRaceID == "b_n_argonian_m_" || bodyRaceID == "b_n_argonian_f_";
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/*std::cout << "Race: " << ref->base->race ;
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if(female){
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std::cout << " Sex: Female" << " Height: " << race->data.height.female << "\n";
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}
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else{
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std::cout << " Sex: Male" << " Height: " << race->data.height.male << "\n";
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}*/
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std::string smodel = "meshes\\base_anim.nif";
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if(isBeast)
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smodel = "meshes\\base_animkna.nif";
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mInsert = ptr.getRefData().getBaseNode();
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assert(mInsert);
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NifOgre::NIFLoader::load(smodel);
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mBase = mRend.getScene()->createEntity(smodel);
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mBase->setVisibilityFlags(RV_Actors);
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bool transparent = false;
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for (unsigned int i=0; i<mBase->getNumSubEntities(); ++i)
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{
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Ogre::MaterialPtr mat = mBase->getSubEntity(i)->getMaterial();
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Ogre::Material::TechniqueIterator techIt = mat->getTechniqueIterator();
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while (techIt.hasMoreElements())
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{
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Ogre::Technique* tech = techIt.getNext();
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Ogre::Technique::PassIterator passIt = tech->getPassIterator();
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while (passIt.hasMoreElements())
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{
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Ogre::Pass* pass = passIt.getNext();
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if (pass->getDepthWriteEnabled() == false)
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transparent = true;
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}
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}
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}
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mBase->setRenderQueueGroup(transparent ? RQG_Alpha : RQG_Main);
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mBase->setSkipAnimationStateUpdate(true); //Magical line of code, this makes the bones
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//stay in the same place when we skipanim, or open a gui window
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if((mTransformations = (NIFLoader::getSingletonPtr())->getAnim(smodel)))
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{
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for(unsigned int init = 0; init < mTransformations->size(); init++)
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{
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mRindexI.push_back(0);
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mTindexI.push_back(0);
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}
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mStopTime = mTransformations->begin()->getStopTime();
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mStartTime = mTransformations->begin()->getStartTime();
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}
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mTextmappings = NIFLoader::getSingletonPtr()->getTextIndices(smodel);
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mInsert->attachObject(mBase);
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if(isFemale)
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mInsert->scale(race->data.height.female, race->data.height.female, race->data.height.female);
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else
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mInsert->scale(race->data.height.male, race->data.height.male, race->data.height.male);
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updateParts();
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}
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void NpcAnimation::updateParts()
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{
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bool apparelChanged = false;
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//mInv.getSlot(MWWorld::InventoryStore::Slot_Robe);
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if(robe != mInv.getSlot(MWWorld::InventoryStore::Slot_Robe))
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{
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//A robe was added or removed
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removePartGroup(MWWorld::InventoryStore::Slot_Robe);
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robe = mInv.getSlot(MWWorld::InventoryStore::Slot_Robe);
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apparelChanged = true;
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}
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if(skirtiter != mInv.getSlot(MWWorld::InventoryStore::Slot_Skirt))
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{
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//A robe was added or removed
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removePartGroup(MWWorld::InventoryStore::Slot_Skirt);
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skirtiter = mInv.getSlot(MWWorld::InventoryStore::Slot_Skirt);
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apparelChanged = true;
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}
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if(helmet != mInv.getSlot(MWWorld::InventoryStore::Slot_Helmet))
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{
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apparelChanged = true;
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helmet = mInv.getSlot(MWWorld::InventoryStore::Slot_Helmet);
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removePartGroup(MWWorld::InventoryStore::Slot_Helmet);
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}
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if(cuirass != mInv.getSlot(MWWorld::InventoryStore::Slot_Cuirass))
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{
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cuirass = mInv.getSlot(MWWorld::InventoryStore::Slot_Cuirass);
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removePartGroup(MWWorld::InventoryStore::Slot_Cuirass);
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apparelChanged = true;
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}
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if(greaves != mInv.getSlot(MWWorld::InventoryStore::Slot_Greaves))
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{
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greaves = mInv.getSlot(MWWorld::InventoryStore::Slot_Greaves);
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removePartGroup(MWWorld::InventoryStore::Slot_Greaves);
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apparelChanged = true;
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}
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if(leftpauldron != mInv.getSlot(MWWorld::InventoryStore::Slot_LeftPauldron))
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{
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leftpauldron = mInv.getSlot(MWWorld::InventoryStore::Slot_LeftPauldron);
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removePartGroup(MWWorld::InventoryStore::Slot_LeftPauldron);
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apparelChanged = true;
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}
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if(rightpauldron != mInv.getSlot(MWWorld::InventoryStore::Slot_RightPauldron))
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{
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rightpauldron = mInv.getSlot(MWWorld::InventoryStore::Slot_RightPauldron);
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removePartGroup(MWWorld::InventoryStore::Slot_RightPauldron);
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apparelChanged = true;
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}
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if(!isBeast && boots != mInv.getSlot(MWWorld::InventoryStore::Slot_Boots))
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{
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boots = mInv.getSlot(MWWorld::InventoryStore::Slot_Boots);
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removePartGroup(MWWorld::InventoryStore::Slot_Boots);
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apparelChanged = true;
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}
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if(leftglove != mInv.getSlot(MWWorld::InventoryStore::Slot_LeftGauntlet))
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{
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leftglove = mInv.getSlot(MWWorld::InventoryStore::Slot_LeftGauntlet);
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removePartGroup(MWWorld::InventoryStore::Slot_LeftGauntlet);
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apparelChanged = true;
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}
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if(rightglove != mInv.getSlot(MWWorld::InventoryStore::Slot_RightGauntlet))
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{
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rightglove = mInv.getSlot(MWWorld::InventoryStore::Slot_RightGauntlet);
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removePartGroup(MWWorld::InventoryStore::Slot_RightGauntlet);
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apparelChanged = true;
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}
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if(shirt != mInv.getSlot(MWWorld::InventoryStore::Slot_Shirt))
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{
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shirt = mInv.getSlot(MWWorld::InventoryStore::Slot_Shirt);
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removePartGroup(MWWorld::InventoryStore::Slot_Shirt);
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apparelChanged = true;
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}
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if(pants != mInv.getSlot(MWWorld::InventoryStore::Slot_Pants))
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{
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pants = mInv.getSlot(MWWorld::InventoryStore::Slot_Pants);
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removePartGroup(MWWorld::InventoryStore::Slot_Pants);
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apparelChanged = true;
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}
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if(apparelChanged)
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{
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if(robe != mInv.end())
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{
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MWWorld::Ptr ptr = *robe;
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const ESM::Clothing *clothes = (ptr.get<ESM::Clothing>())->base;
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std::vector<ESM::PartReference> parts = clothes->parts.parts;
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addPartGroup(MWWorld::InventoryStore::Slot_Robe, 5, parts);
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reserveIndividualPart(ESM::PRT_Groin, MWWorld::InventoryStore::Slot_Robe, 5);
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reserveIndividualPart(ESM::PRT_Skirt, MWWorld::InventoryStore::Slot_Robe, 5);
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reserveIndividualPart(ESM::PRT_RLeg, MWWorld::InventoryStore::Slot_Robe, 5);
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reserveIndividualPart(ESM::PRT_LLeg, MWWorld::InventoryStore::Slot_Robe, 5);
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reserveIndividualPart(ESM::PRT_RUpperarm, MWWorld::InventoryStore::Slot_Robe, 5);
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reserveIndividualPart(ESM::PRT_LUpperarm, MWWorld::InventoryStore::Slot_Robe, 5);
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reserveIndividualPart(ESM::PRT_RKnee, MWWorld::InventoryStore::Slot_Robe, 5);
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reserveIndividualPart(ESM::PRT_LKnee, MWWorld::InventoryStore::Slot_Robe, 5);
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reserveIndividualPart(ESM::PRT_RForearm, MWWorld::InventoryStore::Slot_Robe, 5);
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reserveIndividualPart(ESM::PRT_LForearm, MWWorld::InventoryStore::Slot_Robe, 5);
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reserveIndividualPart(ESM::PRT_RPauldron, MWWorld::InventoryStore::Slot_Robe, 5);
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reserveIndividualPart(ESM::PRT_LPauldron, MWWorld::InventoryStore::Slot_Robe, 5);
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}
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if(skirtiter != mInv.end())
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{
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MWWorld::Ptr ptr = *skirtiter;
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const ESM::Clothing *clothes = (ptr.get<ESM::Clothing>())->base;
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std::vector<ESM::PartReference> parts = clothes->parts.parts;
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addPartGroup(MWWorld::InventoryStore::Slot_Skirt, 4, parts);
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reserveIndividualPart(ESM::PRT_Groin, MWWorld::InventoryStore::Slot_Skirt, 4);
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reserveIndividualPart(ESM::PRT_RLeg, MWWorld::InventoryStore::Slot_Skirt, 4);
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reserveIndividualPart(ESM::PRT_LLeg, MWWorld::InventoryStore::Slot_Skirt, 4);
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}
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if(helmet != mInv.end())
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{
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removeIndividualPart(ESM::PRT_Hair);
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const ESM::Armor *armor = (helmet->get<ESM::Armor>())->base;
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std::vector<ESM::PartReference> parts = armor->parts.parts;
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addPartGroup(MWWorld::InventoryStore::Slot_Helmet, 3, parts);
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}
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if(cuirass != mInv.end())
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{
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const ESM::Armor *armor = (cuirass->get<ESM::Armor>())->base;
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std::vector<ESM::PartReference> parts = armor->parts.parts;
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addPartGroup(MWWorld::InventoryStore::Slot_Cuirass, 3, parts);
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}
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if(greaves != mInv.end())
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{
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const ESM::Armor *armor = (greaves->get<ESM::Armor>())->base;
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std::vector<ESM::PartReference> parts = armor->parts.parts;
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addPartGroup(MWWorld::InventoryStore::Slot_Greaves, 3, parts);
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}
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if(leftpauldron != mInv.end())
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{
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const ESM::Armor *armor = (leftpauldron->get<ESM::Armor>())->base;
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std::vector<ESM::PartReference> parts = armor->parts.parts;
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addPartGroup(MWWorld::InventoryStore::Slot_LeftPauldron, 3, parts);
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}
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if(rightpauldron != mInv.end())
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{
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const ESM::Armor *armor = (rightpauldron->get<ESM::Armor>())->base;
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std::vector<ESM::PartReference> parts = armor->parts.parts;
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addPartGroup(MWWorld::InventoryStore::Slot_RightPauldron, 3, parts);
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}
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if(!isBeast && boots != mInv.end())
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{
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if(boots->getTypeName() == typeid(ESM::Clothing).name())
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{
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const ESM::Clothing *clothes = (boots->get<ESM::Clothing>())->base;
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std::vector<ESM::PartReference> parts = clothes->parts.parts;
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addPartGroup(MWWorld::InventoryStore::Slot_Boots, 2, parts);
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}
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else if(boots->getTypeName() == typeid(ESM::Armor).name())
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{
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const ESM::Armor *armor = (boots->get<ESM::Armor>())->base;
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std::vector<ESM::PartReference> parts = armor->parts.parts;
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addPartGroup(MWWorld::InventoryStore::Slot_Boots, 3, parts);
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}
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}
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if(leftglove != mInv.end()){
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if(leftglove->getTypeName() == typeid(ESM::Clothing).name())
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{
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const ESM::Clothing *clothes = (leftglove->get<ESM::Clothing>())->base;
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std::vector<ESM::PartReference> parts = clothes->parts.parts;
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addPartGroup(MWWorld::InventoryStore::Slot_LeftGauntlet, 2, parts);
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}
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else
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{
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const ESM::Armor *armor = (leftglove->get<ESM::Armor>())->base;
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std::vector<ESM::PartReference> parts = armor->parts.parts;
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addPartGroup(MWWorld::InventoryStore::Slot_LeftGauntlet, 3, parts);
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}
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}
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if(rightglove != mInv.end()){
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if(rightglove->getTypeName() == typeid(ESM::Clothing).name())
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{
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const ESM::Clothing *clothes = (rightglove->get<ESM::Clothing>())->base;
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std::vector<ESM::PartReference> parts = clothes->parts.parts;
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addPartGroup(MWWorld::InventoryStore::Slot_RightGauntlet, 2, parts);
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}
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else
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{
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const ESM::Armor *armor = (rightglove->get<ESM::Armor>())->base;
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std::vector<ESM::PartReference> parts = armor->parts.parts;
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addPartGroup(MWWorld::InventoryStore::Slot_RightGauntlet, 3, parts);
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}
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}
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if(shirt != mInv.end())
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{
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const ESM::Clothing *clothes = (shirt->get<ESM::Clothing>())->base;
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std::vector<ESM::PartReference> parts = clothes->parts.parts;
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addPartGroup(MWWorld::InventoryStore::Slot_Shirt, 2, parts);
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}
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if(pants != mInv.end())
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{
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const ESM::Clothing *clothes = (pants->get<ESM::Clothing>())->base;
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std::vector<ESM::PartReference> parts = clothes->parts.parts;
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addPartGroup(MWWorld::InventoryStore::Slot_Pants, 2, parts);
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}
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}
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if(mPartPriorities[ESM::PRT_Head] < 1)
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{
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addOrReplaceIndividualPart(ESM::PRT_Head, -1,1,headModel);
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}
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if(mPartPriorities[ESM::PRT_Hair] < 1 && mPartPriorities[ESM::PRT_Head] <= 1)
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{
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addOrReplaceIndividualPart(ESM::PRT_Hair, -1,1,hairModel);
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}
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if(mPartPriorities[ESM::PRT_Neck] < 1)
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{
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const ESM::BodyPart *neckPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "neck");
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if(neckPart)
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addOrReplaceIndividualPart(ESM::PRT_Neck, -1,1,"meshes\\" + neckPart->model);
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}
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if(mPartPriorities[ESM::PRT_Cuirass] < 1)
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{
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const ESM::BodyPart *chestPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "chest");
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if(chestPart)
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addOrReplaceIndividualPart(ESM::PRT_Cuirass, -1,1,"meshes\\" + chestPart->model);
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}
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if(mPartPriorities[ESM::PRT_Groin] < 1)
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{
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const ESM::BodyPart *groinPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "groin");
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if(groinPart)
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addOrReplaceIndividualPart(ESM::PRT_Groin, -1,1,"meshes\\" + groinPart->model);
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}
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if(mPartPriorities[ESM::PRT_RHand] < 1)
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{
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const ESM::BodyPart *handPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "hand");
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if(!handPart)
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handPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "hands");
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if(handPart)
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addOrReplaceIndividualPart(ESM::PRT_RHand, -1,1,"meshes\\" + handPart->model);
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}
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if(mPartPriorities[ESM::PRT_LHand] < 1)
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{
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const ESM::BodyPart *handPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "hand");
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if(!handPart)
|
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handPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "hands");
|
|
if(handPart)
|
|
addOrReplaceIndividualPart(ESM::PRT_LHand, -1,1,"meshes\\" + handPart->model);
|
|
}
|
|
|
|
if(mPartPriorities[ESM::PRT_RWrist] < 1)
|
|
{
|
|
const ESM::BodyPart *wristPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "wrist");
|
|
if(wristPart)
|
|
addOrReplaceIndividualPart(ESM::PRT_RWrist, -1,1,"meshes\\" + wristPart->model);
|
|
}
|
|
if(mPartPriorities[ESM::PRT_LWrist] < 1)
|
|
{
|
|
const ESM::BodyPart *wristPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "wrist");
|
|
if(wristPart)
|
|
addOrReplaceIndividualPart(ESM::PRT_LWrist, -1,1,"meshes\\" + wristPart->model);
|
|
}
|
|
if(mPartPriorities[ESM::PRT_RForearm] < 1)
|
|
{
|
|
const ESM::BodyPart *forearmPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "forearm");
|
|
if(bodyRaceID == "b_n_argonian_f_")
|
|
forearmPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search ("b_n_argonian_m_forearm");
|
|
if(forearmPart)
|
|
addOrReplaceIndividualPart(ESM::PRT_RForearm, -1,1,"meshes\\" + forearmPart->model);
|
|
}
|
|
if(mPartPriorities[ESM::PRT_LForearm] < 1)
|
|
{
|
|
const ESM::BodyPart *forearmPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "forearm");
|
|
if(bodyRaceID == "b_n_argonian_f_")
|
|
forearmPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search ("b_n_argonian_m_forearm");
|
|
if(forearmPart)
|
|
addOrReplaceIndividualPart(ESM::PRT_LForearm, -1,1,"meshes\\" + forearmPart->model);
|
|
}
|
|
if(mPartPriorities[ESM::PRT_RUpperarm] < 1)
|
|
{
|
|
const ESM::BodyPart *armPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "upper arm");
|
|
if(armPart)
|
|
addOrReplaceIndividualPart(ESM::PRT_RUpperarm, -1,1,"meshes\\" + armPart->model);
|
|
}
|
|
if(mPartPriorities[ESM::PRT_LUpperarm] < 1)
|
|
{
|
|
const ESM::BodyPart *armPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "upper arm");
|
|
if(armPart)
|
|
addOrReplaceIndividualPart(ESM::PRT_LUpperarm, -1,1,"meshes\\" + armPart->model);
|
|
}
|
|
if(mPartPriorities[ESM::PRT_RFoot] < 1)
|
|
{
|
|
const ESM::BodyPart *footPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "foot");
|
|
if(isBeast && !footPart)
|
|
footPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "feet");
|
|
if(footPart)
|
|
addOrReplaceIndividualPart(ESM::PRT_RFoot, -1,1,"meshes\\" + footPart->model);
|
|
}
|
|
if(mPartPriorities[ESM::PRT_LFoot] < 1)
|
|
{
|
|
const ESM::BodyPart *footPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "foot");
|
|
if(isBeast && !footPart)
|
|
footPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "feet");
|
|
if(footPart)
|
|
addOrReplaceIndividualPart(ESM::PRT_LFoot, -1,1,"meshes\\" + footPart->model);
|
|
}
|
|
if(mPartPriorities[ESM::PRT_RAnkle] < 1)
|
|
{
|
|
const ESM::BodyPart *anklePart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "ankle");
|
|
if(anklePart)
|
|
addOrReplaceIndividualPart(ESM::PRT_RAnkle, -1,1,"meshes\\" + anklePart->model);
|
|
}
|
|
if(mPartPriorities[ESM::PRT_LAnkle] < 1)
|
|
{
|
|
const ESM::BodyPart *anklePart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "ankle");
|
|
if(anklePart)
|
|
addOrReplaceIndividualPart(ESM::PRT_LAnkle, -1,1,"meshes\\" + anklePart->model);
|
|
}
|
|
if(mPartPriorities[ESM::PRT_RKnee] < 1)
|
|
{
|
|
const ESM::BodyPart *kneePart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "knee");
|
|
if(kneePart)
|
|
addOrReplaceIndividualPart(ESM::PRT_RKnee, -1,1,"meshes\\" + kneePart->model);
|
|
}
|
|
if(mPartPriorities[ESM::PRT_LKnee] < 1)
|
|
{
|
|
const ESM::BodyPart *kneePart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "knee");
|
|
if(kneePart)
|
|
addOrReplaceIndividualPart(ESM::PRT_LKnee, -1,1,"meshes\\" + kneePart->model);
|
|
}
|
|
if(mPartPriorities[ESM::PRT_RLeg] < 1)
|
|
{
|
|
const ESM::BodyPart *legPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "upper leg");
|
|
if(legPart)
|
|
addOrReplaceIndividualPart(ESM::PRT_RLeg, -1,1,"meshes\\" + legPart->model);
|
|
}
|
|
if(mPartPriorities[ESM::PRT_LLeg] < 1)
|
|
{
|
|
const ESM::BodyPart *legPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "upper leg");
|
|
if(legPart)
|
|
addOrReplaceIndividualPart(ESM::PRT_LLeg, -1,1,"meshes\\" + legPart->model);
|
|
}
|
|
if(mPartPriorities[ESM::PRT_Tail] < 1)
|
|
{
|
|
const ESM::BodyPart *tailPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "tail");
|
|
if(tailPart)
|
|
addOrReplaceIndividualPart(ESM::PRT_Tail, -1,1,"meshes\\" + tailPart->model);
|
|
}
|
|
|
|
}
|
|
|
|
Ogre::Entity* NpcAnimation::insertBoundedPart(const std::string &mesh, std::string bonename)
|
|
{
|
|
NIFLoader::load(mesh);
|
|
Ogre::Entity* part = mRend.getScene()->createEntity(mesh);
|
|
part->setVisibilityFlags(RV_Actors);
|
|
|
|
mBase->attachObjectToBone(bonename, part);
|
|
return part;
|
|
}
|
|
void NpcAnimation::insertFootPart(int type, const std::string &mesh)
|
|
{
|
|
std::string meshAndSuffix = mesh;
|
|
if(type == ESM::PRT_LFoot)
|
|
meshAndSuffix += "*|";
|
|
NIFLoader::load(meshAndSuffix);
|
|
Ogre::Entity* part = mRend.getScene()->createEntity(meshAndSuffix);
|
|
std::vector<Nif::NiTriShapeCopy>* shape = ((NIFLoader::getSingletonPtr())->getShapes(meshAndSuffix));
|
|
if(shape == 0)
|
|
{
|
|
if(type == ESM::PRT_LFoot)
|
|
{
|
|
mBase->attachObjectToBone("Left Foot", part);
|
|
lfoot = part;
|
|
}
|
|
else if (type == ESM::PRT_RFoot)
|
|
{
|
|
mBase->attachObjectToBone("Right Foot", part);
|
|
rfoot = part;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(type == ESM::PRT_LFoot)
|
|
mLFreeFoot = insertFreePart(mesh, "::");
|
|
else if (type == ESM::PRT_RFoot)
|
|
mRFreeFoot = insertFreePart(mesh, ":<");
|
|
}
|
|
|
|
}
|
|
|
|
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> NpcAnimation::insertFreePart(const std::string &mesh, const std::string& suffix)
|
|
{
|
|
std::string meshNumbered = mesh + getUniqueID(mesh + suffix) + suffix;
|
|
NIFLoader::load(meshNumbered);
|
|
|
|
Ogre::Entity* part = mRend.getScene()->createEntity(meshNumbered);
|
|
part->setVisibilityFlags(RV_Actors);
|
|
|
|
mInsert->attachObject(part);
|
|
|
|
std::vector<Nif::NiTriShapeCopy>* shape = ((NIFLoader::getSingletonPtr())->getShapes(mesh + "0000" + suffix));
|
|
if(shape)
|
|
handleShapes(shape, part, mBase->getSkeleton());
|
|
std::pair<Ogre::Entity*, std::vector<Nif::NiTriShapeCopy>*> pair = std::make_pair(part, shape);
|
|
return pair;
|
|
}
|
|
|
|
void NpcAnimation::runAnimation(float timepassed)
|
|
{
|
|
|
|
if(timeToChange > .2){
|
|
timeToChange = 0;
|
|
updateParts();
|
|
}
|
|
|
|
timeToChange += timepassed;
|
|
|
|
//1. Add the amount of time passed to time
|
|
|
|
//2. Handle the animation transforms dependent on time
|
|
|
|
//3. Handle the shapes dependent on animation transforms
|
|
if(mAnimate > 0)
|
|
{
|
|
mTime += timepassed;
|
|
|
|
if(mTime > mStopTime)
|
|
{
|
|
mAnimate--;
|
|
|
|
if(mAnimate == 0)
|
|
mTime = mStopTime;
|
|
else
|
|
mTime = mStartTime + (mTime - mStopTime);
|
|
}
|
|
|
|
handleAnimationTransforms();
|
|
|
|
mVecRotPos.clear();
|
|
|
|
if(mLFreeFoot.first)
|
|
handleShapes(mLFreeFoot.second, mLFreeFoot.first, mBase->getSkeleton());
|
|
if(mRFreeFoot.first)
|
|
handleShapes(mRFreeFoot.second, mRFreeFoot.first, mBase->getSkeleton());
|
|
|
|
if(mChest.first)
|
|
handleShapes(mChest.second, mChest.first, mBase->getSkeleton());
|
|
if(mTail.first)
|
|
handleShapes(mTail.second, mTail.first, mBase->getSkeleton());
|
|
if(mSkirt.first)
|
|
handleShapes(mSkirt.second, mSkirt.first, mBase->getSkeleton());
|
|
if(mLhand.first)
|
|
handleShapes(mLhand.second, mLhand.first, mBase->getSkeleton());
|
|
if(mRhand.first)
|
|
handleShapes(mRhand.second, mRhand.first, mBase->getSkeleton());
|
|
|
|
}
|
|
}
|
|
|
|
void NpcAnimation::removeIndividualPart(int type){
|
|
mPartPriorities[type] = 0;
|
|
mPartslots[type] = -1;
|
|
|
|
if(type == ESM::PRT_Head && head) //0
|
|
{
|
|
mBase->detachObjectFromBone(head);
|
|
head = 0;
|
|
}
|
|
else if(type == ESM::PRT_Hair && hair) //1
|
|
{
|
|
mBase->detachObjectFromBone(hair);
|
|
hair = 0;
|
|
}
|
|
else if(type == ESM::PRT_Neck && neck) //2
|
|
{
|
|
mBase->detachObjectFromBone(neck);
|
|
neck = 0;
|
|
}
|
|
else if(type == ESM::PRT_Cuirass && mChest.first) //3
|
|
{
|
|
mInsert->detachObject(mChest.first);
|
|
mChest = mZero;
|
|
}
|
|
else if(type == ESM::PRT_Groin && groin) //4
|
|
{
|
|
mBase->detachObjectFromBone(groin);
|
|
groin = 0;
|
|
}
|
|
else if(type == ESM::PRT_Skirt && mSkirt.first) //5
|
|
{
|
|
mInsert->detachObject(mSkirt.first);
|
|
mSkirt = mZero;
|
|
}
|
|
else if(type == ESM::PRT_RHand && mRhand.first) //6
|
|
{
|
|
mInsert->detachObject(mRhand.first);
|
|
mRhand = mZero;
|
|
}
|
|
else if(type == ESM::PRT_LHand && mLhand.first) //7
|
|
{
|
|
mInsert->detachObject(mLhand.first);
|
|
mLhand = mZero;
|
|
}
|
|
else if(type == ESM::PRT_RWrist && rWrist) //8
|
|
{
|
|
mBase->detachObjectFromBone(rWrist);
|
|
rWrist = 0;
|
|
}
|
|
else if(type == ESM::PRT_LWrist && lWrist) //9
|
|
{
|
|
mBase->detachObjectFromBone(lWrist);
|
|
lWrist = 0;
|
|
}
|
|
else if(type == ESM::PRT_Shield) //10
|
|
{
|
|
|
|
}
|
|
else if(type == ESM::PRT_RForearm && rForearm) //11
|
|
{
|
|
mBase->detachObjectFromBone(rForearm);
|
|
rForearm = 0;
|
|
}
|
|
else if(type == ESM::PRT_LForearm && lForearm) //12
|
|
{
|
|
mBase->detachObjectFromBone(lForearm);
|
|
lForearm = 0;
|
|
}
|
|
else if(type == ESM::PRT_RUpperarm && rupperArm) //13
|
|
{
|
|
mBase->detachObjectFromBone(rupperArm);
|
|
rupperArm = 0;
|
|
}
|
|
else if(type == ESM::PRT_LUpperarm && lupperArm) //14
|
|
{
|
|
mBase->detachObjectFromBone(lupperArm);
|
|
lupperArm = 0;
|
|
}
|
|
else if(type == ESM::PRT_RFoot) //15
|
|
{
|
|
if(rfoot)
|
|
{
|
|
mBase->detachObjectFromBone(rfoot);
|
|
rfoot = 0;
|
|
}
|
|
else if(mRFreeFoot.first)
|
|
{
|
|
mInsert->detachObject(mRFreeFoot.first);
|
|
mRFreeFoot = mZero;
|
|
}
|
|
}
|
|
else if(type == ESM::PRT_LFoot) //16
|
|
{
|
|
if(lfoot)
|
|
{
|
|
mBase->detachObjectFromBone(lfoot);
|
|
lfoot = 0;
|
|
}
|
|
else if(mLFreeFoot.first)
|
|
{
|
|
mInsert->detachObject(mLFreeFoot.first);
|
|
mLFreeFoot = mZero;
|
|
}
|
|
}
|
|
else if(type == ESM::PRT_RAnkle && rAnkle) //17
|
|
{
|
|
mBase->detachObjectFromBone(rAnkle);
|
|
rAnkle = 0;
|
|
}
|
|
else if(type == ESM::PRT_LAnkle && lAnkle) //18
|
|
{
|
|
mBase->detachObjectFromBone(lAnkle);
|
|
lAnkle = 0;
|
|
}
|
|
else if(type == ESM::PRT_RKnee && rKnee) //19
|
|
{
|
|
mBase->detachObjectFromBone(rKnee);
|
|
rKnee = 0;
|
|
}
|
|
else if(type == ESM::PRT_LKnee && lKnee) //20
|
|
{
|
|
mBase->detachObjectFromBone(lKnee);
|
|
lKnee = 0;
|
|
}
|
|
else if(type == ESM::PRT_RLeg && rUpperLeg) //21
|
|
{
|
|
mBase->detachObjectFromBone(rUpperLeg);
|
|
rUpperLeg = 0;
|
|
}
|
|
else if(type == ESM::PRT_LLeg && lUpperLeg) //22
|
|
{
|
|
mBase->detachObjectFromBone(lUpperLeg);
|
|
lUpperLeg = 0;
|
|
}
|
|
else if(type == ESM::PRT_RPauldron && rclavicle) //23
|
|
{
|
|
mBase->detachObjectFromBone(rclavicle);
|
|
rclavicle = 0;
|
|
}
|
|
else if(type == ESM::PRT_LPauldron && lclavicle) //24
|
|
{
|
|
mBase->detachObjectFromBone(lclavicle);
|
|
lclavicle = 0;
|
|
}
|
|
else if(type == ESM::PRT_Weapon) //25
|
|
{
|
|
|
|
}
|
|
else if(type == ESM::PRT_Tail && mTail.first) //26
|
|
{
|
|
mInsert->detachObject(mTail.first);
|
|
mTail = mZero;
|
|
}
|
|
|
|
}
|
|
|
|
void NpcAnimation::reserveIndividualPart(int type, int group, int priority)
|
|
{
|
|
if(priority > mPartPriorities[type])
|
|
{
|
|
removeIndividualPart(type);
|
|
mPartPriorities[type] = priority;
|
|
mPartslots[type] = group;
|
|
}
|
|
}
|
|
|
|
void NpcAnimation::removePartGroup(int group)
|
|
{
|
|
for(int i = 0; i < 27; i++)
|
|
if(mPartslots[i] == group)
|
|
removeIndividualPart(i);
|
|
}
|
|
bool NpcAnimation::addOrReplaceIndividualPart(int type, int group, int priority, const std::string &mesh)
|
|
{
|
|
if(priority > mPartPriorities[type])
|
|
{
|
|
removeIndividualPart(type);
|
|
mPartslots[type] = group;
|
|
mPartPriorities[type] = priority;
|
|
switch(type)
|
|
{
|
|
case ESM::PRT_Head: //0
|
|
head = insertBoundedPart(mesh, "Head");
|
|
break;
|
|
case ESM::PRT_Hair: //1
|
|
hair = insertBoundedPart(mesh, "Head");
|
|
break;
|
|
case ESM::PRT_Neck: //2
|
|
neck = insertBoundedPart(mesh, "Neck");
|
|
break;
|
|
case ESM::PRT_Cuirass: //3
|
|
mChest = insertFreePart(mesh, ":\"");
|
|
break;
|
|
case ESM::PRT_Groin: //4
|
|
groin = insertBoundedPart(mesh, "Groin");
|
|
break;
|
|
case ESM::PRT_Skirt: //5
|
|
mSkirt = insertFreePart(mesh, ":|");
|
|
break;
|
|
case ESM::PRT_RHand: //6
|
|
mRhand = insertFreePart(mesh, ":?");
|
|
break;
|
|
case ESM::PRT_LHand: //7
|
|
mLhand = insertFreePart(mesh, ":>");
|
|
break;
|
|
case ESM::PRT_RWrist: //8
|
|
rWrist = insertBoundedPart(mesh, "Right Wrist");
|
|
break;
|
|
case ESM::PRT_LWrist: //9
|
|
lWrist = insertBoundedPart(mesh + "*|", "Left Wrist");
|
|
break;
|
|
case ESM::PRT_Shield: //10
|
|
break;
|
|
case ESM::PRT_RForearm: //11
|
|
rForearm = insertBoundedPart(mesh, "Right Forearm");
|
|
break;
|
|
case ESM::PRT_LForearm: //12
|
|
lForearm = insertBoundedPart(mesh + "*|", "Left Forearm");
|
|
break;
|
|
case ESM::PRT_RUpperarm: //13
|
|
rupperArm = insertBoundedPart(mesh, "Right Upper Arm");
|
|
break;
|
|
case ESM::PRT_LUpperarm: //14
|
|
lupperArm = insertBoundedPart(mesh + "*|", "Left Upper Arm");
|
|
break;
|
|
case ESM::PRT_RFoot: //15
|
|
insertFootPart(type, mesh);
|
|
break;
|
|
case ESM::PRT_LFoot: //16
|
|
insertFootPart(type, mesh);
|
|
break;
|
|
case ESM::PRT_RAnkle: //17
|
|
rAnkle = insertBoundedPart(mesh , "Right Ankle");
|
|
break;
|
|
case ESM::PRT_LAnkle: //18
|
|
lAnkle = insertBoundedPart(mesh + "*|", "Left Ankle");
|
|
break;
|
|
case ESM::PRT_RKnee: //19
|
|
rKnee = insertBoundedPart(mesh , "Right Knee");
|
|
break;
|
|
case ESM::PRT_LKnee: //20
|
|
lKnee = insertBoundedPart(mesh + "*|", "Left Knee");
|
|
break;
|
|
case ESM::PRT_RLeg: //21
|
|
rUpperLeg = insertBoundedPart(mesh, "Right Upper Leg");
|
|
break;
|
|
case ESM::PRT_LLeg: //22
|
|
lUpperLeg = insertBoundedPart(mesh + "*|", "Left Upper Leg");
|
|
break;
|
|
case ESM::PRT_RPauldron: //23
|
|
rclavicle = insertBoundedPart(mesh , "Right Clavicle");
|
|
break;
|
|
case ESM::PRT_LPauldron: //24
|
|
lclavicle = insertBoundedPart(mesh + "*|", "Left Clavicle");
|
|
break;
|
|
case ESM::PRT_Weapon: //25
|
|
break;
|
|
case ESM::PRT_Tail: //26
|
|
mTail = insertFreePart(mesh, ":*");
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void NpcAnimation::addPartGroup(int group, int priority, std::vector<ESM::PartReference>& parts)
|
|
{
|
|
for(std::size_t i = 0; i < parts.size(); i++)
|
|
{
|
|
ESM::PartReference part = parts[i];
|
|
|
|
const ESM::BodyPart *bodypart = 0;
|
|
|
|
if(isFemale)
|
|
bodypart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (part.female);
|
|
if(!bodypart)
|
|
bodypart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (part.male);
|
|
if(bodypart)
|
|
addOrReplaceIndividualPart(part.part, group,priority,"meshes\\" + bodypart->model);
|
|
else
|
|
reserveIndividualPart(part.part, group, priority);
|
|
}
|
|
}
|
|
}
|