openmw-tes3coop/apps/openmw/mwrender
Chris Robinson 2769adcee0 Implement switching to and from first-person animations
Note that the current animation gets interrupted, so switching to first person
may break movement until you stop and try to move again. This can be fixed by
alerting the character controller in the mechanics manager to force a state
update when switching POV.
2013-04-25 05:23:05 -07:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
activatoranimation.cpp Keep track of the animation layers a given object list is animating on 2013-04-23 02:48:11 -07:00
activatoranimation.hpp Return the movement vector from runAnimation 2013-01-18 16:21:29 -08:00
actors.cpp Fix crash when disabling objects in a previously loaded cell, then coming back to that cell and leaving again 2013-04-17 17:06:30 +02:00
actors.hpp NPCs / creatures can now emit ripples 2013-02-27 09:20:42 +01:00
animation.cpp Add a method to clear all Animation sources except the first 2013-04-25 05:02:11 -07:00
animation.hpp Add a method to clear all Animation sources except the first 2013-04-25 05:02:11 -07:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
characterpreview.cpp Allow specifying where to start in an animation 2013-04-24 19:09:36 -07:00
characterpreview.hpp Race selection preview: render only the head, and focus the camera on its node 2013-03-06 18:03:47 +01:00
compositors.cpp fix triangle / batch counts with compositors 2012-06-22 12:56:04 +02:00
compositors.hpp fix triangle / batch counts with compositors 2012-06-22 12:56:04 +02:00
creatureanimation.cpp Keep track of the animation layers a given object list is animating on 2013-04-23 02:48:11 -07:00
creatureanimation.hpp Return the movement vector from runAnimation 2013-01-18 16:21:29 -08:00
debugging.cpp Removing some leftovers of mwRoot node 2013-02-26 14:01:10 +01:00
debugging.hpp Removing some leftovers of mwRoot node 2013-02-26 14:01:10 +01:00
externalrendering.hpp added support for out of world rendering 2012-09-14 21:12:16 +02:00
globalmap.cpp Z-up conversion: global map, shader fix 2013-02-26 13:52:01 +01:00
globalmap.hpp transparent overlay 2012-11-04 12:13:04 +01:00
localmap.cpp Fix wrong padding breaking local map for cells where the bounds center is far from the origin 2013-03-11 19:32:39 +01:00
localmap.hpp Cleanup 2013-03-03 19:52:20 +01:00
npcanimation.cpp Implement switching to and from first-person animations 2013-04-25 05:23:05 -07:00
npcanimation.hpp Add a first-person view mode to NpcAnimation 2013-04-09 15:10:14 -07:00
objects.cpp Rename EntityList to ObjectList 2013-04-07 01:52:35 -07:00
objects.hpp Fallback system rewritten, added light fallbacks 2013-03-15 10:17:30 +01:00
occlusionquery.cpp Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack 2013-03-08 23:46:25 +01:00
occlusionquery.hpp Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack 2013-03-08 23:46:25 +01:00
player.cpp Add a first-person view mode to NpcAnimation 2013-04-09 15:10:14 -07:00
player.hpp Allow zooming camera in vanity or preview mode with the mousewheel 2013-03-08 00:12:56 +01:00
refraction.cpp Cleanup 2013-03-03 19:52:20 +01:00
refraction.hpp Make sure render textures are inactive when in a cell without water 2013-03-03 15:11:45 +01:00
renderconst.hpp Simpler, more lightweight underwater effect, changed colors to match vanilla better 2013-03-03 19:28:11 +01:00
renderinginterface.hpp rotateObject() added, input system rewritten 2012-08-09 00:15:52 +04:00
renderingmanager.cpp Added Blind and Night Eye effects 2013-04-25 02:31:51 +02:00
renderingmanager.hpp fix for turning animations playing when in vanity mode 2013-04-09 19:24:41 +01:00
ripplesimulation.cpp NPCs / creatures can now emit ripples 2013-02-27 09:20:42 +01:00
ripplesimulation.hpp NPCs / creatures can now emit ripples 2013-02-27 09:20:42 +01:00
shadows.cpp Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM. 2013-04-09 20:31:00 +02:00
shadows.hpp basic shadows 2012-04-11 18:53:13 +02:00
sky.cpp Rename EntityList to ObjectList 2013-04-07 01:52:35 -07:00
sky.hpp Merge branch 'z-up' into graphics 2013-02-26 14:54:53 +01:00
terrain.cpp Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change. 2013-04-03 23:55:57 +02:00
terrain.hpp Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change. 2013-04-03 23:55:57 +02:00
terrainmaterial.cpp Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM. 2013-04-09 20:31:00 +02:00
terrainmaterial.hpp Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM. 2013-04-09 20:31:00 +02:00
videoplayer.cpp Fix a gcc 4.8 warning 2013-04-17 20:57:22 +02:00
videoplayer.hpp support the allowSkipping extra parameter for playBink command. 2013-01-07 13:19:52 +01:00
water.cpp Avoid manually updating render targets from within frameRenderingQueued 2013-03-05 14:24:29 +01:00
water.hpp Avoid manually updating render targets from within frameRenderingQueued 2013-03-05 14:24:29 +01:00