openmw-tes3coop/apps/openmw/mwmechanics
2014-04-23 02:57:48 -04:00
..
activespells.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
activespells.hpp
actors.cpp Crime: mark witnesses as alarmed. 2014-04-18 13:44:09 +02:00
actors.hpp Crime is now checked every frame call 2014-04-03 00:50:09 -04:00
aiactivate.cpp Ai pursue now controls guards pursuit of crimes 2014-04-02 00:18:22 -04:00
aiactivate.hpp Ai pursue now controls guards pursuit of crimes 2014-04-02 00:18:22 -04:00
aicombat.cpp Cleanup and little tweaking. 2014-04-20 08:31:02 +10:00
aicombat.hpp Cleanup and little tweaking. 2014-04-20 08:31:02 +10:00
aiescort.cpp Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 2014-03-16 23:49:06 +01:00
aiescort.hpp
aifollow.cpp Made aifollowers run when long distances (800 or 10000, depending) from what they're following. 2014-04-23 02:57:48 -04:00
aifollow.hpp add AIfollow to summoned creatures 2014-03-05 11:24:39 +01:00
aipackage.cpp
aipackage.hpp Ai pursue now controls guards pursuit of crimes 2014-04-02 00:18:22 -04:00
aipersue.cpp Crime is now checked every frame call 2014-04-03 00:50:09 -04:00
aipersue.hpp Ai pursue now controls guards pursuit of crimes 2014-04-02 00:18:22 -04:00
aisequence.cpp Ai pursue now controls guards pursuit of crimes 2014-04-02 00:18:22 -04:00
aisequence.hpp Ai pursue now controls guards pursuit of crimes 2014-04-02 00:18:22 -04:00
aitravel.cpp Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 2014-03-16 23:49:06 +01:00
aitravel.hpp
aiwander.cpp Remove rotation check that was freezing NPC's. 2014-04-20 17:59:08 +10:00
aiwander.hpp Remove rotation check that was freezing NPC's. 2014-04-20 17:59:08 +10:00
alchemy.cpp
alchemy.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
character.cpp Play deathknockout/deathknockdown animations when appropriate 2014-03-26 18:55:16 +01:00
character.hpp Play deathknockout/deathknockdown animations when appropriate 2014-03-26 18:55:16 +01:00
combat.cpp Feature #50: Implement marksman mechanics. 2014-03-08 06:03:45 +01:00
combat.hpp Feature #50: Implement marksman mechanics. 2014-03-08 06:03:45 +01:00
creaturestats.cpp Minor changes 2014-04-04 08:10:35 -04:00
creaturestats.hpp Cleaned up code, implemented crime ids 2014-04-05 10:26:14 -04:00
disease.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
drawstate.hpp
enchanting.cpp
enchanting.hpp
levelledlist.hpp
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Merge remote-tracking branch 'jeffreyhaines/master' 2014-04-20 13:34:58 +02:00
mechanicsmanagerimp.hpp Revert 6b28c06..98fd381 2014-03-29 22:26:53 -04:00
movement.hpp
npcstats.cpp Save state is handled correctly now. 2014-04-14 18:11:04 -04:00
npcstats.hpp Cleaned up code, implemented crime ids 2014-04-05 10:26:14 -04:00
objects.cpp
objects.hpp
obstacle.cpp Suppress travis warning and one more tweak. 2014-04-20 16:49:57 +10:00
obstacle.hpp Forgot to add a guard :-( 2014-04-18 16:45:31 +10:00
pathfinding.cpp More cleaning up. 2014-04-18 15:19:22 +10:00
pathfinding.hpp Move PathgridGraph into separate files. 2014-04-04 06:13:47 +11:00
pathgrid.cpp Backing off closed doors working, needs cleanup and tweaking. 2014-04-20 08:14:54 +10:00
pathgrid.hpp Cleanup and little tweaking. 2014-04-20 08:31:02 +10:00
pickpocket.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
pickpocket.hpp
repair.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
repair.hpp
security.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
security.hpp
spellcasting.cpp Fix typo in a condition. 2014-04-18 11:43:37 +02:00
spellcasting.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
spells.cpp
spells.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
stat.cpp store NPC state in saved game files 2014-02-16 15:51:45 +01:00
stat.hpp partially store creature state in saved game files (only attributes and dynamics for now) 2014-02-16 15:56:36 +01:00
steering.cpp Fixed the rotation animation glitch. 2014-04-20 14:27:18 +10:00
steering.hpp Fixed the rotation animation glitch. 2014-04-20 14:27:18 +10:00