openmw-tes3coop/apps/openmw
Chris Robinson e85bc8b2cd Only load one Nif for Animation objects
This breaks quite a bit, but it's needed for the transition to using the
.kf files.
2013-05-06 23:11:26 -07:00
..
mwbase Dialogue history rewrite WIP 2013-05-04 14:15:47 +02:00
mwclass Revert "Merge remote-tracking branch 'glorf/acrobatics'" 2013-05-01 16:56:16 +02:00
mwdialogue Dialogue history rewrite WIP 2013-05-04 14:15:47 +02:00
mwgui rename IInterface to Interface 2013-05-06 16:05:56 +02:00
mwinput Merge remote-tracking branch 'zini/master' into animations 2013-05-06 19:17:39 -07:00
mwmechanics Merge remote-tracking branch 'zini/master' into animations 2013-05-06 19:17:39 -07:00
mwrender Only load one Nif for Animation objects 2013-05-06 23:11:26 -07:00
mwscript Fix a bug in getPCNextRank 2013-05-04 12:28:12 +02:00
mwsound Fix startRandomTitle 2013-04-04 15:10:27 +02:00
mwworld Merge remote-tracking branch 'scrawl/master' 2013-05-01 16:58:43 +02:00
CMakeLists.txt Remove unused file 2013-05-06 15:30:23 +02:00
config.hpp.cmake another minor correction (fixing the previous one) 2011-07-08 16:16:06 +02:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Enabled collision when new game 2013-04-29 17:56:16 +02:00
engine.hpp Load fallback archives listed in openmw.cfg at startup 2013-03-09 21:14:11 +01:00
main.cpp Load fallback archives listed in openmw.cfg at startup 2013-03-09 21:14:11 +01:00